..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
2010-06-25 22:28:59 +02:00
actoranimation.cpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
actoranimation.hpp
Shields holstering support (feature #5193 )
2019-10-22 09:02:59 +04:00
actorspaths.cpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
actorspaths.hpp
Add command and settings option to enable actors paths render
2018-10-13 22:16:32 +03:00
animation.cpp
Merge branch 'swimming' into 'master'
2020-07-09 20:05:59 +00:00
animation.hpp
Merge branch 'swimming' into 'master'
2020-07-09 20:05:59 +00:00
bulletdebugdraw.cpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
bulletdebugdraw.hpp
Don't use Geodes
2016-03-10 13:17:01 +01:00
camera.cpp
Merge branch 'movement_refactoring' into 'master'
2020-08-27 11:54:30 +00:00
camera.hpp
Refactoring. Simplification of camera interface.
2020-08-06 00:43:33 +02:00
cell.hpp
implemented take action
2010-08-07 20:25:17 +02:00
characterpreview.cpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
characterpreview.hpp
Fix character preview item selection
2017-07-22 00:06:43 +02:00
creatureanimation.cpp
Merge branch 'swimming' into 'master'
2020-07-09 20:05:59 +00:00
creatureanimation.hpp
Don't use up light duration if the held light is hidden (bug #5352 )
2020-04-04 20:51:41 +03:00
effectmanager.cpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
effectmanager.hpp
Revert "Merged pull request #1573 "
2018-05-26 11:39:30 +00:00
fogmanager.cpp
Add a FogManager
2020-06-07 15:51:03 +04:00
fogmanager.hpp
Add a FogManager
2020-06-07 15:51:03 +04:00
globalmap.cpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
globalmap.hpp
fix #5176
2019-10-18 13:37:00 +00:00
landmanager.cpp
Implement generic caching system
2019-03-14 09:10:19 +04:00
landmanager.hpp
Implement generic caching system
2019-03-14 09:10:19 +04:00
localmap.cpp
Get rid of ECLD and dependencies
2020-06-17 13:09:16 +04:00
localmap.hpp
Revert "Store raw data about fog of war instead of RGBA images"
2019-10-30 14:48:44 +01:00
navmesh.cpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
navmesh.hpp
Get navmesh to update osg node only if rendering is enabled
2019-01-20 21:09:06 +03:00
npcanimation.cpp
Merge branch 'swimming' into 'master'
2020-07-09 20:05:59 +00:00
npcanimation.hpp
Use pointer to Sound to stop sounds started by NpcAnimation
2020-07-06 17:38:09 +02:00
objectpaging.cpp
Should resolve #5493 by better supporting objects that are placed across cells.
2020-07-09 23:17:01 +02:00
objectpaging.hpp
Should resolve #5493 by better supporting objects that are placed across cells.
2020-07-09 23:17:01 +02:00
objects.cpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
objects.hpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
pathgrid.cpp
Add pathgrid to navmesh as off mesh connection
2020-06-12 21:04:02 +02:00
pathgrid.hpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
recastmesh.cpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
recastmesh.hpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
renderbin.hpp
Implement a custom RenderBin for first person models ( Fixes #1612 )
2015-10-19 22:17:04 +02:00
renderinginterface.hpp
Dead code removal
2015-04-21 23:40:10 +02:00
renderingmanager.cpp
Remove camera stuff from RenderingManager
2020-08-06 00:43:33 +02:00
renderingmanager.hpp
Remove camera stuff from RenderingManager
2020-08-06 00:43:33 +02:00
rendermode.hpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
ripplesimulation.cpp
Fix TSAN warnings for ripples emitter
2020-07-11 13:29:30 +02:00
ripplesimulation.hpp
Make fallback map static to simplify constructors
2019-03-29 15:30:49 +04:00
rotatecontroller.cpp
Don't compute the world matrix multiple times
2016-02-22 18:58:19 +01:00
rotatecontroller.hpp
Leak fix
2015-11-11 16:04:17 +01:00
sky.cpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
sky.hpp
Use forward declaration
2019-10-14 15:40:35 +04:00
terrainstorage.cpp
Reject empty quad tree nodes at the cell level without land data
2019-03-18 10:27:29 +04:00
terrainstorage.hpp
Add override to fix warnings
2019-03-20 00:19:26 +03:00
util.cpp
Initialize variables to avoid GCC warnings
2019-12-22 10:44:14 +04:00
util.hpp
Fix for blood effect texture overrides
2016-09-14 23:28:57 +09:00
viewovershoulder.cpp
Tune algorithm of "auto switch shoulder"
2020-08-05 01:01:51 +02:00
viewovershoulder.hpp
Refactoring. Move all code related to 'view over shoulder' to a separate file.
2020-07-12 20:51:38 +02:00
vismask.hpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
water.cpp
waterculling for both terrain
2020-04-23 08:53:21 +02:00
water.hpp
waterculling for both terrain
2020-04-23 08:53:21 +02:00
weaponanimation.cpp
Use vector for Animation::mActiveControllers
2020-05-21 17:32:25 +02:00
weaponanimation.hpp
Use vector for Animation::mActiveControllers
2020-05-21 17:32:25 +02:00