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action.cpp
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action.hpp
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actionalchemy.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actioneat.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actionequip.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actionequip.hpp
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actionopen.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actionopen.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actionread.cpp
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actionread.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actionrepair.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
actionrepair.hpp
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actionsoulgem.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actionsoulgem.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actiontake.cpp
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actiontake.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actiontalk.cpp
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actiontalk.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actionteleport.cpp
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actionteleport.hpp
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actiontrap.cpp
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actiontrap.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
cellpreloader.cpp
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Store preloaded terrain view in the main thread
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2019-04-07 11:15:21 +04:00 |
cellpreloader.hpp
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Store preloaded terrain view in the main thread
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2019-04-07 11:15:21 +04:00 |
cellref.cpp
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cellref.hpp
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cellreflist.hpp
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cells.cpp
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Merge pull request #2145 from akortunov/rest
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2019-03-27 13:14:22 +01:00 |
cells.hpp
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Update jail state once instead of for every single hour
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2019-02-23 09:17:06 +04:00 |
cellstore.cpp
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Reset old record, if its ID does not match with ID of new record (bug #4932)
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2019-04-08 22:24:49 +04:00 |
cellstore.hpp
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Update jail state once instead of for every single hour
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2019-02-23 09:17:06 +04:00 |
cellvisitors.hpp
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class.cpp
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Do not build path by navigator for pure water and flying creatures
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2019-03-05 22:45:05 +03:00 |
class.hpp
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Do not build path by navigator for pure water and flying creatures
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2019-03-05 22:45:05 +03:00 |
containerstore.cpp
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containerstore.hpp
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contentloader.hpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
customdata.cpp
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customdata.hpp
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esmloader.cpp
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esmloader.hpp
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esmstore.cpp
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Add spell effect argument validation (bug #4927)
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2019-04-01 16:22:24 +03:00 |
esmstore.hpp
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Get rid of unnecessary string streams
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2019-01-07 21:08:16 +04:00 |
failedaction.cpp
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failedaction.hpp
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globals.cpp
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Use C++11-style loops in the game world instead of iterators
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2019-03-07 12:39:57 +04:00 |
globals.hpp
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inventorystore.cpp
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Fix zero division in enchantment magnitude calculation
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2019-04-14 12:47:11 +03:00 |
inventorystore.hpp
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livecellref.cpp
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livecellref.hpp
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localscripts.cpp
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localscripts.hpp
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manualref.cpp
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manualref.hpp
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nullaction.hpp
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player.cpp
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Use player half extents only to find path in exterior cells
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2019-03-04 22:59:20 +03:00 |
player.hpp
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Use player half extents only to find path in exterior cells
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2019-03-04 22:59:20 +03:00 |
projectilemanager.cpp
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Only collect every unique magic bolt sound once (bug #4964)
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2019-04-17 19:23:50 +03:00 |
projectilemanager.hpp
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Only collect every unique magic bolt sound once (bug #4964)
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2019-04-17 19:23:50 +03:00 |
ptr.cpp
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ptr.hpp
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recordcmp.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
refdata.cpp
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refdata.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
scene.cpp
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Use a generic logging system for RecastNavigation
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2019-04-08 20:31:21 +04:00 |
scene.hpp
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Add Navigator interface
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2019-02-16 15:37:06 +03:00 |
store.cpp
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Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736)
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2019-03-11 20:19:19 +04:00 |
store.hpp
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timestamp.cpp
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timestamp.hpp
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weather.cpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
weather.hpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
worldimp.cpp
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Support eight possible blood types (feature #4958)
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2019-04-14 18:48:31 +03:00 |
worldimp.hpp
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Merge pull request #2292 from akortunov/fallback
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2019-04-07 17:43:59 +02:00 |