Fix commit  8f71b65d38 (don't overwrite the previous user data) 
						
					 
				 
				2017-05-05 05:27:00 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Speed up finding of attachment node by using the cached nodeMap 
						
					 
				 
				2017-02-03 23:15:37 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fix missing particles caused by shallow copy of ParticleSystemController 
						
					 
				 
				2017-02-26 23:10:41 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Add SceneManager and clone utility 
						
					 
				 
				2015-03-26 18:02:51 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 
						
					 
				 
				2017-02-04 02:16:26 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 
						
					 
				 
				2017-02-04 02:16:26 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Move observer_ptr include where it belongs 
						
					 
				 
				2016-01-25 21:03:33 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Pass a Vec4f by reference 
						
					 
				 
				2016-01-03 16:43:20 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fix handling in LightListCallback when the node is not a Group 
						
					 
				 
				2017-03-14 19:27:55 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Refactor LightListCallback to allow for integration in custom Drawables. 
						
					 
				 
				2017-03-14 19:27:55 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Make actors with non-portable lights in inventory glow ( Closes   #2042 ,  #3338 ) 
						
					 
				 
				2016-10-08 23:17:12 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Make actors with non-portable lights in inventory glow ( Closes   #2042 ,  #3338 ) 
						
					 
				 
				2016-10-08 23:17:12 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fix boolean test 
						
					 
				 
				2017-03-15 17:50:13 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							optimizer: don't merge Geometry that has transparency sorting enabled 
						
					 
				 
				2017-02-24 02:58:27 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Changes to color scheme, slight change to drag indicator, 
						
					 
				 
				2016-05-29 13:26:29 -04:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Drag indicator. 
						
					 
				 
				2016-05-18 12:17:26 -04:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Use a single-precision PositionAttitudeTransform in speed critical places 
						
					 
				 
				2015-11-22 19:54:26 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Use a single-precision PositionAttitudeTransform in speed critical places 
						
					 
				 
				2015-11-22 19:54:26 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							More consistent wording of errors/warnings 
						
					 
				 
				2017-03-04 21:48:31 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended) 
						
					 
				 
				2017-02-03 06:49:34 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Don't print Geometry data (vertices, triangles, etc.) in showscenegraph 
						
					 
				 
				2017-02-23 23:28:50 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 
						
					 
				 
				2017-02-01 06:00:14 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Remove warning spam in skeleton.cpp 
						
					 
				 
				2017-03-13 02:48:22 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Clear the Skeleton's bone cache when a node is added/removed ( Fixes   #3663 ) 
						
					 
				 
				2016-12-16 20:09:20 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead 
						
					 
				 
				2017-02-09 04:51:20 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							StateSetUpdater: use the frameNumber 
						
					 
				 
				2015-12-03 23:46:25 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Add resource statistics panel opened with F4 
						
					 
				 
				2017-02-22 14:28:45 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Add resource statistics panel opened with F4 
						
					 
				 
				2017-02-22 14:28:45 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Explicitely opt for float matrices in performance critical places 
						
					 
				 
				2015-11-22 19:54:27 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Explicitely opt for float matrices in performance critical places 
						
					 
				 
				2015-11-22 19:54:27 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 
						
					 
				 
				2017-02-04 02:16:26 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 
						
					 
				 
				2017-02-04 02:16:26 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Move water mesh + simple state generation to components library. 
						
					 
				 
				2016-08-05 13:25:05 -04:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Move water mesh + simple state generation to components library. 
						
					 
				 
				2016-08-05 13:25:05 -04:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							More consistent wording of errors/warnings 
						
					 
				 
				2017-03-04 21:48:31 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Add resource statistics panel opened with F4 
						
					 
				 
				2017-02-22 14:28:45 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 
						
					 
				 
				2017-02-01 06:00:14 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 
						
					 
				 
				2017-02-01 06:00:14 +01:00