Add missing headers to components/CMakeLists.txt

Otherwise, they won't show up as part of the project in IDEs.
macos_ci_fix
AnyOldName3 1 year ago
parent febfa353e0
commit 2ed584428c

@ -21,7 +21,7 @@
#include <apps/opencs/view/tools/merge.hpp> #include <apps/opencs/view/tools/merge.hpp>
#ifdef _WIN32 #ifdef _WIN32
#include <components/windows.hpp> #include <components/misc/windows.hpp>
#endif #endif
#include <components/debug/debugging.hpp> #include <components/debug/debugging.hpp>

@ -14,7 +14,7 @@
#include <boost/program_options/variables_map.hpp> #include <boost/program_options/variables_map.hpp>
#if defined(_WIN32) #if defined(_WIN32)
#include <components/windows.hpp> #include <components/misc/windows.hpp>
// makes __argc and __argv available on windows // makes __argc and __argv available on windows
#include <cstdlib> #include <cstdlib>

@ -77,6 +77,9 @@ add_component_dir (settings
categories/video categories/video
categories/water categories/water
categories/windows categories/windows
gyroscopeaxis
hrtfmode
navmeshrendermode
parser parser
sanitizer sanitizer
sanitizerimpl sanitizerimpl
@ -90,8 +93,16 @@ add_component_dir (bsa
bsa_file compressedbsafile ba2gnrlfile ba2dx10file ba2file memorystream bsa_file compressedbsafile ba2gnrlfile ba2dx10file ba2file memorystream
) )
add_component_dir (bullethelpers
collisionobject
heightfield
operators
processtrianglecallback
transformboundingbox
)
add_component_dir (vfs add_component_dir (vfs
manager archive bsaarchive filesystemarchive registerarchives manager archive bsaarchive filesystemarchive pathutil registerarchives
) )
add_component_dir (resource add_component_dir (resource
@ -107,11 +118,12 @@ add_component_dir (sceneutil
clone attach visitor util statesetupdater controller skeleton riggeometry morphgeometry lightcontroller clone attach visitor util statesetupdater controller skeleton riggeometry morphgeometry lightcontroller
lightmanager lightutil positionattitudetransform workqueue pathgridutil waterutil writescene serialize optimizer lightmanager lightutil positionattitudetransform workqueue pathgridutil waterutil writescene serialize optimizer
detourdebugdraw navmesh agentpath shadow mwshadowtechnique recastmesh shadowsbin osgacontroller rtt detourdebugdraw navmesh agentpath shadow mwshadowtechnique recastmesh shadowsbin osgacontroller rtt
screencapture depth color riggeometryosgaextension extradata unrefqueue lightcommon lightingmethod screencapture depth color riggeometryosgaextension extradata unrefqueue lightcommon lightingmethod clearcolor
cullsafeboundsvisitor keyframe nodecallback textkeymap
) )
add_component_dir (nif add_component_dir (nif
base controller data effect extra niffile nifkey nifstream niftypes node particle physics property record record_ptr texture base controller data effect extra niffile nifkey nifstream niftypes node parent particle physics property record recordptr texture
) )
add_component_dir (nifosg add_component_dir (nifosg
@ -123,11 +135,13 @@ add_component_dir (nifbullet
) )
add_component_dir (to_utf8 add_component_dir (to_utf8
tables_gen
to_utf8 to_utf8
) )
add_component_dir(esm attr common defs esmcommon records util luascripts format refid esmbridge esmterrain add_component_dir(esm attr common defs esmcommon records util luascripts format refid esmbridge esmterrain
formid formid
fourcc
stringrefid stringrefid
generatedrefid generatedrefid
indexrefid indexrefid
@ -135,7 +149,7 @@ add_component_dir(esm attr common defs esmcommon records util luascripts format
esm3exteriorcellrefid esm3exteriorcellrefid
) )
add_component_dir(fx pass technique lexer widgets stateupdater) add_component_dir(fx pass technique lexer lexer_types parse_constants widgets stateupdater)
add_component_dir(std140 ubo) add_component_dir(std140 ubo)
@ -149,10 +163,11 @@ add_component_dir (esm3
inventorystate containerstate npcstate creaturestate dialoguestate statstate npcstats creaturestats inventorystate containerstate npcstate creaturestate dialoguestate statstate npcstats creaturestats
weatherstate quickkeys fogstate spellstate activespells creaturelevliststate doorstate projectilestate debugprofile weatherstate quickkeys fogstate spellstate activespells creaturelevliststate doorstate projectilestate debugprofile
aisequence magiceffects custommarkerstate stolenitems transport animationstate controlsstate mappings readerscache aisequence magiceffects custommarkerstate stolenitems transport animationstate controlsstate mappings readerscache
infoorder timestamp infoorder timestamp formatversion landrecorddata
) )
add_component_dir (esmterrain add_component_dir (esmterrain
gridsampling
storage storage
) )
@ -255,8 +270,13 @@ add_component_dir (esm4
) )
add_component_dir (misc add_component_dir (misc
constants utf8stream resourcehelpers rng messageformatparser weakcache thread barrier budgetmeasurement color compression constants convert coordinateconverter endianness float16 frameratelimiter
compression osguservalues color tuplemeta tuplehelpers guarded math mathutil messageformatparser notnullptr objectpool osguservalues progressreporter resourcehelpers rng
strongtypedef thread timeconvert timer tuplehelpers tuplemeta utf8stream weakcache windows
)
add_component_dir (misc/strings
algorithm conversion format lower
) )
add_component_dir (stereo add_component_dir (stereo
@ -264,7 +284,7 @@ add_component_dir (stereo
) )
add_component_dir (debug add_component_dir (debug
debugging debuglog gldebug debugdraw debugging debuglog gldebug debugdraw writeflags
) )
IF(NOT WIN32 AND NOT APPLE) IF(NOT WIN32 AND NOT APPLE)
@ -274,6 +294,7 @@ ENDIF()
add_component_dir (files add_component_dir (files
linuxpath androidpath windowspath macospath fixedpath multidircollection collections configurationmanager linuxpath androidpath windowspath macospath fixedpath multidircollection collections configurationmanager
constrainedfilestream memorystream hash configfileparser openfile constrainedfilestreambuf conversion constrainedfilestream memorystream hash configfileparser openfile constrainedfilestreambuf conversion
istreamptr streamwithbuffer
) )
add_component_dir (compiler add_component_dir (compiler
@ -285,7 +306,7 @@ add_component_dir (compiler
add_component_dir (interpreter add_component_dir (interpreter
context controlopcodes genericopcodes installopcodes interpreter localopcodes mathopcodes context controlopcodes genericopcodes installopcodes interpreter localopcodes mathopcodes
miscopcodes opcodes runtime types defines miscopcodes opcodes program runtime types defines
) )
add_component_dir (translation add_component_dir (translation
@ -414,13 +435,22 @@ add_component_dir(loadinglistener
reporter reporter
) )
add_component_dir(serialization
binaryreader
binarywriter
osgyaml
sizeaccumulator
)
add_component_dir(sqlite3 add_component_dir(sqlite3
db db
request
statement statement
transaction transaction
) )
add_component_dir(esmloader add_component_dir(esmloader
lessbyid
load load
esmdata esmdata
) )

@ -4,7 +4,7 @@
#include <filesystem> #include <filesystem>
#include <components/crashcatcher/crashcatcher.hpp> #include <components/crashcatcher/crashcatcher.hpp>
#include <components/windows.hpp> #include <components/misc/windows.hpp>
namespace Crash namespace Crash
{ {

@ -1,7 +1,7 @@
#include "windows_crashmonitor.hpp" #include "windows_crashmonitor.hpp"
#include <Psapi.h> #include <Psapi.h>
#include <components/windows.hpp> #include <components/misc/windows.hpp>
#include <DbgHelp.h> #include <DbgHelp.h>

@ -1,7 +1,7 @@
#ifndef WINDOWS_CRASHMONITOR_HPP #ifndef WINDOWS_CRASHMONITOR_HPP
#define WINDOWS_CRASHMONITOR_HPP #define WINDOWS_CRASHMONITOR_HPP
#include <components/windows.hpp> #include <components/misc/windows.hpp>
#include <atomic> #include <atomic>
#include <unordered_map> #include <unordered_map>

@ -1,7 +1,7 @@
#ifndef WINDOWS_CRASHSHM_HPP #ifndef WINDOWS_CRASHSHM_HPP
#define WINDOWS_CRASHSHM_HPP #define WINDOWS_CRASHSHM_HPP
#include <components/windows.hpp> #include <components/misc/windows.hpp>
namespace Crash namespace Crash
{ {

@ -16,7 +16,7 @@
#ifdef _WIN32 #ifdef _WIN32
#include <components/crashcatcher/windows_crashcatcher.hpp> #include <components/crashcatcher/windows_crashcatcher.hpp>
#include <components/files/conversion.hpp> #include <components/files/conversion.hpp>
#include <components/windows.hpp> #include <components/misc/windows.hpp>
#include <Knownfolders.h> #include <Knownfolders.h>

@ -26,7 +26,7 @@ namespace Misc
#elif defined(WIN32) #elif defined(WIN32)
#include <components/windows.hpp> #include <components/misc/windows.hpp>
namespace Misc namespace Misc
{ {

@ -2,7 +2,7 @@
#include <boost/locale.hpp> #include <boost/locale.hpp>
#include <cassert> #include <cassert>
#include <components/windows.hpp> #include <components/misc/windows.hpp>
#include <stdexcept> #include <stdexcept>
#include <string> #include <string>

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