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openmw/components/nif/node.hpp

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#ifndef OPENMW_COMPONENTS_NIF_NODE_HPP
#define OPENMW_COMPONENTS_NIF_NODE_HPP
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#include <array>
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#include <unordered_map>
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#include <osg/Plane>
#include "base.hpp"
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namespace Nif
{
struct NiNode;
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struct BoundingVolume
{
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enum Type : uint32_t
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{
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BASE_BV = 0xFFFFFFFF,
SPHERE_BV = 0,
BOX_BV = 1,
CAPSULE_BV = 2,
LOZENGE_BV = 3,
UNION_BV = 4,
HALFSPACE_BV = 5
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};
struct NiBoxBV
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{
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osg::Vec3f mCenter;
Matrix3 mAxes;
osg::Vec3f mExtents;
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};
struct NiCapsuleBV
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{
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osg::Vec3f mCenter, mAxis;
float mExtent{ 0.f }, mRadius{ 0.f };
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};
struct NiLozengeBV
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{
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float mRadius{ 0.f }, mExtent0{ 0.f }, mExtent1{ 0.f };
osg::Vec3f mCenter, mAxis0, mAxis1;
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};
struct NiHalfSpaceBV
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{
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osg::Plane mPlane;
osg::Vec3f mOrigin;
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};
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uint32_t mType{ BASE_BV };
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osg::BoundingSpheref mSphere;
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NiBoxBV mBox;
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NiCapsuleBV mCapsule;
NiLozengeBV mLozenge;
std::vector<BoundingVolume> mChildren;
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NiHalfSpaceBV mHalfSpace;
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void read(NIFStream* nif);
};
struct NiSequenceStreamHelper : NiObjectNET
{
};
// NiAVObject is an object that is a part of the main NIF tree. It has
// a parent node (unless it's the root) and transformation relative to its parent.
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struct NiAVObject : NiObjectNET
{
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enum Flags
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{
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Flag_Hidden = 0x0001,
Flag_MeshCollision = 0x0002,
Flag_BBoxCollision = 0x0004,
Flag_ActiveCollision = 0x0020
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};
// Node flags. Interpretation depends on the record type.
uint32_t mFlags;
NiTransform mTransform;
osg::Vec3f mVelocity;
PropertyList mProperties;
BoundingVolume mBounds;
NiCollisionObjectPtr mCollision;
// Parent nodes for the node. Only types derived from NiNode can be parents.
std::vector<NiNode*> mParents;
bool mIsBone{ false };
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void read(NIFStream* nif) override;
void post(Reader& nif) override;
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void setBone();
bool isHidden() const { return mFlags & Flag_Hidden; }
bool hasMeshCollision() const { return mFlags & Flag_MeshCollision; }
bool hasBBoxCollision() const { return mFlags & Flag_BBoxCollision; }
bool collisionActive() const { return mFlags & Flag_ActiveCollision; }
};
struct NiNode : NiAVObject
{
enum BSAnimFlags
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{
AnimFlag_AutoPlay = 0x0020
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};
enum BSParticleFlags
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{
ParticleFlag_AutoPlay = 0x0020,
ParticleFlag_LocalSpace = 0x0080
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};
NiAVObjectList mChildren;
NiAVObjectList mEffects;
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void read(NIFStream* nif) override;
void post(Reader& nif) override;
};
struct GeometryInterface
{
NiSkinInstancePtr mSkin;
BSShaderPropertyPtr mShaderProperty;
NiAlphaPropertyPtr mAlphaProperty;
};
struct NiGeometry : NiAVObject, GeometryInterface
{
/* Possible flags:
0x40 - mesh has no vertex normals ?
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Only flags included in 0x47 (ie. 0x01, 0x02, 0x04 and 0x40) have
been observed so far.
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*/
struct MaterialData
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{
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std::vector<std::string> mNames;
std::vector<int> mExtra;
int32_t mActive{ -1 };
bool mNeedsUpdate{ false };
void read(NIFStream* nif);
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};
NiGeometryDataPtr mData;
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MaterialData mMaterial;
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void read(NIFStream* nif) override;
void post(Reader& nif) override;
};
// Abstract triangle-based geometry
struct NiTriBasedGeom : NiGeometry
{
};
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struct NiTriShape : NiTriBasedGeom
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{
};
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struct NiTriStrips : NiTriBasedGeom
{
};
struct NiLines : NiTriBasedGeom
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{
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};
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struct NiParticles : NiGeometry
{
};
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struct BSLODTriShape : NiTriBasedGeom
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{
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std::array<uint32_t, 3> mLOD;
void read(NIFStream* nif) override;
};
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struct NiCamera : NiAVObject
{
uint16_t mCameraFlags{ 0 };
// Camera frustum
float mLeft, mRight, mTop, mBottom, mNearDist, mFarDist;
bool mOrthographic{ false };
// Viewport
float mVLeft, mVRight, mVTop, mVBottom;
float mLODAdjust;
NiAVObjectPtr mScene;
void read(NIFStream* nif) override;
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void post(Reader& nif) override;
};
// A node used as the base to switch between child nodes, such as for LOD levels.
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struct NiSwitchNode : NiNode
{
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uint16_t mSwitchFlags;
uint32_t mInitialIndex;
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void read(NIFStream* nif) override;
};
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struct NiLODNode : NiSwitchNode
{
struct LODRange
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{
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float mMinRange;
float mMaxRange;
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};
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osg::Vec3f mLODCenter;
std::vector<LODRange> mLODLevels;
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void read(NIFStream* nif) override;
};
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struct NiFltAnimationNode : NiSwitchNode
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{
enum Flags
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{
Flag_Swing = 0x40
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};
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float mDuration;
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void read(NIFStream* nif) override;
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bool swing() const { return mFlags & Flag_Swing; }
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};
// Abstract
struct NiAccumulator : Record
{
void read(NIFStream* nif) override {}
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};
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// Node children sorters
struct NiClusterAccumulator : NiAccumulator
{
};
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struct NiAlphaAccumulator : NiClusterAccumulator
{
};
struct NiSortAdjustNode : NiNode
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{
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enum class SortingMode : uint32_t
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{
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Inherit,
Off,
Subsort,
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};
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SortingMode mMode;
NiAccumulatorPtr mSubSorter;
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void read(NIFStream* nif) override;
void post(Reader& nif) override;
};
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struct NiBillboardNode : NiNode
{
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int mMode;
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void read(NIFStream* nif) override;
};
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struct NiDefaultAVObjectPalette : Record
{
NiAVObjectPtr mScene;
std::unordered_map<std::string, NiAVObjectPtr> mObjects;
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void read(NIFStream* nif) override;
void post(Reader& nif) override;
};
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struct BSTreeNode : NiNode
{
NiAVObjectList mBones1, mBones2;
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void read(NIFStream* nif) override;
void post(Reader& nif) override;
};
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struct BSMultiBoundNode : NiNode
{
enum class BSCPCullingType : uint32_t
{
Normal,
AllPass,
AllFail,
IgnoreMultiBounds,
ForceMultiBoundsNoUpdate,
};
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BSMultiBoundPtr mMultiBound;
BSCPCullingType mCullingType;
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void read(NIFStream* nif) override;
void post(Reader& nif) override;
};
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struct BSVertexDesc
{
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uint8_t mVertexDataSize;
uint8_t mDynamicVertexSize;
uint8_t mUV1Offset;
uint8_t mUV2Offset;
uint8_t mNormalOffset;
uint8_t mTangentOffset;
uint8_t mColorOffset;
uint8_t mSkinningDataOffset;
uint8_t mLandscapeDataOffset;
uint8_t mEyeDataOffset;
uint16_t mFlags;
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enum VertexAttribute
{
Vertex = 0x0001,
UVs = 0x0002,
UVs_2 = 0x0004,
Normals = 0x0008,
Tangents = 0x0010,
Vertex_Colors = 0x0020,
Skinned = 0x0040,
Land_Data = 0x0080,
Eye_Data = 0x0100,
Instance = 0x0200,
Full_Precision = 0x0400,
};
void read(NIFStream* nif);
};
struct BSVertexData
{
osg::Vec3f mVertex;
float mBitangentX;
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uint32_t mUnusedW;
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std::array<Misc::float16_t, 2> mUV;
std::array<char, 3> mNormal;
char mBitangentY;
std::array<char, 3> mTangent;
char mBitangentZ;
std::array<char, 4> mVertColors;
std::array<Misc::float16_t, 4> mBoneWeights;
std::array<char, 4> mBoneIndices;
float mEyeData;
void read(NIFStream* nif, uint16_t flags);
};
struct BSTriShape : NiAVObject, GeometryInterface
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{
osg::BoundingSpheref mBoundingSphere;
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std::array<float, 6> mBoundMinMax;
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BSVertexDesc mVertDesc;
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uint32_t mDataSize;
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std::vector<BSVertexData> mVertData;
std::vector<unsigned short> mTriangles;
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uint32_t mParticleDataSize;
std::vector<Misc::float16_t> mParticleVerts;
std::vector<Misc::float16_t> mParticleNormals;
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std::vector<unsigned short> mParticleTriangles;
void read(NIFStream* nif) override;
void post(Reader& nif) override;
};
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struct BSValueNode : NiNode
{
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enum Flags
{
Flag_BillboardWorldZ = 0x1,
Flag_UsePlayerAdjust = 0x2,
};
uint32_t mValue;
uint8_t mValueFlags;
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void read(NIFStream* nif) override;
};
struct BSOrderedNode : NiNode
{
osg::Vec4f mAlphaSortBound;
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bool mStaticBound;
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void read(NIFStream* nif) override;
};
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struct BSRangeNode : NiNode
{
uint8_t mMin, mMax;
uint8_t mCurrent;
void read(NIFStream* nif) override;
};
}
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#endif