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alchemywindow.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
alchemywindow.hpp
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birth.cpp
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Some unneeded includes cleanup
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2014-01-15 14:53:28 +01:00 |
birth.hpp
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bookpage.cpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
bookpage.hpp
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bookwindow.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
bookwindow.hpp
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Move a piece of functionality to its appropriate place
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2014-01-04 01:13:19 +01:00 |
charactercreation.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
charactercreation.hpp
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
class.cpp
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Some unneeded includes cleanup
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2014-01-15 14:53:28 +01:00 |
class.hpp
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Bug #1052: Don't use set/getOnlyText which discards escape characters
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2013-12-27 19:52:10 +01:00 |
companionitemmodel.cpp
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companionitemmodel.hpp
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companionwindow.cpp
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Forgot to apply the same fix to companion window
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2013-11-16 23:55:54 +01:00 |
companionwindow.hpp
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confirmationdialog.cpp
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confirmationdialog.hpp
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console.cpp
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Another console fix: discard text markup when getting the command line's text
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2014-01-04 05:24:32 +01:00 |
console.hpp
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Fixes the console sometimes receiving text after it was closed
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2013-07-14 23:54:28 +02:00 |
container.cpp
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Increase sneak skill on successful pickpocket
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2014-01-13 10:18:03 +01:00 |
container.hpp
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Rewrite some awful code
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2014-01-11 00:24:21 +01:00 |
containeritemmodel.cpp
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Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface.
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2014-01-05 20:53:45 +01:00 |
containeritemmodel.hpp
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controllers.cpp
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Use the already existing mScrollPage as step size for scrollbar button repeats; increased precision of options menu sliders
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2013-07-06 16:40:57 +02:00 |
controllers.hpp
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use a mygui controller for scrollbar repeat
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2013-07-05 19:17:00 +02:00 |
countdialog.cpp
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Allow the 'Activate' key to close the countdialog window; cleanups
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2013-07-29 18:27:00 +02:00 |
countdialog.hpp
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Allow the 'Activate' key to close the countdialog window; cleanups
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2013-07-29 18:27:00 +02:00 |
cursor.cpp
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Remove software cursor option, hw cursors seem to be working well enough
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2013-11-20 06:20:16 +01:00 |
cursor.hpp
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Remove software cursor option, hw cursors seem to be working well enough
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2013-11-20 06:20:16 +01:00 |
dialogue.cpp
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minor cleanup
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2014-01-14 12:46:53 +04:00 |
dialogue.hpp
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enchantingdialog.cpp
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Use a few additional GMSTs
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2014-01-10 22:27:31 +01:00 |
enchantingdialog.hpp
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exposedwindow.cpp
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exposedwindow.hpp
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fontloader.cpp
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Fixed polish font
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2013-09-10 22:11:57 +02:00 |
fontloader.hpp
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formatting.cpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
formatting.hpp
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hud.cpp
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Fix exception when clicking on statics when in the inventory window
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2014-01-17 15:27:59 +01:00 |
hud.hpp
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Breath meter flashes when drowning
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2013-10-27 04:05:01 -04:00 |
imagebutton.cpp
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Fix journal for not installed tribunal (Options button should become Topics). Don't log an error when optional journal buttons (Tribunal) are not found.
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2013-11-05 22:50:53 +01:00 |
imagebutton.hpp
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Fix journal for not installed tribunal (Options button should become Topics). Don't log an error when optional journal buttons (Tribunal) are not found.
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2013-11-05 22:50:53 +01:00 |
inventoryitemmodel.cpp
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Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface.
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2014-01-05 20:53:45 +01:00 |
inventoryitemmodel.hpp
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inventorywindow.cpp
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Get bk_treasuryreport script to work properly:
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2014-01-13 06:20:18 +01:00 |
inventorywindow.hpp
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Get bk_treasuryreport script to work properly:
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2014-01-13 06:20:18 +01:00 |
itemmodel.cpp
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itemmodel.hpp
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itemselection.cpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
itemselection.hpp
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itemview.cpp
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Fix a container window regression (oops)
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2013-11-15 02:57:21 +01:00 |
itemview.hpp
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journalbooks.cpp
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journalbooks.hpp
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journalviewmodel.cpp
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journalviewmodel.hpp
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journalwindow.cpp
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Fix journal for not installed tribunal (Options button should become Topics). Don't log an error when optional journal buttons (Tribunal) are not found.
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2013-11-05 22:50:53 +01:00 |
journalwindow.hpp
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keywordsearch.cpp
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keywordsearch.hpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
levelupdialog.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
levelupdialog.hpp
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list.cpp
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list.hpp
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loadingscreen.cpp
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Remove more unused code
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2013-12-16 15:35:38 +01:00 |
loadingscreen.hpp
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Turn off vsync while in the loading screen
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2013-10-13 17:52:14 +02:00 |
mainmenu.cpp
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Added combo box widget and use it in options menu. Fixes to VBox / HBox. Added savegame dialog.
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2013-11-05 19:50:24 +01:00 |
mainmenu.hpp
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mapwindow.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
mapwindow.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
merchantrepair.cpp
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Don't play "Menu Click" sound for disabled (= cannot receive input) buttons, plus some redundancy fixes
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2014-01-09 00:06:24 +01:00 |
merchantrepair.hpp
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messagebox.cpp
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minor cleanup
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2014-01-14 12:46:53 +04:00 |
messagebox.hpp
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Rewrite some awful code
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2014-01-11 00:24:21 +01:00 |
mode.hpp
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Implement magic item recharging via soulgem use
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2013-11-19 06:48:47 +01:00 |
pickpocketitemmodel.cpp
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
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2014-01-15 15:50:45 +01:00 |
pickpocketitemmodel.hpp
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quickkeysmenu.cpp
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Quick keys menu: make sure selected spell still exists
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2014-01-17 15:20:22 +01:00 |
quickkeysmenu.hpp
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race.cpp
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Some unneeded includes cleanup
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2014-01-15 14:53:28 +01:00 |
race.hpp
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Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea
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2013-07-06 17:02:40 +02:00 |
recharge.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
recharge.hpp
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Implement magic item recharging via soulgem use
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2013-11-19 06:48:47 +01:00 |
referenceinterface.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
referenceinterface.hpp
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repair.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
repair.hpp
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review.cpp
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Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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2014-01-03 03:48:43 +01:00 |
review.hpp
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
savegamedialog.cpp
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Added combo box widget and use it in options menu. Fixes to VBox / HBox. Added savegame dialog.
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2013-11-05 19:50:24 +01:00 |
savegamedialog.hpp
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Added combo box widget and use it in options menu. Fixes to VBox / HBox. Added savegame dialog.
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2013-11-05 19:50:24 +01:00 |
scrollwindow.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
scrollwindow.hpp
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settingswindow.cpp
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Closes #990: Add option to unlock mouse cursor when in any menu
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2013-12-29 00:58:48 +01:00 |
settingswindow.hpp
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Closes #990: Add option to unlock mouse cursor when in any menu
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2013-12-29 00:58:48 +01:00 |
sortfilteritemmodel.cpp
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sortfilteritemmodel.hpp
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soulgemdialog.cpp
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Implement magic item recharging via soulgem use
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2013-11-19 06:48:47 +01:00 |
soulgemdialog.hpp
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spellbuyingwindow.cpp
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Don't play "Menu Click" sound for disabled (= cannot receive input) buttons, plus some redundancy fixes
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2014-01-09 00:06:24 +01:00 |
spellbuyingwindow.hpp
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spellcreationdialog.cpp
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Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
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2014-01-08 23:37:46 +01:00 |
spellcreationdialog.hpp
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Spell cost is updatedon every change in enchanting and spellmaking.
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2013-07-31 13:33:30 +02:00 |
spellicons.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
spellicons.hpp
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Implement SoulTrap magic effect
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2014-01-02 21:21:28 +01:00 |
spellwindow.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
spellwindow.hpp
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statswindow.cpp
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Update statswindow.cpp
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2014-01-16 12:09:50 +01:00 |
statswindow.hpp
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
textinput.cpp
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Enable SDL_TEXTINPUT events only when a text input widget currently has key focus
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2013-06-16 18:06:55 +02:00 |
textinput.hpp
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Bug #1052: Don't use set/getOnlyText which discards escape characters
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2013-12-27 19:52:10 +01:00 |
tooltips.cpp
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Don't hide tooltips on mouse click. Probably wasn't such a bright idea.
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2013-11-30 09:04:52 +01:00 |
tooltips.hpp
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Change tooltip positioning to resemble vanilla
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2013-07-10 03:40:13 +02:00 |
tradeitemmodel.cpp
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Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
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2014-01-08 23:37:46 +01:00 |
tradeitemmodel.hpp
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tradewindow.cpp
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
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2014-01-15 15:50:45 +01:00 |
tradewindow.hpp
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Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
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2014-01-08 23:37:46 +01:00 |
trainingwindow.cpp
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Fix fatigue not restoring when waiting
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2014-01-14 02:20:13 +01:00 |
trainingwindow.hpp
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travelwindow.cpp
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Fix fatigue not restoring when waiting
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2014-01-14 02:20:13 +01:00 |
travelwindow.hpp
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waitdialog.cpp
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Minor correction
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2014-01-15 14:53:28 +01:00 |
waitdialog.hpp
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Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
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2014-01-14 07:42:03 +01:00 |
widgets.cpp
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Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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2014-01-03 03:48:43 +01:00 |
widgets.hpp
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
windowbase.cpp
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windowbase.hpp
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windowmanagerimp.cpp
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Rewrite some awful code
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2014-01-11 00:24:21 +01:00 |
windowmanagerimp.hpp
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Rewrite some awful code
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2014-01-11 00:24:21 +01:00 |
windowpinnablebase.cpp
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Saner inventory window pinning/hiding
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2013-08-07 23:30:08 +02:00 |
windowpinnablebase.hpp
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Saner inventory window pinning/hiding
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2013-08-07 23:30:08 +02:00 |