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openmw/components/nifbullet/bulletnifloader.cpp

313 lines
11 KiB
C++

#include "bulletnifloader.hpp"
#include <cassert>
#include <sstream>
#include <tuple>
#include <variant>
#include <vector>
#include <components/debug/debuglog.hpp>
#include <components/files/conversion.hpp>
#include <components/misc/convert.hpp>
#include <components/misc/strings/algorithm.hpp>
#include <components/nif/extra.hpp>
#include <components/nif/nifstream.hpp>
#include <components/nif/node.hpp>
#include <components/nif/parent.hpp>
namespace
{
bool pathFileNameStartsWithX(const std::string& path)
{
const std::size_t slashpos = path.find_last_of("/\\");
const std::size_t letterPos = slashpos == std::string::npos ? 0 : slashpos + 1;
return letterPos < path.size() && (path[letterPos] == 'x' || path[letterPos] == 'X');
}
}
namespace NifBullet
{
osg::ref_ptr<Resource::BulletShape> BulletNifLoader::load(Nif::FileView nif)
{
mShape = new Resource::BulletShape;
mCompoundShape.reset();
mAvoidCompoundShape.reset();
mShape->mFileHash = nif.getHash();
const size_t numRoots = nif.numRoots();
std::vector<const Nif::NiAVObject*> roots;
for (size_t i = 0; i < numRoots; ++i)
{
const Nif::Record* r = nif.getRoot(i);
if (!r)
continue;
const Nif::NiAVObject* node = dynamic_cast<const Nif::NiAVObject*>(r);
if (node)
roots.emplace_back(node);
}
mShape->mFileName = Files::pathToUnicodeString(nif.getFilename());
if (roots.empty())
{
warn("Found no root nodes in NIF file " + mShape->mFileName);
return mShape;
}
for (const Nif::NiAVObject* node : roots)
if (findBoundingBox(*node))
break;
HandleNodeArgs args;
// files with the name convention xmodel.nif usually have keyframes stored in a separate file xmodel.kf (see
// Animation::addAnimSource). assume all nodes in the file will be animated
// TODO: investigate whether this should and could be optimized.
args.mAnimated = pathFileNameStartsWithX(mShape->mFileName);
for (const Nif::NiAVObject* node : roots)
handleRoot(nif, *node, args);
if (mCompoundShape)
mShape->mCollisionShape = std::move(mCompoundShape);
if (mAvoidCompoundShape)
mShape->mAvoidCollisionShape = std::move(mAvoidCompoundShape);
return mShape;
}
// Find a bounding box in the node hierarchy to use for actor collision
bool BulletNifLoader::findBoundingBox(const Nif::NiAVObject& node)
{
if (Misc::StringUtils::ciEqual(node.mName, "Bounding Box"))
{
if (node.mBounds.mType == Nif::BoundingVolume::Type::BOX_BV)
{
mShape->mCollisionBox.mExtents = node.mBounds.mBox.mExtents;
mShape->mCollisionBox.mCenter = node.mBounds.mBox.mCenter;
}
else
{
warn("Invalid Bounding Box node bounds in file " + mShape->mFileName);
}
return true;
}
if (auto ninode = dynamic_cast<const Nif::NiNode*>(&node))
for (const auto& child : ninode->mChildren)
if (!child.empty() && findBoundingBox(child.get()))
return true;
return false;
}
void BulletNifLoader::handleRoot(Nif::FileView nif, const Nif::NiAVObject& node, HandleNodeArgs args)
{
// Gamebryo/Bethbryo meshes
if (nif.getVersion() >= Nif::NIFStream::generateVersion(10, 0, 1, 0))
{
// Handle BSXFlags
const Nif::NiIntegerExtraData* bsxFlags = nullptr;
for (const auto& e : node.getExtraList())
{
if (e->recType == Nif::RC_BSXFlags)
{
bsxFlags = static_cast<const Nif::NiIntegerExtraData*>(e.getPtr());
break;
}
}
// Collision flag
if (!bsxFlags || !(bsxFlags->mData & 2))
return;
// Editor marker flag
if (bsxFlags->mData & 32)
args.mHasMarkers = true;
// FIXME: hack, using rendered geometry instead of Bethesda Havok data
args.mAutogenerated = true;
}
// Pre-Gamebryo meshes
else
{
// Handle RootCollisionNode
const Nif::NiNode* colNode = nullptr;
if (const Nif::NiNode* ninode = dynamic_cast<const Nif::NiNode*>(&node))
{
for (const auto& child : ninode->mChildren)
{
if (!child.empty() && child.getPtr()->recType == Nif::RC_RootCollisionNode)
{
colNode = static_cast<const Nif::NiNode*>(child.getPtr());
break;
}
}
}
args.mAutogenerated = colNode == nullptr;
// Check for extra data
for (const auto& e : node.getExtraList())
{
if (e->recType == Nif::RC_NiStringExtraData)
{
// String markers may contain important information
// affecting the entire subtree of this node
auto sd = static_cast<const Nif::NiStringExtraData*>(e.getPtr());
// Editor marker flag
if (sd->mData == "MRK")
args.mHasTriMarkers = true;
else if (Misc::StringUtils::ciStartsWith(sd->mData, "NC"))
{
// NC prefix is case-insensitive but the second C in NCC flag needs be uppercase.
// Collide only with camera.
if (sd->mData.length() > 2 && sd->mData[2] == 'C')
mShape->mVisualCollisionType = Resource::VisualCollisionType::Camera;
// No collision.
else
mShape->mVisualCollisionType = Resource::VisualCollisionType::Default;
}
}
}
// FIXME: BulletNifLoader should never have to provide rendered geometry for camera collision
if (colNode && colNode->mChildren.empty())
{
args.mAutogenerated = true;
mShape->mVisualCollisionType = Resource::VisualCollisionType::Camera;
}
}
handleNode(node, nullptr, args);
}
void BulletNifLoader::handleNode(const Nif::NiAVObject& node, const Nif::Parent* parent, HandleNodeArgs args)
{
// TODO: allow on-the fly collision switching via toggling this flag
if (node.recType == Nif::RC_NiCollisionSwitch && !node.collisionActive())
return;
for (Nif::NiTimeControllerPtr ctrl = node.mController; !ctrl.empty(); ctrl = ctrl->mNext)
{
if (args.mAnimated)
break;
if (!ctrl->isActive())
continue;
switch (ctrl->recType)
{
case Nif::RC_NiKeyframeController:
case Nif::RC_NiPathController:
case Nif::RC_NiRollController:
args.mAnimated = true;
break;
default:
continue;
}
}
if (node.recType == Nif::RC_RootCollisionNode)
{
if (args.mAutogenerated)
{
// Encountered a RootCollisionNode inside an autogenerated mesh.
// We treat empty RootCollisionNodes as NCC flag (set collisionType to `Camera`)
// and generate the camera collision shape based on rendered geometry.
if (mShape->mVisualCollisionType == Resource::VisualCollisionType::Camera)
return;
// Otherwise we'll want to notify the user.
Log(Debug::Info) << "BulletNifLoader: RootCollisionNode is not attached to the root node in "
<< mShape->mFileName << ". Treating it as a NiNode.";
}
else
{
args.mIsCollisionNode = true;
}
}
// Don't collide with AvoidNode shapes
if (node.recType == Nif::RC_AvoidNode)
args.mAvoid = true;
if (args.mAutogenerated || args.mIsCollisionNode)
{
auto geometry = dynamic_cast<const Nif::NiGeometry*>(&node);
if (geometry)
handleGeometry(*geometry, parent, args);
}
// For NiNodes, loop through children
if (const Nif::NiNode* ninode = dynamic_cast<const Nif::NiNode*>(&node))
{
const Nif::Parent currentParent{ *ninode, parent };
for (const auto& child : ninode->mChildren)
{
if (child.empty())
continue;
assert(std::find(child->mParents.begin(), child->mParents.end(), ninode) != child->mParents.end());
handleNode(child.get(), &currentParent, args);
}
}
}
void BulletNifLoader::handleGeometry(
const Nif::NiGeometry& niGeometry, const Nif::Parent* nodeParent, HandleNodeArgs args)
{
// This flag comes from BSXFlags
if (args.mHasMarkers && Misc::StringUtils::ciStartsWith(niGeometry.mName, "EditorMarker"))
return;
// This flag comes from Morrowind
if (args.mHasTriMarkers && Misc::StringUtils::ciStartsWith(niGeometry.mName, "Tri EditorMarker"))
return;
if (!niGeometry.mSkin.empty())
args.mAnimated = false;
// TODO: handle NiSkinPartition
std::unique_ptr<btCollisionShape> childShape = niGeometry.getCollisionShape();
if (childShape == nullptr)
return;
osg::Matrixf transform = niGeometry.mTransform.toMatrix();
for (const Nif::Parent* parent = nodeParent; parent != nullptr; parent = parent->mParent)
transform *= parent->mNiNode.mTransform.toMatrix();
childShape->setLocalScaling(Misc::Convert::toBullet(transform.getScale()));
transform.orthoNormalize(transform);
btTransform trans;
trans.setOrigin(Misc::Convert::toBullet(transform.getTrans()));
for (int i = 0; i < 3; ++i)
for (int j = 0; j < 3; ++j)
trans.getBasis()[i][j] = transform(j, i);
if (!args.mAvoid)
{
if (!mCompoundShape)
mCompoundShape.reset(new btCompoundShape);
if (args.mAnimated)
mShape->mAnimatedShapes.emplace(niGeometry.recIndex, mCompoundShape->getNumChildShapes());
mCompoundShape->addChildShape(trans, childShape.get());
}
else
{
if (!mAvoidCompoundShape)
mAvoidCompoundShape.reset(new btCompoundShape);
mAvoidCompoundShape->addChildShape(trans, childShape.get());
}
std::ignore = childShape.release();
}
} // namespace NifBullet