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openmw-tes3mp/apps/openmw
fredzio 9d17cece3a Set mCanWaterWalk and mOnGround when adding Actor to the scene.
mCanWaterWalk was set to false and updated during next frame's simulation
mOnGround is set to true but then was updated as part of the scene
loading logic.
3 years ago
..
mwbase Tone down actor's skip simulation flag to an optional skip collision 4 years ago
mwclass Merge branch 'positively_glowing' into 'master' 4 years ago
mwdialogue Use ciEqual to determine actor-specific answers 4 years ago
mwgui Purge summon effects on dispose 4 years ago
mwinput Do not trigger in-game bindings via mouse buttons when controls are disabled (bug #6047) 4 years ago
mwmechanics Merge branch 'fix_door_freeze' into 'master' 4 years ago
mwphysics Set mCanWaterWalk and mOnGround when adding Actor to the scene. 3 years ago
mwrender Merge branch 'fix_debugbatch_colors' into 'master' 4 years ago
mwscript Merge branch 'internal_includes_openmw' into 'master' 4 years ago
mwsound Merge branch 'fix-ffmpeg-api-const' into 'master' 4 years ago
mwstate Always center loading screen progress bar by height when there is active message box 4 years ago
mwworld Set mCanWaterWalk and mOnGround when adding Actor to the scene. 3 years ago
CMakeLists.txt Create defaults.bin at configure time 4 years ago
android_main.cpp android: Switch to C++ 6 years ago
doc.hpp
engine.cpp Stop osg viewer threading before destructing engine 4 years ago
engine.hpp Remove unused forward declarations 4 years ago
main.cpp Implement instanced groundcover 4 years ago