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openmw-tes3mp/apps/openmw/mwrender
AnyOldName3 ffed6acc49 Merge branch 'patch-1' into 'master'
force static data variance for water geometry

See merge request OpenMW/openmw!294
2020-09-07 22:32:00 +00:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actoranimation.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
actoranimation.hpp Shields holstering support (feature #5193) 2019-10-22 09:02:59 +04:00
actorspaths.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
actorspaths.hpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
animation.cpp Merge branch 'swimming' into 'master' 2020-07-09 20:05:59 +00:00
animation.hpp Reset attached arrow in the beginning of unequipping animation 2020-08-28 15:53:30 +04:00
bulletdebugdraw.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
bulletdebugdraw.hpp Don't use Geodes 2016-03-10 13:17:01 +01:00
camera.cpp Merge branch 'movement_refactoring' into 'master' 2020-08-27 11:54:30 +00:00
camera.hpp Refactoring. Simplification of camera interface. 2020-08-06 00:43:33 +02:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
characterpreview.hpp Fix character preview item selection 2017-07-22 00:06:43 +02:00
creatureanimation.cpp Reset attached arrow in the beginning of unequipping animation 2020-08-28 15:53:30 +04:00
creatureanimation.hpp Reset attached arrow in the beginning of unequipping animation 2020-08-28 15:53:30 +04:00
effectmanager.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
effectmanager.hpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
fogmanager.cpp Add a FogManager 2020-06-07 15:51:03 +04:00
fogmanager.hpp Add a FogManager 2020-06-07 15:51:03 +04:00
globalmap.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
globalmap.hpp fix #5176 2019-10-18 13:37:00 +00:00
landmanager.cpp Implement generic caching system 2019-03-14 09:10:19 +04:00
landmanager.hpp Implement generic caching system 2019-03-14 09:10:19 +04:00
localmap.cpp Get rid of ECLD and dependencies 2020-06-17 13:09:16 +04:00
localmap.hpp Revert "Store raw data about fog of war instead of RGBA images" 2019-10-30 14:48:44 +01:00
navmesh.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
navmesh.hpp Get navmesh to update osg node only if rendering is enabled 2019-01-20 21:09:06 +03:00
npcanimation.cpp Reset ammo when switching view to avoid warnings spam 2020-08-28 15:57:11 +04:00
npcanimation.hpp Reset attached arrow in the beginning of unequipping animation 2020-08-28 15:53:30 +04:00
objectpaging.cpp Avoid crash when object paging encounters an empty shape 2020-09-01 10:13:32 +04:00
objectpaging.hpp Should resolve #5493 by better supporting objects that are placed across cells. 2020-07-09 23:17:01 +02:00
objects.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
objects.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
pathgrid.cpp Add pathgrid to navmesh as off mesh connection 2020-06-12 21:04:02 +02:00
pathgrid.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
recastmesh.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
recastmesh.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Remove camera stuff from RenderingManager 2020-08-06 00:43:33 +02:00
renderingmanager.hpp Remove camera stuff from RenderingManager 2020-08-06 00:43:33 +02:00
rendermode.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
ripplesimulation.cpp Fix TSAN warnings for ripples emitter 2020-07-11 13:29:30 +02:00
ripplesimulation.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
rotatecontroller.cpp Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
rotatecontroller.hpp Leak fix 2015-11-11 16:04:17 +01:00
sky.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
sky.hpp Use forward declaration 2019-10-14 15:40:35 +04:00
terrainstorage.cpp Reject empty quad tree nodes at the cell level without land data 2019-03-18 10:27:29 +04:00
terrainstorage.hpp Add override to fix warnings 2019-03-20 00:19:26 +03:00
util.cpp Initialize variables to avoid GCC warnings 2019-12-22 10:44:14 +04:00
util.hpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
viewovershoulder.cpp Tune algorithm of "auto switch shoulder" 2020-08-05 01:01:51 +02:00
viewovershoulder.hpp Refactoring. Move all code related to 'view over shoulder' to a separate file. 2020-07-12 20:51:38 +02:00
vismask.hpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
water.cpp force static data variance for water geometry 2020-09-05 11:52:52 +00:00
water.hpp waterculling for both terrain 2020-04-23 08:53:21 +02:00
weaponanimation.cpp Reset attached arrow in the beginning of unequipping animation 2020-08-28 15:53:30 +04:00
weaponanimation.hpp Reset attached arrow in the beginning of unequipping animation 2020-08-28 15:53:30 +04:00