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mwbase
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Merge pull request #2292 from akortunov/fallback
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2019-04-07 17:43:59 +02:00 |
mwclass
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Support eight possible blood types (feature #4958)
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2019-04-14 18:48:31 +03:00 |
mwdialogue
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Merge branch 'master' into dialoguefix
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2019-03-29 15:07:45 +01:00 |
mwgui
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Update background texture if a new one is empty (regression #4986)
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2019-04-20 11:40:42 +04:00 |
mwinput
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Disable quick keys when fighting and spellcasting are disabled (bug #4962)
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2019-04-12 13:08:55 +00:00 |
mwmechanics
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Tweak object VFX scaling (bug #4989)
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2019-04-22 21:27:33 +03:00 |
mwphysics
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Fix arguments order for raytracing in the getHitContact() (bug #4990)
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2019-04-22 20:46:38 +04:00 |
mwrender
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Tweak object VFX scaling (bug #4989)
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2019-04-22 21:27:33 +03:00 |
mwscript
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Apply looping particles when adding spell to existing actor (bug #4918)
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2019-04-20 09:52:15 +04:00 |
mwsound
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Merge pull request #2292 from akortunov/fallback
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2019-04-07 17:43:59 +02:00 |
mwstate
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
mwworld
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Merge pull request #2128 from Capostrophic/blood
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2019-04-21 21:14:30 +04:00 |
android_commandLine.cpp
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Fix tab indentations in apps/ and components/
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2015-09-16 20:45:37 +02:00 |
android_commandLine.h
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
android_main.c
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android: Add a method so that we can send relative mouse movements from java.
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2018-12-23 15:14:29 -05:00 |
CMakeLists.txt
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Allow to calculate UI skin size based on texture resolution (feature #4968)
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2019-04-10 10:34:07 +04:00 |
doc.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
engine.cpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
engine.hpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
main.cpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |