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openmw-tes3mp/apps/openmw/mwmechanics/summoning.hpp
2021-06-06 12:45:42 +02:00

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C++

#ifndef OPENMW_MECHANICS_SUMMONING_H
#define OPENMW_MECHANICS_SUMMONING_H
#include <set>
#include "../mwworld/ptr.hpp"
#include <components/esm/magiceffects.hpp>
#include "magiceffects.hpp"
namespace MWMechanics
{
class CreatureStats;
bool isSummoningEffect(int effectId);
std::string getSummonedCreature(int effectId);
void purgeSummonEffect(const MWWorld::Ptr& summoner, const std::pair<const ESM::SummonKey, int>& summon);
struct UpdateSummonedCreatures : public EffectSourceVisitor
{
UpdateSummonedCreatures(const MWWorld::Ptr& actor);
virtual ~UpdateSummonedCreatures() = default;
void visit (MWMechanics::EffectKey key, int effectIndex,
const std::string& sourceName, const std::string& sourceId, int casterActorId,
float magnitude, float remainingTime = -1, float totalTime = -1) override;
/// To call after all effect sources have been visited
void process(bool cleanup);
private:
MWWorld::Ptr mActor;
std::set<ESM::SummonKey> mActiveEffects;
};
}
#endif