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openmw/components/nifbullet/bulletnifloader.cpp

430 lines
16 KiB
C++

#include "bulletnifloader.hpp"
#include <cassert>
#include <sstream>
#include <tuple>
#include <variant>
#include <vector>
#include <BulletCollision/CollisionShapes/btBoxShape.h>
#include <BulletCollision/CollisionShapes/btTriangleMesh.h>
#include <components/debug/debuglog.hpp>
#include <components/misc/convert.hpp>
#include <components/misc/strings/algorithm.hpp>
#include <components/nif/data.hpp>
#include <components/nif/extra.hpp>
#include <components/nif/node.hpp>
#include <components/nif/parent.hpp>
#include <components/files/conversion.hpp>
namespace
{
bool pathFileNameStartsWithX(const std::string& path)
{
const std::size_t slashpos = path.find_last_of("/\\");
const std::size_t letterPos = slashpos == std::string::npos ? 0 : slashpos + 1;
return letterPos < path.size() && (path[letterPos] == 'x' || path[letterPos] == 'X');
}
void prepareTriangleMesh(btTriangleMesh& mesh, const Nif::NiTriBasedGeomData& data)
{
// FIXME: copying vertices/indices individually is unreasonable
const std::vector<osg::Vec3f>& vertices = data.mVertices;
mesh.preallocateVertices(static_cast<int>(vertices.size()));
for (const osg::Vec3f& vertex : vertices)
mesh.findOrAddVertex(Misc::Convert::toBullet(vertex), false);
mesh.preallocateIndices(static_cast<int>(data.mNumTriangles) * 3);
}
void fillTriangleMesh(btTriangleMesh& mesh, const Nif::NiTriShapeData& data)
{
prepareTriangleMesh(mesh, data);
const std::vector<unsigned short>& triangles = data.mTriangles;
for (std::size_t i = 0; i < triangles.size(); i += 3)
mesh.addTriangleIndices(triangles[i + 0], triangles[i + 1], triangles[i + 2]);
}
void fillTriangleMesh(btTriangleMesh& mesh, const Nif::NiTriStripsData& data)
{
prepareTriangleMesh(mesh, data);
for (const std::vector<unsigned short>& strip : data.mStrips)
{
if (strip.size() < 3)
continue;
unsigned short a;
unsigned short b = strip[0];
unsigned short c = strip[1];
for (size_t i = 2; i < strip.size(); i++)
{
a = b;
b = c;
c = strip[i];
if (a == b || b == c || a == c)
continue;
if (i % 2 == 0)
mesh.addTriangleIndices(a, b, c);
else
mesh.addTriangleIndices(a, c, b);
}
}
}
template <class Function>
auto handleNiGeometry(const Nif::NiGeometry& geometry, Function&& function)
-> decltype(function(static_cast<const Nif::NiTriShapeData&>(geometry.data.get())))
{
if (geometry.recType == Nif::RC_NiTriShape || geometry.recType == Nif::RC_BSLODTriShape)
{
if (geometry.data->recType != Nif::RC_NiTriShapeData)
return {};
auto data = static_cast<const Nif::NiTriShapeData*>(geometry.data.getPtr());
if (data->mTriangles.empty())
return {};
return function(static_cast<const Nif::NiTriShapeData&>(*data));
}
if (geometry.recType == Nif::RC_NiTriStrips)
{
if (geometry.data->recType != Nif::RC_NiTriStripsData)
return {};
auto data = static_cast<const Nif::NiTriStripsData*>(geometry.data.getPtr());
if (data->mStrips.empty())
return {};
return function(static_cast<const Nif::NiTriStripsData&>(*data));
}
return {};
}
std::unique_ptr<btTriangleMesh> makeChildMesh(const Nif::NiGeometry& geometry)
{
return handleNiGeometry(geometry, [&](const auto& data) {
auto mesh = std::make_unique<btTriangleMesh>();
fillTriangleMesh(*mesh, data);
return mesh;
});
}
}
namespace NifBullet
{
osg::ref_ptr<Resource::BulletShape> BulletNifLoader::load(Nif::FileView nif)
{
mShape = new Resource::BulletShape;
mCompoundShape.reset();
mAvoidCompoundShape.reset();
mShape->mFileHash = nif.getHash();
const size_t numRoots = nif.numRoots();
std::vector<const Nif::Node*> roots;
for (size_t i = 0; i < numRoots; ++i)
{
const Nif::Record* r = nif.getRoot(i);
if (!r)
continue;
const Nif::Node* node = dynamic_cast<const Nif::Node*>(r);
if (node)
roots.emplace_back(node);
}
const std::string filename = Files::pathToUnicodeString(nif.getFilename());
mShape->mFileName = filename;
if (roots.empty())
{
warn("Found no root nodes in NIF file " + filename);
return mShape;
}
// Try to find a valid bounding box first. If one's found for any root node, use that.
for (const Nif::Node* node : roots)
{
if (findBoundingBox(*node, filename))
{
const btVector3 extents = Misc::Convert::toBullet(mShape->mCollisionBox.mExtents);
const btVector3 center = Misc::Convert::toBullet(mShape->mCollisionBox.mCenter);
auto compound = std::make_unique<btCompoundShape>();
auto boxShape = std::make_unique<btBoxShape>(extents);
btTransform transform = btTransform::getIdentity();
transform.setOrigin(center);
compound->addChildShape(transform, boxShape.get());
std::ignore = boxShape.release();
mShape->mCollisionShape.reset(compound.release());
return mShape;
}
}
// files with the name convention xmodel.nif usually have keyframes stored in a separate file xmodel.kf (see
// Animation::addAnimSource). assume all nodes in the file will be animated
// TODO: investigate whether this should and could be optimized.
const bool isAnimated = pathFileNameStartsWithX(filename);
// If there's no bounding box, we'll have to generate a Bullet collision shape
// from the collision data present in every root node.
for (const Nif::Node* node : roots)
{
bool hasCollisionNode = hasRootCollisionNode(*node);
bool hasCollisionShape = hasCollisionNode && !collisionShapeIsEmpty(*node);
if (hasCollisionNode && !hasCollisionShape)
mShape->mVisualCollisionType = Resource::VisualCollisionType::Camera;
bool generateCollisionShape = !hasCollisionShape;
HandleNodeArgs args;
args.mAutogenerated = args.mIsCollisionNode = generateCollisionShape;
args.mAnimated = isAnimated;
handleNode(filename, *node, nullptr, args, mShape->mVisualCollisionType);
}
if (mCompoundShape)
mShape->mCollisionShape = std::move(mCompoundShape);
if (mAvoidCompoundShape)
mShape->mAvoidCollisionShape = std::move(mAvoidCompoundShape);
return mShape;
}
// Find a boundingBox in the node hierarchy.
// Return: use bounding box for collision?
bool BulletNifLoader::findBoundingBox(const Nif::Node& node, const std::string& filename)
{
if (node.hasBounds)
{
unsigned int type = node.bounds.type;
switch (type)
{
case Nif::NiBoundingVolume::Type::BOX_BV:
mShape->mCollisionBox.mExtents = node.bounds.box.extents;
mShape->mCollisionBox.mCenter = node.bounds.box.center;
break;
default:
{
std::stringstream warning;
warning << "Unsupported NiBoundingVolume type " << type << " in node " << node.recIndex;
warning << " in file " << filename;
warn(warning.str());
}
}
if (node.hasBBoxCollision())
{
return true;
}
}
if (const Nif::NiNode* ninode = dynamic_cast<const Nif::NiNode*>(&node))
{
const Nif::NodeList& list = ninode->children;
for (const auto& child : list)
if (!child.empty() && findBoundingBox(child.get(), filename))
return true;
}
return false;
}
bool BulletNifLoader::hasRootCollisionNode(const Nif::Node& rootNode) const
{
if (const Nif::NiNode* ninode = dynamic_cast<const Nif::NiNode*>(&rootNode))
{
for (const auto& child : ninode->children)
{
if (child.empty())
continue;
if (child.getPtr()->recType == Nif::RC_RootCollisionNode)
return true;
}
}
return false;
}
bool BulletNifLoader::collisionShapeIsEmpty(const Nif::Node& rootNode) const
{
if (const Nif::NiNode* ninode = dynamic_cast<const Nif::NiNode*>(&rootNode))
{
for (const auto& child : ninode->children)
{
if (child.empty())
continue;
const Nif::Node* childNode = child.getPtr();
if (childNode->recType != Nif::RC_RootCollisionNode)
continue;
const Nif::NiNode* niChildnode
= static_cast<const Nif::NiNode*>(childNode); // RootCollisionNode is always a NiNode
if (childNode->hasBounds || niChildnode->children.size() > 0)
return false;
}
}
return true;
}
void BulletNifLoader::handleNode(const std::string& fileName, const Nif::Node& node, const Nif::Parent* parent,
HandleNodeArgs args, Resource::VisualCollisionType& visualCollisionType)
{
// TODO: allow on-the fly collision switching via toggling this flag
if (node.recType == Nif::RC_NiCollisionSwitch && !node.collisionActive())
return;
if (!node.controller.empty() && node.controller->recType == Nif::RC_NiKeyframeController
&& node.controller->isActive())
args.mAnimated = true;
if (node.recType == Nif::RC_RootCollisionNode)
{
args.mIsCollisionNode = true;
if (args.mAutogenerated)
{
// Encountered a RootCollisionNode inside an autogenerated mesh.
// We treat empty RootCollisionNodes as NCC flag (set collisionType to `Camera`)
// and generate the camera collision shape based on rendered geometry.
if (visualCollisionType == Resource::VisualCollisionType::Camera)
return;
// Otherwise we'll want to notify the user.
Log(Debug::Info) << "RootCollisionNode is not attached to the root node in " << fileName
<< ". Treating it as a common NiTriShape.";
}
}
// Don't collide with AvoidNode shapes
if (node.recType == Nif::RC_AvoidNode)
args.mAvoid = true;
// Check for extra data
std::vector<Nif::ExtraPtr> extraCollection;
for (Nif::ExtraPtr e = node.extra; !e.empty(); e = e->mNext)
extraCollection.emplace_back(e);
for (const auto& extraNode : node.extralist)
if (!extraNode.empty())
extraCollection.emplace_back(extraNode);
for (const auto& e : extraCollection)
{
if (e->recType == Nif::RC_NiStringExtraData)
{
// String markers may contain important information
// affecting the entire subtree of this node
auto sd = static_cast<const Nif::NiStringExtraData*>(e.getPtr());
if (Misc::StringUtils::ciStartsWith(sd->mData, "NC"))
{
// NCC flag in vanilla is partly case sensitive: prefix NC is case insensitive but second C needs be
// uppercase
if (sd->mData.length() > 2 && sd->mData[2] == 'C')
// Collide only with camera.
visualCollisionType = Resource::VisualCollisionType::Camera;
else
// No collision.
visualCollisionType = Resource::VisualCollisionType::Default;
}
// Don't autogenerate collision if MRK is set.
// FIXME: verify if this covers the entire subtree
else if (sd->mData == "MRK" && args.mAutogenerated)
{
return;
}
}
else if (e->recType == Nif::RC_BSXFlags)
{
auto bsxFlags = static_cast<const Nif::NiIntegerExtraData*>(e.getPtr());
if (bsxFlags->mData & 32) // Editor marker flag
args.mHasMarkers = true;
}
}
if (args.mIsCollisionNode)
{
// NOTE: a trishape with hasBounds=true, but no BBoxCollision flag should NOT go through handleNiTriShape!
// It must be ignored completely.
// (occurs in tr_ex_imp_wall_arch_04.nif)
if (!node.hasBounds
&& (node.recType == Nif::RC_NiTriShape || node.recType == Nif::RC_NiTriStrips
|| node.recType == Nif::RC_BSLODTriShape))
{
handleNiTriShape(static_cast<const Nif::NiGeometry&>(node), parent, args);
}
}
// For NiNodes, loop through children
if (const Nif::NiNode* ninode = dynamic_cast<const Nif::NiNode*>(&node))
{
const Nif::NodeList& list = ninode->children;
const Nif::Parent currentParent{ *ninode, parent };
for (const auto& child : list)
{
if (child.empty())
continue;
assert(std::find(child->parents.begin(), child->parents.end(), ninode) != child->parents.end());
handleNode(fileName, child.get(), &currentParent, args, visualCollisionType);
}
}
}
void BulletNifLoader::handleNiTriShape(
const Nif::NiGeometry& niGeometry, const Nif::Parent* nodeParent, HandleNodeArgs args)
{
// mHasMarkers is specifically BSXFlags editor marker flag.
// If this changes, the check must be corrected.
if (args.mHasMarkers && Misc::StringUtils::ciStartsWith(niGeometry.name, "EditorMarker"))
return;
if (niGeometry.data.empty() || niGeometry.data->mVertices.empty())
return;
if (!niGeometry.skin.empty())
args.mAnimated = false;
// TODO: handle NiSkinPartition
std::unique_ptr<btTriangleMesh> childMesh = makeChildMesh(niGeometry);
if (childMesh == nullptr || childMesh->getNumTriangles() == 0)
return;
auto childShape = std::make_unique<Resource::TriangleMeshShape>(childMesh.get(), true);
std::ignore = childMesh.release();
osg::Matrixf transform = niGeometry.trafo.toMatrix();
for (const Nif::Parent* parent = nodeParent; parent != nullptr; parent = parent->mParent)
transform *= parent->mNiNode.trafo.toMatrix();
childShape->setLocalScaling(Misc::Convert::toBullet(transform.getScale()));
transform.orthoNormalize(transform);
btTransform trans;
trans.setOrigin(Misc::Convert::toBullet(transform.getTrans()));
for (int i = 0; i < 3; ++i)
for (int j = 0; j < 3; ++j)
trans.getBasis()[i][j] = transform(j, i);
if (!args.mAvoid)
{
if (!mCompoundShape)
mCompoundShape.reset(new btCompoundShape);
if (args.mAnimated)
mShape->mAnimatedShapes.emplace(niGeometry.recIndex, mCompoundShape->getNumChildShapes());
mCompoundShape->addChildShape(trans, childShape.get());
}
else
{
if (!mAvoidCompoundShape)
mAvoidCompoundShape.reset(new btCompoundShape);
mAvoidCompoundShape->addChildShape(trans, childShape.get());
}
std::ignore = childShape.release();
}
} // namespace NifBullet