1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-15 20:49:56 +00:00
openmw-tes3mp/apps
Andrei Kortunov f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
..
bsatool Restore trailing new lines to shrink PR 2017-09-08 22:20:04 +01:00
esmtool Introduce a custom format() function to get rid of boost::format() and hackish replace() 2019-05-20 09:20:01 +04:00
essimporter Init missing variables 2019-02-17 14:29:39 +04:00
launcher Disable FPS limit spinbox by default and set the maximum to 1000 2019-06-22 18:15:19 +03:00
mwiniimporter Support eight possible blood types (feature #4958) 2019-04-14 18:48:31 +03:00
niftest Catch possible boost::bad_any_cast exception 2019-03-19 09:11:14 +04:00
opencs [Regression] Avoid locale-related conversion issues in editor 2019-08-01 11:47:31 +03:00
openmw Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
openmw_test_suite Remove unused actors and navmeshes on update 2019-03-10 17:06:15 +03:00
wizard Fix endsWith() call 2019-02-17 14:29:39 +04:00
doc.hpp