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openmw-tes3mp/apps
Andrei Kortunov f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
..
bsatool
esmtool
essimporter
launcher
mwiniimporter
niftest
opencs
openmw Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
openmw_test_suite
wizard
doc.hpp