|
|
|
#ifndef OPENMW_COMPONENTS_MISC_CONVERT_H
|
|
|
|
#define OPENMW_COMPONENTS_MISC_CONVERT_H
|
|
|
|
|
|
|
|
#include <components/esm/defs.hpp>
|
|
|
|
#include <components/esm3/loadpgrd.hpp>
|
|
|
|
|
|
|
|
#include <LinearMath/btQuaternion.h>
|
|
|
|
#include <LinearMath/btTransform.h>
|
|
|
|
#include <LinearMath/btVector3.h>
|
|
|
|
#include <osg/Quat>
|
|
|
|
#include <osg/Vec3f>
|
|
|
|
|
|
|
|
namespace Misc::Convert
|
|
|
|
{
|
|
|
|
inline osg::Vec3f makeOsgVec3f(const float* values)
|
|
|
|
{
|
|
|
|
return osg::Vec3f(values[0], values[1], values[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline osg::Vec3f makeOsgVec3f(const ESM::Pathgrid::Point& value)
|
|
|
|
{
|
|
|
|
return osg::Vec3f(value.mX, value.mY, value.mZ);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline btVector3 toBullet(const osg::Vec3f& vec)
|
|
|
|
{
|
|
|
|
return btVector3(vec.x(), vec.y(), vec.z());
|
|
|
|
}
|
|
|
|
|
|
|
|
inline btQuaternion toBullet(const osg::Quat& quat)
|
|
|
|
{
|
|
|
|
return btQuaternion(quat.x(), quat.y(), quat.z(), quat.w());
|
|
|
|
}
|
|
|
|
|
|
|
|
inline osg::Vec3f toOsg(const btVector3& vec)
|
|
|
|
{
|
|
|
|
return osg::Vec3f(vec.x(), vec.y(), vec.z());
|
|
|
|
}
|
|
|
|
|
|
|
|
inline osg::Quat toOsg(const btQuaternion& quat)
|
|
|
|
{
|
|
|
|
return osg::Quat(quat.x(), quat.y(), quat.z(), quat.w());
|
|
|
|
}
|
|
|
|
|
|
|
|
inline osg::Quat makeOsgQuat(const float (&rotation)[3])
|
|
|
|
{
|
|
|
|
return osg::Quat(rotation[2], osg::Vec3f(0, 0, -1)) * osg::Quat(rotation[1], osg::Vec3f(0, -1, 0))
|
|
|
|
* osg::Quat(rotation[0], osg::Vec3f(-1, 0, 0));
|
|
|
|
}
|
|
|
|
|
|
|
|
inline osg::Quat makeOsgQuat(const ESM::Position& position)
|
|
|
|
{
|
|
|
|
return makeOsgQuat(position.rot);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline btQuaternion makeBulletQuaternion(const float (&rotation)[3])
|
|
|
|
{
|
|
|
|
return btQuaternion(btVector3(0, 0, -1), rotation[2]) * btQuaternion(btVector3(0, -1, 0), rotation[1])
|
|
|
|
* btQuaternion(btVector3(-1, 0, 0), rotation[0]);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline btQuaternion makeBulletQuaternion(const ESM::Position& position)
|
|
|
|
{
|
|
|
|
return makeBulletQuaternion(position.rot);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline btTransform makeBulletTransform(const ESM::Position& position)
|
|
|
|
{
|
|
|
|
return btTransform(makeBulletQuaternion(position), toBullet(position.asVec3()));
|
|
|
|
}
|
|
|
|
|
|
|
|
inline osg::Vec2f toOsgXY(const btVector3& value)
|
|
|
|
{
|
|
|
|
return osg::Vec2f(static_cast<float>(value.x()), static_cast<float>(value.y()));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|