.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
actors.cpp
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more include cleanup (most removing Ogre.h)
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2012-07-03 15:32:38 +02:00 |
actors.hpp
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Mostly removal of unnecessary #include's and a little clean up
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2012-07-17 09:27:12 +02:00 |
animation.cpp
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Prepending m to the name of every member variable.
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2012-07-13 03:51:58 -07:00 |
animation.hpp
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Merge remote branch 'modred11/master'
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2012-07-17 10:21:46 +02:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
compositors.cpp
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fix triangle / batch counts with compositors
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2012-06-22 12:56:04 +02:00 |
compositors.hpp
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fix triangle / batch counts with compositors
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2012-06-22 12:56:04 +02:00 |
creatureanimation.cpp
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Prepending m to the name of every member variable.
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2012-07-13 03:51:58 -07:00 |
creatureanimation.hpp
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Merge remote branch 'modred11/master'
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2012-07-17 10:21:46 +02:00 |
debugging.cpp
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more include cleanup (most removing Ogre.h)
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2012-07-03 15:32:38 +02:00 |
debugging.hpp
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Issue #107: Ptr related include cleanup
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2012-07-03 13:55:53 +02:00 |
localmap.cpp
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accidently removed the map.
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2012-07-09 20:14:07 +02:00 |
localmap.hpp
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Issue #107: Ptr related include cleanup
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2012-07-03 13:55:53 +02:00 |
npcanimation.cpp
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Prepending m to the name of every member variable.
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2012-07-13 03:51:58 -07:00 |
npcanimation.hpp
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Merge remote branch 'modred11/master'
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2012-07-17 10:21:46 +02:00 |
objects.cpp
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sync mrt_output setting
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2012-07-11 02:31:03 +02:00 |
objects.hpp
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sync mrt_output setting
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2012-07-11 02:31:03 +02:00 |
occlusionquery.cpp
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minor fix
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2012-04-19 01:10:55 +02:00 |
occlusionquery.hpp
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Preparing for clothes/armor
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2012-04-02 22:08:46 -04:00 |
player.cpp
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more include cleanup (most removing Ogre.h)
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2012-07-03 15:32:38 +02:00 |
player.hpp
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more include cleanup (most removing Ogre.h)
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2012-07-03 15:32:38 +02:00 |
renderconst.hpp
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water
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2012-07-19 22:23:07 +02:00 |
renderinginterface.hpp
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Changing to Actors;NPCAnimation;CreatureAnimation
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2011-11-24 01:48:54 -05:00 |
renderingmanager.cpp
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new button, water timescale
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2012-07-19 23:30:41 +02:00 |
renderingmanager.hpp
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Merge branch 'master' into shadersystem
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2012-07-17 19:12:02 +02:00 |
shadows.cpp
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sky
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2012-07-11 09:08:55 +02:00 |
shadows.hpp
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basic shadows
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2012-04-11 18:53:13 +02:00 |
sky.cpp
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water
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2012-07-19 22:23:07 +02:00 |
sky.hpp
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water
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2012-07-19 22:23:07 +02:00 |
terrain.cpp
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new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
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2012-07-19 16:23:30 +02:00 |
terrain.hpp
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merge
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2012-07-13 06:16:55 +02:00 |
terrainmaterial.cpp
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new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
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2012-07-19 16:23:30 +02:00 |
terrainmaterial.hpp
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terrain as it was before, with about 4x less code
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2012-07-15 08:21:43 +02:00 |
water.cpp
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new button, water timescale
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2012-07-19 23:30:41 +02:00 |
water.hpp
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water
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2012-07-19 22:23:07 +02:00 |