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openmw-tes3mp/apps/openmw/mwrender
psi29a f90a049702 Merge branch 'movement_refactoring' into 'master'
Refactoring related to "smooth movement"

See merge request OpenMW/openmw!285

(cherry picked from commit 6eaf0a389d5aed3b74ab1a7cf89574612f964bdf)

e847b4c8 Split getSpeed() to getMaxSpeed() and getCurrentSpeed()
a96c46bc Refactor calculation of movement.mSpeedFactor
03ee9090 Use getMaxSpeed instead of getCurrentSpeed where it makes sense.
a178af5c Create helper functions `normalizeAngle` and `rotateVec2f`
2020-08-27 11:54:30 +00:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actoranimation.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
actoranimation.hpp Shields holstering support (feature #5193) 2019-10-22 09:02:59 +04:00
actorspaths.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
actorspaths.hpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
animation.cpp Merge branch 'swimming' into 'master' 2020-07-09 20:05:59 +00:00
animation.hpp Merge branch 'swimming' into 'master' 2020-07-09 20:05:59 +00:00
bulletdebugdraw.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
bulletdebugdraw.hpp Don't use Geodes 2016-03-10 13:17:01 +01:00
camera.cpp Merge branch 'movement_refactoring' into 'master' 2020-08-27 11:54:30 +00:00
camera.hpp Refactoring. Simplification of camera interface. 2020-08-06 00:43:33 +02:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
characterpreview.hpp Fix character preview item selection 2017-07-22 00:06:43 +02:00
creatureanimation.cpp Merge branch 'swimming' into 'master' 2020-07-09 20:05:59 +00:00
creatureanimation.hpp Don't use up light duration if the held light is hidden (bug #5352) 2020-04-04 20:51:41 +03:00
effectmanager.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
effectmanager.hpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
fogmanager.cpp Add a FogManager 2020-06-07 15:51:03 +04:00
fogmanager.hpp Add a FogManager 2020-06-07 15:51:03 +04:00
globalmap.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
globalmap.hpp fix #5176 2019-10-18 13:37:00 +00:00
landmanager.cpp Implement generic caching system 2019-03-14 09:10:19 +04:00
landmanager.hpp Implement generic caching system 2019-03-14 09:10:19 +04:00
localmap.cpp Get rid of ECLD and dependencies 2020-06-17 13:09:16 +04:00
localmap.hpp Revert "Store raw data about fog of war instead of RGBA images" 2019-10-30 14:48:44 +01:00
navmesh.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
navmesh.hpp Get navmesh to update osg node only if rendering is enabled 2019-01-20 21:09:06 +03:00
npcanimation.cpp Merge branch 'swimming' into 'master' 2020-07-09 20:05:59 +00:00
npcanimation.hpp Use pointer to Sound to stop sounds started by NpcAnimation 2020-07-06 17:38:09 +02:00
objectpaging.cpp Should resolve #5493 by better supporting objects that are placed across cells. 2020-07-09 23:17:01 +02:00
objectpaging.hpp Should resolve #5493 by better supporting objects that are placed across cells. 2020-07-09 23:17:01 +02:00
objects.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
objects.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
pathgrid.cpp Add pathgrid to navmesh as off mesh connection 2020-06-12 21:04:02 +02:00
pathgrid.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
recastmesh.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
recastmesh.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Remove camera stuff from RenderingManager 2020-08-06 00:43:33 +02:00
renderingmanager.hpp Remove camera stuff from RenderingManager 2020-08-06 00:43:33 +02:00
rendermode.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
ripplesimulation.cpp Fix TSAN warnings for ripples emitter 2020-07-11 13:29:30 +02:00
ripplesimulation.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
rotatecontroller.cpp Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
rotatecontroller.hpp Leak fix 2015-11-11 16:04:17 +01:00
sky.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
sky.hpp Use forward declaration 2019-10-14 15:40:35 +04:00
terrainstorage.cpp Reject empty quad tree nodes at the cell level without land data 2019-03-18 10:27:29 +04:00
terrainstorage.hpp Add override to fix warnings 2019-03-20 00:19:26 +03:00
util.cpp Initialize variables to avoid GCC warnings 2019-12-22 10:44:14 +04:00
util.hpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
viewovershoulder.cpp Tune algorithm of "auto switch shoulder" 2020-08-05 01:01:51 +02:00
viewovershoulder.hpp Refactoring. Move all code related to 'view over shoulder' to a separate file. 2020-07-12 20:51:38 +02:00
vismask.hpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
water.cpp waterculling for both terrain 2020-04-23 08:53:21 +02:00
water.hpp waterculling for both terrain 2020-04-23 08:53:21 +02:00
weaponanimation.cpp Use vector for Animation::mActiveControllers 2020-05-21 17:32:25 +02:00
weaponanimation.hpp Use vector for Animation::mActiveControllers 2020-05-21 17:32:25 +02:00