..
mwbase
Split physics update from world update in the profiler
2019-01-07 14:44:43 +04:00
mwclass
Do not scale player's model in the 1st-person view depending on race (bug #4383 )
2019-01-07 12:58:47 +04:00
mwdialogue
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
mwgui
Get rid of unnecessary string streams
2019-01-07 21:08:16 +04:00
mwinput
Sanity check for text input in toggleWalking
2018-12-12 14:40:15 -06:00
mwmechanics
Revert poor animation decisions
2019-01-22 23:21:33 +03:00
mwphysics
Don't reset player jumping flag unnecessarily (bug #4775 )
2019-01-07 16:08:26 +03:00
mwrender
Get navmesh to update osg node only if rendering is enabled
2019-01-20 21:09:06 +03:00
mwscript
Don't interrupt compilation when spell/effect functions are used for non-actors
2019-01-06 21:45:56 +03:00
mwsound
Replace volatile bools with std::atomic<bool>
2018-12-24 14:19:35 -05:00
mwstate
Get rid of unnecessary string streams
2019-01-07 21:08:16 +04:00
mwworld
Update moved object collisions even if the cell is the same (bug #4800 )
2019-01-14 00:56:43 +03:00
android_commandLine.cpp
android_commandLine.h
android_main.c
android: Add a method so that we can send relative mouse movements from java.
2018-12-23 15:14:29 -05:00
CMakeLists.txt
fix resolution on HiDPI displays under Windows
2018-11-05 16:16:09 +00:00
doc.hpp
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
engine.cpp
Split physics update from world update in the profiler
2019-01-07 14:44:43 +04:00
engine.hpp
Merge branch 'master' into screenshot360
2018-02-25 11:25:19 +01:00
main.cpp
Remove incorrect comment
2018-11-02 17:30:54 +00:00