..
activespells.cpp
Remove effects from all active spells with the same ID
2018-08-29 13:52:03 +03:00
activespells.hpp
actor.cpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
actor.hpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
actors.cpp
Simplify some world loops
2018-12-30 15:36:42 +03:00
actors.hpp
Optimize actors processing
2018-10-25 22:52:59 +04:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp
AI package cleanup
2018-11-02 14:58:30 +03:00
aiactivate.hpp
aiavoiddoor.cpp
Use constants instead of widely used magic numbers (task #4645 )
2018-09-17 19:22:50 +04:00
aiavoiddoor.hpp
aibreathe.cpp
AI package cleanup
2018-11-02 14:58:30 +03:00
aibreathe.hpp
aicast.cpp
Use osg::Vec3f to store path nodes in Pathfinder
2018-10-13 22:16:20 +03:00
aicast.hpp
Rework manual spellcasting (e.g. via scripts)
2018-07-12 16:24:25 +04:00
aicombat.cpp
Merge branch 'master' into pathfinder_detour
2018-10-28 17:08:09 +03:00
aicombat.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aicombataction.cpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aicombataction.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aiescort.cpp
AI package cleanup
2018-11-02 14:58:30 +03:00
aiescort.hpp
aiface.cpp
aiface.hpp
aifollow.cpp
AI package cleanup
2018-11-02 14:58:30 +03:00
aifollow.hpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
aipackage.cpp
Don't consider non-solid actors truly levitating (bug #4746 )
2018-12-05 23:37:32 +03:00
aipackage.hpp
Check whether can actor move along z-axis in separate function
2018-10-13 22:16:34 +03:00
aipursue.cpp
AI package cleanup
2018-11-02 14:58:30 +03:00
aipursue.hpp
aisequence.cpp
Use square distance to target
2018-08-29 17:20:32 +04:00
aisequence.hpp
Move code to seperate functions for reusability
2018-08-16 00:26:02 +01:00
aistate.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aitravel.cpp
AI package cleanup
2018-11-02 14:58:30 +03:00
aitravel.hpp
aiwander.cpp
Remove some redundant code
2019-01-05 01:25:52 +03:00
aiwander.hpp
Build path by navigator
2018-10-13 22:16:33 +03:00
alchemy.cpp
Fix -Wstring-plus-int warnings
2019-01-20 15:46:19 +04:00
alchemy.hpp
Mass potion creation (feature #4642 )
2018-09-20 15:45:14 +04:00
autocalcspell.cpp
Remove some redundant code
2019-01-05 01:25:52 +03:00
autocalcspell.hpp
Remove some redundant code
2019-01-05 01:25:52 +03:00
character.cpp
Revert poor animation decisions
2019-01-22 23:21:33 +03:00
character.hpp
Revert poor animation decisions
2019-01-22 23:21:33 +03:00
combat.cpp
Implement getItemNormalizedHealth() method and use it
2018-10-25 15:45:31 +03:00
combat.hpp
coordinateconverter.cpp
Use osg::Vec3f to store path nodes in Pathfinder
2018-10-13 22:16:20 +03:00
coordinateconverter.hpp
Use osg::Vec3f to store path nodes in Pathfinder
2018-10-13 22:16:20 +03:00
creaturestats.cpp
Make GetPCJumping return true only when jumping (bug #4641 )
2018-09-16 11:58:01 +04:00
creaturestats.hpp
Make GetPCJumping return true only when jumping (bug #4641 )
2018-09-16 11:58:01 +04:00
difficultyscaling.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
difficultyscaling.hpp
disease.hpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
drawstate.hpp
enchanting.cpp
getSkill usage cleanup (bug #4671 )
2018-10-08 17:06:30 +03:00
enchanting.hpp
levelledlist.hpp
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp
Remove some redundant code
2019-01-05 01:25:52 +03:00
mechanicsmanagerimp.hpp
Native animated containers support (feature #4730 )
2018-12-13 23:11:16 +04:00
movement.hpp
npcstats.cpp
Handle current health level during levelup (bug #4649 )
2018-09-22 07:48:47 +04:00
npcstats.hpp
objects.cpp
Native animated containers support (feature #4730 )
2018-12-13 23:11:16 +04:00
objects.hpp
Native animated containers support (feature #4730 )
2018-12-13 23:11:16 +04:00
obstacle.cpp
Add const
2018-10-13 22:16:23 +03:00
obstacle.hpp
Add const
2018-10-13 22:16:23 +03:00
pathfinding.cpp
Merge branch 'master' into pathfinder_detour
2018-10-28 17:08:09 +03:00
pathfinding.hpp
Log find path exception with level verbose, add more info to message
2018-10-15 23:25:42 +03:00
pathgrid.cpp
Store aStarSearch result to deque
2018-10-13 22:16:20 +03:00
pathgrid.hpp
Store aStarSearch result to deque
2018-10-13 22:16:20 +03:00
pickpocket.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
pickpocket.hpp
repair.cpp
getSkill usage cleanup (bug #4671 )
2018-10-08 17:06:30 +03:00
repair.hpp
security.cpp
getSkill usage cleanup (bug #4671 )
2018-10-08 17:06:30 +03:00
security.hpp
spellcasting.cpp
Remove some redundant code
2019-01-05 01:25:52 +03:00
spellcasting.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
spellpriority.cpp
getSkill usage cleanup (bug #4671 )
2018-10-08 17:06:30 +03:00
spellpriority.hpp
spells.cpp
Purge effects from all permanent spells with the same ID
2018-08-29 14:09:43 +03:00
spells.hpp
Make RemoveSpellEffects affect permanent spells (bug #3920 )
2018-08-29 13:52:03 +03:00
stat.cpp
Drain and fortify fixes for dynamicStats
2018-08-13 21:59:26 +09:00
stat.hpp
Drain and fortify fixes for dynamicStats
2018-08-13 21:59:26 +09:00
steering.cpp
steering.hpp
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
summoning.cpp
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
summoning.hpp
trading.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
trading.hpp
weaponpriority.cpp
Use real thrown weapon damage in tooltips and weapon rating (feature #4697 )
2018-10-28 19:46:46 +03:00
weaponpriority.hpp