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openmw-tes3mp/apps/openmw/mwmechanics
Capostrophic f9a711d2fd Revert poor animation decisions
Start force-updated in-air animation from loop start
Make movement animations have higher priority than jump animations
Make jumping animations have higher priority than turning animations
Don't reset idle during landing animation
Don't play default landing sound if the character is not on ground
2019-01-22 23:21:33 +03:00
..
activespells.cpp Remove effects from all active spells with the same ID 2018-08-29 13:52:03 +03:00
activespells.hpp Dispel only effects from spells (bug #3995) 2017-08-15 09:35:29 +04:00
actor.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actor.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actors.cpp Simplify some world loops 2018-12-30 15:36:42 +03:00
actors.hpp Optimize actors processing 2018-10-25 22:52:59 +04:00
actorutil.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actorutil.hpp actorutil.hpp includes mwworld/ptr.hpp 2015-09-11 18:43:06 +12:00
aiactivate.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aiactivate.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aiavoiddoor.cpp Use constants instead of widely used magic numbers (task #4645) 2018-09-17 19:22:50 +04:00
aiavoiddoor.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aibreathe.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aibreathe.hpp Added AiBreathe package (feature #1374) 2017-07-25 10:58:04 +04:00
aicast.cpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
aicast.hpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
aicombat.cpp Merge branch 'master' into pathfinder_detour 2018-10-28 17:08:09 +03:00
aicombat.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aicombataction.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aicombataction.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aiescort.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aiescort.hpp Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
aiface.cpp Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
aiface.hpp Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
aifollow.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aifollow.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aipackage.cpp Don't consider non-solid actors truly levitating (bug #4746) 2018-12-05 23:37:32 +03:00
aipackage.hpp Check whether can actor move along z-axis in separate function 2018-10-13 22:16:34 +03:00
aipursue.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aipursue.hpp Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
aisequence.cpp Use square distance to target 2018-08-29 17:20:32 +04:00
aisequence.hpp Move code to seperate functions for reusability 2018-08-16 00:26:02 +01:00
aistate.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aitravel.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aitravel.hpp Add mHidden field to AiTravel 2018-06-08 21:53:47 +04:00
aiwander.cpp Remove some redundant code 2019-01-05 01:25:52 +03:00
aiwander.hpp Build path by navigator 2018-10-13 22:16:33 +03:00
alchemy.cpp Fix -Wstring-plus-int warnings 2019-01-20 15:46:19 +04:00
alchemy.hpp Mass potion creation (feature #4642) 2018-09-20 15:45:14 +04:00
autocalcspell.cpp Remove some redundant code 2019-01-05 01:25:52 +03:00
autocalcspell.hpp Remove some redundant code 2019-01-05 01:25:52 +03:00
character.cpp Revert poor animation decisions 2019-01-22 23:21:33 +03:00
character.hpp Revert poor animation decisions 2019-01-22 23:21:33 +03:00
combat.cpp Implement getItemNormalizedHealth() method and use it 2018-10-25 15:45:31 +03:00
combat.hpp Fix some style issues flagged by cppcheck 2017-10-15 17:06:58 +02:00
coordinateconverter.cpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
coordinateconverter.hpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
creaturestats.cpp Make GetPCJumping return true only when jumping (bug #4641) 2018-09-16 11:58:01 +04:00
creaturestats.hpp Make GetPCJumping return true only when jumping (bug #4641) 2018-09-16 11:58:01 +04:00
difficultyscaling.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
enchanting.hpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
levelledlist.hpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
magiceffects.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
magiceffects.hpp Fix various MSVC warnings 2015-02-15 20:10:21 -06:00
mechanicsmanagerimp.cpp Remove some redundant code 2019-01-05 01:25:52 +03:00
mechanicsmanagerimp.hpp Native animated containers support (feature #4730) 2018-12-13 23:11:16 +04:00
movement.hpp Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
npcstats.cpp Handle current health level during levelup (bug #4649) 2018-09-22 07:48:47 +04:00
npcstats.hpp Implement sBookSkillMessage GMST 2018-04-02 21:12:38 +03:00
objects.cpp Native animated containers support (feature #4730) 2018-12-13 23:11:16 +04:00
objects.hpp Native animated containers support (feature #4730) 2018-12-13 23:11:16 +04:00
obstacle.cpp Add const 2018-10-13 22:16:23 +03:00
obstacle.hpp Add const 2018-10-13 22:16:23 +03:00
pathfinding.cpp Merge branch 'master' into pathfinder_detour 2018-10-28 17:08:09 +03:00
pathfinding.hpp Log find path exception with level verbose, add more info to message 2018-10-15 23:25:42 +03:00
pathgrid.cpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pathgrid.hpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pickpocket.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
repair.cpp getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp Remove some redundant code 2019-01-05 01:25:52 +03:00
spellcasting.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
spellpriority.cpp getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
spellpriority.hpp Split weapons and spells rating code from combat actions 2017-08-01 09:05:35 +04:00
spells.cpp Purge effects from all permanent spells with the same ID 2018-08-29 14:09:43 +03:00
spells.hpp Make RemoveSpellEffects affect permanent spells (bug #3920) 2018-08-29 13:52:03 +03:00
stat.cpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
stat.hpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
steering.cpp Fixed bug in smoothTurn() 2015-09-06 17:39:48 +12:00
steering.hpp Fixes for building with unity build 2015-09-24 15:21:42 +02:00
summoning.cpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
summoning.hpp Added a delay before summoned creature corpse despawning 2017-08-18 11:58:28 +04:00
trading.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
trading.hpp Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading 2016-06-04 12:28:47 -04:00
weaponpriority.cpp Use real thrown weapon damage in tooltips and weapon rating (feature #4697) 2018-10-28 19:46:46 +03:00
weaponpriority.hpp implement rateAmmo() function 2018-01-11 21:08:11 +04:00