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OSG 3.4 adds the ability to place Drawables directly in the scene graph, without a Geode decorating them. Leveraging this should give a small performance boost, because the redundant Geodes increase culling overhead. There is still an oustanding issue with the RemoveDrawableVisitor no longer working correctly, because Drawables can have multiple parents. |
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| .. | ||
| attach.cpp | ||
| attach.hpp | ||
| clone.cpp | ||
| clone.hpp | ||
| controller.cpp | ||
| controller.hpp | ||
| lightcontroller.cpp | ||
| lightcontroller.hpp | ||
| lightmanager.cpp | ||
| lightmanager.hpp | ||
| riggeometry.cpp | ||
| riggeometry.hpp | ||
| skeleton.cpp | ||
| skeleton.hpp | ||
| statesetupdater.cpp | ||
| statesetupdater.hpp | ||
| util.cpp | ||
| util.hpp | ||
| visitor.cpp | ||
| visitor.hpp | ||
| workqueue.cpp | ||
| workqueue.hpp | ||