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openmw/files/shaders/debug_vertex.glsl

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#version 120
2022-04-27 15:37:07 +00:00
#include "openmw_vertex.h.glsl"
centroid varying vec4 passColor;
void main()
{
gl_Position = mw_modelToClip(gl_Vertex);
passColor = gl_Color;
}