You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw/components/resource/scenemanager.hpp

119 lines
4.4 KiB
C++

#ifndef OPENMW_COMPONENTS_RESOURCE_SCENEMANAGER_H
#define OPENMW_COMPONENTS_RESOURCE_SCENEMANAGER_H
#include <string>
#include <map>
#include <osg/ref_ptr>
#include <osg/Node>
#include <osg/Texture>
namespace Resource
{
class TextureManager;
class NifFileManager;
}
namespace VFS
{
class Manager;
}
namespace osgUtil
{
class IncrementalCompileOperation;
}
namespace osgViewer
{
class Viewer;
}
namespace Resource
{
/// @brief Handles loading and caching of scenes, e.g. NIF files
class SceneManager
{
public:
SceneManager(const VFS::Manager* vfs, Resource::TextureManager* textureManager, Resource::NifFileManager* nifFileManager);
10 years ago
~SceneManager();
/// Get a read-only copy of this scene "template"
/// @note If the given filename does not exist or fails to load, an error marker mesh will be used instead.
/// If even the error marker mesh can not be found, an exception is thrown.
osg::ref_ptr<const osg::Node> getTemplate(const std::string& name);
/// Create an instance of the given scene template
/// @see getTemplate
osg::ref_ptr<osg::Node> createInstance(const std::string& name);
/// Create an instance of the given scene template and immediately attach it to a parent node
/// @see getTemplate
osg::ref_ptr<osg::Node> createInstance(const std::string& name, osg::Group* parentNode);
/// Attach the given scene instance to the given parent node
/// @note You should have the parentNode in its intended position before calling this method,
/// so that world space particles of the \a instance get transformed correctly.
/// @note Assumes the given instance was not attached to any parents before.
void attachTo(osg::Node* instance, osg::Group* parentNode) const;
/// Manually release created OpenGL objects for the given graphics context. This may be required
/// in cases where multiple contexts are used over the lifetime of the application.
void releaseGLObjects(osg::State* state);
/// Set up an IncrementalCompileOperation for background compiling of loaded scenes.
void setIncrementalCompileOperation(osgUtil::IncrementalCompileOperation* ico);
/// @note SceneManager::attachTo calls this method automatically, only needs to be called by users if manually attaching
void notifyAttached(osg::Node* node) const;
const VFS::Manager* getVFS() const;
Resource::TextureManager* getTextureManager();
/// @param mask The node mask to apply to loaded particle system nodes.
void setParticleSystemMask(unsigned int mask);
void setFilterSettings(const std::string &magfilter, const std::string &minfilter,
const std::string &mipmap, int maxAnisotropy,
osgViewer::Viewer *viewer);
/// Apply filter settings to the given texture. Note, when loading an object through this scene manager (i.e. calling getTemplate / createInstance)
/// the filter settings are applied automatically. This method is provided for textures that were created outside of the SceneManager.
void applyFilterSettings (osg::Texture* tex);
/// Keep a copy of the texture data around in system memory? This is needed when using multiple graphics contexts,
/// otherwise should be disabled to reduce memory usage.
void setUnRefImageDataAfterApply(bool unref);
private:
const VFS::Manager* mVFS;
Resource::TextureManager* mTextureManager;
Resource::NifFileManager* mNifFileManager;
osg::Texture::FilterMode mMinFilter;
osg::Texture::FilterMode mMagFilter;
int mMaxAnisotropy;
bool mUnRefImageDataAfterApply;
osg::ref_ptr<osgUtil::IncrementalCompileOperation> mIncrementalCompileOperation;
unsigned int mParticleSystemMask;
// observer_ptr?
typedef std::map<std::string, osg::ref_ptr<osg::Node> > Index;
Index mIndex;
10 years ago
SceneManager(const SceneManager&);
void operator = (const SceneManager&);
/// @warning It is unsafe to call this function when a draw thread is using the textures. Call stopThreading() first!
void setFilterSettings(osg::Texture::FilterMode minFilter, osg::Texture::FilterMode maxFilter, int maxAnisotropy);
};
}
#endif