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openmw-tes3mp/apps/openmw
Andrei Kortunov f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
..
mwbase Partially revert "Get rid of redundant setKeyFocusWidget() method" 2019-06-09 02:12:44 +03:00
mwclass Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
mwdialogue Use the logging system for compiler errors 2019-04-23 22:20:18 +04:00
mwgui Prevent front() and operator[] from causing undefined behavior 2019-08-04 14:47:33 +03:00
mwinput Allow user controller bindings 2019-08-03 19:55:58 +00:00
mwmechanics Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
mwphysics Remove BOM from CPP files (allows to build OpenMW with LCC on Elbrus) 2019-05-21 19:22:34 +04:00
mwrender Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
mwscript Apply instant FX in AddSpell immediately (bug #5055) 2019-08-02 21:26:47 +03:00
mwsound Fixed SoundManager::stopSound when output is not initialized (bug #4600 probably) 2019-07-04 22:48:33 +02:00
mwstate Remove redundant includes 2019-02-23 08:02:12 +04:00
mwworld Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Allow user controller bindings 2019-08-03 19:55:58 +00:00
engine.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
main.cpp Add separate textures for scrollbars (feature #5051) 2019-06-01 16:12:03 +04:00