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openmw-tes3mp/apps/openmw
Chris Robinson f216b25be8 Slightly randomize time between environment sounds
We should use the "Minimum Time Between Environmental Sounds" and
"Maximum Time Between Environmental Sounds" INI/fallback settings, but we don't
have them.
2013-08-27 16:04:19 -07:00
..
mwbase Avoid a hack to play the underwater sound properly 2013-08-27 13:26:57 -07:00
mwclass Rename getFacedObject and getFacedHandle for melee hits 2013-08-23 12:27:39 -07:00
mwdialogue Dialog function 72 is not player-specific 2013-08-08 06:02:16 -07:00
mwgui Refactored loading screen 2013-08-27 15:48:13 +02:00
mwinput Refactored loading screen 2013-08-27 15:48:13 +02:00
mwmechanics Fix a potential divide-by-zero 2013-08-19 09:36:51 -07:00
mwrender Renamed Terrain::Terrain to Terrain::World to make VC happy 2013-08-27 16:01:16 +02:00
mwscript Silenced some warnings 2013-08-21 13:53:49 +02:00
mwsound Slightly randomize time between environment sounds 2013-08-27 16:04:19 -07:00
mwworld Refactored loading screen 2013-08-27 15:48:13 +02:00
CMakeLists.txt Don't link to OgreTerrain 2013-08-19 22:22:14 +02:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Refactored loading screen 2013-08-27 15:48:13 +02:00
engine.hpp Removed the no longer needed --debug switch 2013-06-16 20:39:40 +02:00
main.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00