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openmw/components/nifbullet/bulletnifloader.cpp

376 lines
12 KiB
C++

/*
OpenMW - The completely unofficial reimplementation of Morrowind
Copyright (C) 2008-2010 Nicolay Korslund
Email: < korslund@gmail.com >
WWW: http://openmw.sourceforge.net/
This file (ogre_nif_loader.cpp) is part of the OpenMW package.
OpenMW is distributed as free software: you can redistribute it
and/or modify it under the terms of the GNU General Public License
version 3, as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
version 3 along with this program. If not, see
http://www.gnu.org/licenses/ .
*/
#include "bulletnifloader.hpp"
#include <cstdio>
#include <OgreMatrix4.h>
#include <components/misc/stringops.hpp>
#include "../nif/niffile.hpp"
#include "../nif/node.hpp"
#include "../nif/data.hpp"
#include "../nif/property.hpp"
#include "../nif/controller.hpp"
#include "../nif/extra.hpp"
#include <libs/platform/strings.h>
#include <vector>
#include <list>
// For warning messages
#include <iostream>
namespace
{
osg::Matrixf getWorldTransform(const Nif::Node *node)
{
if(node->parent != NULL)
return node->trafo.toMatrix() * getWorldTransform(node->parent);
return node->trafo.toMatrix();
}
}
namespace NifBullet
{
ManualBulletShapeLoader::~ManualBulletShapeLoader()
{
}
btVector3 ManualBulletShapeLoader::getbtVector(Ogre::Vector3 const &v)
{
return btVector3(v[0], v[1], v[2]);
}
void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
{
mShape = static_cast<OEngine::Physic::BulletShape *>(resource);
mResourceName = mShape->getName();
mBoundingBox = NULL;
mShape->mBoxTranslation = osg::Vec3f(0,0,0);
mShape->mBoxRotation = osg::Quat();
mCompoundShape = NULL;
mStaticMesh = NULL;
Nif::NIFFilePtr pnif;// (Nif::Cache::getInstance().load(mResourceName.substr(0, mResourceName.length()-7)));
Nif::NIFFile & nif = *pnif.get ();
if (nif.numRoots() < 1)
{
warn("Found no root nodes in NIF.");
return;
}
// Have to load controlled nodes from the .kf
// FIXME: the .kf has to be loaded both for rendering and physics, ideally it should be opened once and then reused
mControlledNodes.clear();
std::string kfname = mResourceName.substr(0, mResourceName.length()-7);
Misc::StringUtils::toLower(kfname);
if(kfname.size() > 4 && kfname.compare(kfname.size()-4, 4, ".nif") == 0)
kfname.replace(kfname.size()-4, 4, ".kf");
if (Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(kfname))
{
Nif::NIFFilePtr kf;// (Nif::Cache::getInstance().load(kfname));
//extractControlledNodes(kf, mControlledNodes);
}
Nif::Record *r = nif.getRoot(0);
assert(r != NULL);
Nif::Node *node = dynamic_cast<Nif::Node*>(r);
if (node == NULL)
{
warn("First root in file was not a node, but a " +
r->recName + ". Skipping file.");
return;
}
mShape->mAutogenerated = hasAutoGeneratedCollision(node);
//do a first pass
handleNode(node,0,false,false);
if(mBoundingBox != NULL)
{
mShape->mCollisionShape = mBoundingBox;
delete mStaticMesh;
if (mCompoundShape)
{
int n = mCompoundShape->getNumChildShapes();
for(int i=0; i <n;i++)
delete (mCompoundShape->getChildShape(i));
delete mCompoundShape;
mShape->mAnimatedShapes.clear();
}
}
else
{
if (mCompoundShape)
{
mShape->mCollisionShape = mCompoundShape;
if (mStaticMesh)
{
btTransform trans;
trans.setIdentity();
mCompoundShape->addChildShape(trans, new TriangleMeshShape(mStaticMesh,true));
}
}
else if (mStaticMesh)
mShape->mCollisionShape = new TriangleMeshShape(mStaticMesh,true);
}
}
bool ManualBulletShapeLoader::hasAutoGeneratedCollision(Nif::Node const * rootNode)
{
const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(rootNode);
if(ninode)
{
const Nif::NodeList &list = ninode->children;
for(size_t i = 0;i < list.length();i++)
{
if(!list[i].empty())
{
if(list[i].getPtr()->recType == Nif::RC_RootCollisionNode)
return false;
}
}
}
return true;
}
void ManualBulletShapeLoader::handleNode(const Nif::Node *node, int flags,
bool isCollisionNode, bool isAnimated)
{
// Accumulate the flags from all the child nodes. This works for all
// the flags we currently use, at least.
flags |= node->flags;
if (!node->controller.empty() && node->controller->recType == Nif::RC_NiKeyframeController
&& (node->controller->flags & Nif::NiNode::ControllerFlag_Active))
isAnimated = true;
if (mControlledNodes.find(node->name) != mControlledNodes.end())
isAnimated = true;
isCollisionNode = isCollisionNode || (node->recType == Nif::RC_RootCollisionNode);
// Don't collide with AvoidNode shapes
if(node->recType == Nif::RC_AvoidNode)
flags |= 0x800;
// Check for extra data
Nif::Extra const *e = node;
while (!e->extra.empty())
{
// Get the next extra data in the list
e = e->extra.getPtr();
assert(e != NULL);
if (e->recType == Nif::RC_NiStringExtraData)
{
// String markers may contain important information
// affecting the entire subtree of this node
Nif::NiStringExtraData *sd = (Nif::NiStringExtraData*)e;
12 years ago
// not sure what the difference between NCO and NCC is, or if there even is one
if (sd->string == "NCO" || sd->string == "NCC")
{
// No collision. Use an internal flag setting to mark this.
flags |= 0x800;
}
}
}
if (isCollisionNode || (mShape->mAutogenerated))
{
// NOTE: a trishape with hasBounds=true, but no BBoxCollision flag should NOT go through handleNiTriShape!
// It must be ignored completely.
// (occurs in tr_ex_imp_wall_arch_04.nif)
if(node->hasBounds)
{
if (flags & Nif::NiNode::Flag_BBoxCollision)
{
mShape->mBoxTranslation = node->boundPos;
//mShape->mBoxRotation = node->boundRot;
//mBoundingBox = new btBoxShape(getbtVector(node->boundXYZ));
}
}
else if(node->recType == Nif::RC_NiTriShape)
{
handleNiTriShape(static_cast<const Nif::NiTriShape*>(node), flags, getWorldTransform(node), isAnimated);
}
}
// For NiNodes, loop through children
const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
if(ninode)
{
const Nif::NodeList &list = ninode->children;
for(size_t i = 0;i < list.length();i++)
{
if(!list[i].empty())
handleNode(list[i].getPtr(), flags, isCollisionNode, isAnimated);
}
}
}
void ManualBulletShapeLoader::handleNiTriShape(const Nif::NiTriShape *shape, int flags, const osg::Matrixf &transform, bool isAnimated)
{
assert(shape != NULL);
// Interpret flags
bool hidden = (flags&Nif::NiNode::Flag_Hidden) != 0;
bool collide = (flags&Nif::NiNode::Flag_MeshCollision) != 0;
bool bbcollide = (flags&Nif::NiNode::Flag_BBoxCollision) != 0;
// If the object was marked "NCO" earlier, it shouldn't collide with
// anything. So don't do anything.
if ((flags & 0x800))
{
return;
}
if (!collide && !bbcollide && hidden)
// This mesh apparently isn't being used for anything, so don't
// bother setting it up.
return;
if (!shape->skin.empty())
isAnimated = false;
if (isAnimated)
{
if (!mCompoundShape)
mCompoundShape = new btCompoundShape();
btTriangleMesh* childMesh = new btTriangleMesh();
const Nif::NiTriShapeData *data = shape->data.getPtr();
childMesh->preallocateVertices(data->vertices.size());
childMesh->preallocateIndices(data->triangles.size());
const std::vector<osg::Vec3f> &vertices = data->vertices;
const std::vector<unsigned short> &triangles = data->triangles;
for(size_t i = 0;i < data->triangles.size();i+=3)
{
osg::Vec3f b1 = vertices[triangles[i+0]];
osg::Vec3f b2 = vertices[triangles[i+1]];
osg::Vec3f b3 = vertices[triangles[i+2]];
childMesh->addTriangle(btVector3(b1.x(),b1.y(),b1.z()),btVector3(b2.x(),b2.y(),b2.z()),btVector3(b3.x(),b3.y(),b3.z()));
}
TriangleMeshShape* childShape = new TriangleMeshShape(childMesh,true);
float scale = shape->trafo.scale;
const Nif::Node* parent = shape;
while (parent->parent)
{
parent = parent->parent;
scale *= parent->trafo.scale;
}
osg::Quat q = transform.getRotate();
osg::Vec3f v = transform.getTrans();
childShape->setLocalScaling(btVector3(scale, scale, scale));
btTransform trans(btQuaternion(q.x(), q.y(), q.z(), q.w()), btVector3(v.x(), v.y(), v.z()));
mShape->mAnimatedShapes.insert(std::make_pair(shape->recIndex, mCompoundShape->getNumChildShapes()));
mCompoundShape->addChildShape(trans, childShape);
}
else
{
if (!mStaticMesh)
mStaticMesh = new btTriangleMesh();
// Static shape, just transform all vertices into position
const Nif::NiTriShapeData *data = shape->data.getPtr();
const std::vector<osg::Vec3f> &vertices = data->vertices;
const std::vector<unsigned short> &triangles = data->triangles;
for(size_t i = 0;i < data->triangles.size();i+=3)
{
osg::Vec3f b1 = transform*vertices[triangles[i+0]];
osg::Vec3f b2 = transform*vertices[triangles[i+1]];
osg::Vec3f b3 = transform*vertices[triangles[i+2]];
mStaticMesh->addTriangle(btVector3(b1.x(),b1.y(),b1.z()),btVector3(b2.x(),b2.y(),b2.z()),btVector3(b3.x(),b3.y(),b3.z()));
}
}
}
bool findBoundingBox (const Nif::Node* node, Ogre::Vector3& halfExtents, Ogre::Vector3& translation, Ogre::Quaternion& orientation)
{
if(node->hasBounds)
{
if (!(node->flags & Nif::NiNode::Flag_Hidden))
{
//translation = node->boundPos;
//orientation = node->boundRot;
//halfExtents = node->boundXYZ;
return true;
}
}
const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
if(ninode)
{
const Nif::NodeList &list = ninode->children;
for(size_t i = 0;i < list.length();i++)
{
if(!list[i].empty())
if (findBoundingBox(list[i].getPtr(), halfExtents, translation, orientation))
return true;
}
}
return false;
}
bool getBoundingBox(const std::string& nifFile, Ogre::Vector3& halfExtents, Ogre::Vector3& translation, Ogre::Quaternion& orientation)
{
Nif::NIFFilePtr pnif;// (Nif::Cache::getInstance().load(nifFile));
Nif::NIFFile & nif = *pnif.get ();
if (nif.numRoots() < 1)
{
return false;
}
Nif::Record *r = nif.getRoot(0);
assert(r != NULL);
Nif::Node *node = dynamic_cast<Nif::Node*>(r);
if (node == NULL)
{
return false;
}
return findBoundingBox(node, halfExtents, translation, orientation);
}
} // namespace NifBullet