Evil Eye
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89e0bfd1a4
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Purge summon effects on dispose
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2021-06-06 12:45:42 +02:00 |
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Andrei Kortunov
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8ca3c3b123
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
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Andrei Kortunov
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67eace1028
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Use struct instead of tuple
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2020-08-29 11:24:08 +04:00 |
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Andrei Kortunov
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924f634bda
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Support for multiple summons with same ID in the single spell
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2020-08-28 21:14:54 +04:00 |
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Capostrophic
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5973285446
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Move isSummoningEffect to summoning
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2020-04-26 21:13:59 +03:00 |
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Capostrophic
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5535a7fb44
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Move getSummonedCreature() to summoning
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2020-04-26 18:58:33 +03:00 |
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Andrei Kortunov
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641a6cd842
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Added a delay before summoned creature corpse despawning
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2017-08-18 11:58:28 +04:00 |
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Allofich
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b1be3596dc
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
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scrawl
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4acfe1a7e4
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Move cleanupSummonedCreature to the mechanics manager (Bug #3439)
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2016-06-12 02:43:33 +02:00 |
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scrawl
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910ad76e29
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Remove spell effects when a summoned creature expires (Bug #3439)
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2016-06-12 00:41:13 +02:00 |
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cc9cii
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efdee19477
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Suppress warning about the lack of virtual destructor.
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2015-02-16 16:41:53 +11:00 |
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scrawl
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f267497c03
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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2015-01-06 16:11:05 +01:00 |
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