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openmw-tes3mp/apps/openmw/mwmechanics
Capostrophic f9a711d2fd Revert poor animation decisions
Start force-updated in-air animation from loop start
Make movement animations have higher priority than jump animations
Make jumping animations have higher priority than turning animations
Don't reset idle during landing animation
Don't play default landing sound if the character is not on ground
2019-01-22 23:21:33 +03:00
..
activespells.cpp Remove effects from all active spells with the same ID 2018-08-29 13:52:03 +03:00
activespells.hpp
actor.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actor.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actors.cpp Simplify some world loops 2018-12-30 15:36:42 +03:00
actors.hpp Optimize actors processing 2018-10-25 22:52:59 +04:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aiactivate.hpp
aiavoiddoor.cpp Use constants instead of widely used magic numbers (task #4645) 2018-09-17 19:22:50 +04:00
aiavoiddoor.hpp
aibreathe.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aibreathe.hpp
aicast.cpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
aicast.hpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
aicombat.cpp Merge branch 'master' into pathfinder_detour 2018-10-28 17:08:09 +03:00
aicombat.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aicombataction.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aicombataction.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aiescort.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aiescort.hpp
aiface.cpp
aiface.hpp
aifollow.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aifollow.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aipackage.cpp Don't consider non-solid actors truly levitating (bug #4746) 2018-12-05 23:37:32 +03:00
aipackage.hpp Check whether can actor move along z-axis in separate function 2018-10-13 22:16:34 +03:00
aipursue.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aipursue.hpp
aisequence.cpp Use square distance to target 2018-08-29 17:20:32 +04:00
aisequence.hpp Move code to seperate functions for reusability 2018-08-16 00:26:02 +01:00
aistate.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aitravel.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aitravel.hpp
aiwander.cpp Remove some redundant code 2019-01-05 01:25:52 +03:00
aiwander.hpp Build path by navigator 2018-10-13 22:16:33 +03:00
alchemy.cpp Fix -Wstring-plus-int warnings 2019-01-20 15:46:19 +04:00
alchemy.hpp Mass potion creation (feature #4642) 2018-09-20 15:45:14 +04:00
autocalcspell.cpp Remove some redundant code 2019-01-05 01:25:52 +03:00
autocalcspell.hpp Remove some redundant code 2019-01-05 01:25:52 +03:00
character.cpp Revert poor animation decisions 2019-01-22 23:21:33 +03:00
character.hpp Revert poor animation decisions 2019-01-22 23:21:33 +03:00
combat.cpp Implement getItemNormalizedHealth() method and use it 2018-10-25 15:45:31 +03:00
combat.hpp
coordinateconverter.cpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
coordinateconverter.hpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
creaturestats.cpp Make GetPCJumping return true only when jumping (bug #4641) 2018-09-16 11:58:01 +04:00
creaturestats.hpp Make GetPCJumping return true only when jumping (bug #4641) 2018-09-16 11:58:01 +04:00
difficultyscaling.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
difficultyscaling.hpp
disease.hpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
drawstate.hpp
enchanting.cpp getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
enchanting.hpp
levelledlist.hpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Remove some redundant code 2019-01-05 01:25:52 +03:00
mechanicsmanagerimp.hpp Native animated containers support (feature #4730) 2018-12-13 23:11:16 +04:00
movement.hpp
npcstats.cpp Handle current health level during levelup (bug #4649) 2018-09-22 07:48:47 +04:00
npcstats.hpp
objects.cpp Native animated containers support (feature #4730) 2018-12-13 23:11:16 +04:00
objects.hpp Native animated containers support (feature #4730) 2018-12-13 23:11:16 +04:00
obstacle.cpp Add const 2018-10-13 22:16:23 +03:00
obstacle.hpp Add const 2018-10-13 22:16:23 +03:00
pathfinding.cpp Merge branch 'master' into pathfinder_detour 2018-10-28 17:08:09 +03:00
pathfinding.hpp Log find path exception with level verbose, add more info to message 2018-10-15 23:25:42 +03:00
pathgrid.cpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pathgrid.hpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pickpocket.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
pickpocket.hpp
repair.cpp getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
repair.hpp
security.cpp getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
security.hpp
spellcasting.cpp Remove some redundant code 2019-01-05 01:25:52 +03:00
spellcasting.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
spellpriority.cpp getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
spellpriority.hpp
spells.cpp Purge effects from all permanent spells with the same ID 2018-08-29 14:09:43 +03:00
spells.hpp Make RemoveSpellEffects affect permanent spells (bug #3920) 2018-08-29 13:52:03 +03:00
stat.cpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
stat.hpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
steering.cpp
steering.hpp Fixes for building with unity build 2015-09-24 15:21:42 +02:00
summoning.cpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
summoning.hpp
trading.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
trading.hpp
weaponpriority.cpp Use real thrown weapon damage in tooltips and weapon rating (feature #4697) 2018-10-28 19:46:46 +03:00
weaponpriority.hpp