Merge branch 'string_viewing' into 'master'

Use string_view in yet more places

See merge request OpenMW/openmw!2348
crashfix_debugdraw
psi29a 2 years ago
commit 4ff7f8ddfb

@ -164,7 +164,7 @@ bool Launcher::AdvancedPage::loadSettings()
// Audio // Audio
{ {
std::string selectedAudioDevice = Settings::Manager::getString("device", "Sound"); const std::string& selectedAudioDevice = Settings::Manager::getString("device", "Sound");
if (selectedAudioDevice.empty() == false) if (selectedAudioDevice.empty() == false)
{ {
int audioDeviceIndex = audioDeviceSelectorComboBox->findData(QString::fromStdString(selectedAudioDevice)); int audioDeviceIndex = audioDeviceSelectorComboBox->findData(QString::fromStdString(selectedAudioDevice));
@ -178,7 +178,7 @@ bool Launcher::AdvancedPage::loadSettings()
{ {
enableHRTFComboBox->setCurrentIndex(hrtfEnabledIndex + 1); enableHRTFComboBox->setCurrentIndex(hrtfEnabledIndex + 1);
} }
std::string selectedHRTFProfile = Settings::Manager::getString("hrtf", "Sound"); const std::string& selectedHRTFProfile = Settings::Manager::getString("hrtf", "Sound");
if (selectedHRTFProfile.empty() == false) if (selectedHRTFProfile.empty() == false)
{ {
int hrtfProfileIndex = hrtfProfileSelectorComboBox->findData(QString::fromStdString(selectedHRTFProfile)); int hrtfProfileIndex = hrtfProfileSelectorComboBox->findData(QString::fromStdString(selectedHRTFProfile));
@ -323,7 +323,7 @@ void Launcher::AdvancedPage::saveSettings()
// Audio // Audio
{ {
int audioDeviceIndex = audioDeviceSelectorComboBox->currentIndex(); int audioDeviceIndex = audioDeviceSelectorComboBox->currentIndex();
std::string prevAudioDevice = Settings::Manager::getString("device", "Sound"); const std::string& prevAudioDevice = Settings::Manager::getString("device", "Sound");
if (audioDeviceIndex != 0) if (audioDeviceIndex != 0)
{ {
const std::string& newAudioDevice = audioDeviceSelectorComboBox->currentText().toUtf8().constData(); const std::string& newAudioDevice = audioDeviceSelectorComboBox->currentText().toUtf8().constData();
@ -340,7 +340,7 @@ void Launcher::AdvancedPage::saveSettings()
Settings::Manager::setInt("hrtf enable", "Sound", hrtfEnabledIndex); Settings::Manager::setInt("hrtf enable", "Sound", hrtfEnabledIndex);
} }
int selectedHRTFProfileIndex = hrtfProfileSelectorComboBox->currentIndex(); int selectedHRTFProfileIndex = hrtfProfileSelectorComboBox->currentIndex();
std::string prevHRTFProfile = Settings::Manager::getString("hrtf", "Sound"); const std::string& prevHRTFProfile = Settings::Manager::getString("hrtf", "Sound");
if (selectedHRTFProfileIndex != 0) if (selectedHRTFProfileIndex != 0)
{ {
const std::string& newHRTFProfile = hrtfProfileSelectorComboBox->currentText().toUtf8().constData(); const std::string& newHRTFProfile = hrtfProfileSelectorComboBox->currentText().toUtf8().constData();

@ -49,7 +49,7 @@ namespace CSMPrefs
{ {
if (mButton) if (mButton)
{ {
std::string shortcut = Settings::Manager::getString(getKey(), getParent()->getKey()); const std::string& shortcut = Settings::Manager::getString(getKey(), getParent()->getKey());
int modifier; int modifier;
State::get().getShortcutManager().convertFromString(shortcut, modifier); State::get().getShortcutManager().convertFromString(shortcut, modifier);

@ -55,7 +55,7 @@ namespace CSMPrefs
{ {
if (mButton) if (mButton)
{ {
std::string shortcut = Settings::Manager::getString(getKey(), getParent()->getKey()); const std::string& shortcut = Settings::Manager::getString(getKey(), getParent()->getKey());
QKeySequence sequence; QKeySequence sequence;
State::get().getShortcutManager().convertFromString(shortcut, sequence); State::get().getShortcutManager().convertFromString(shortcut, sequence);

@ -629,7 +629,7 @@ std::vector<std::pair<int,std::string>>CSMWorld::Columns::getEnums (ColumnId col
{ {
for (int i=0; i<8; i++) for (int i=0; i<8; i++)
{ {
const std::string& bloodName = Fallback::Map::getString("Blood_Texture_Name_" + std::to_string(i)); std::string_view bloodName = Fallback::Map::getString("Blood_Texture_Name_" + std::to_string(i));
if (!bloodName.empty()) if (!bloodName.empty())
enums.emplace_back(i, bloodName); enums.emplace_back(i, bloodName);
} }

@ -162,8 +162,9 @@ namespace CSVRender
mWaterGeometry->setStateSet(SceneUtil::createSimpleWaterStateSet(Alpha, RenderBin)); mWaterGeometry->setStateSet(SceneUtil::createSimpleWaterStateSet(Alpha, RenderBin));
// Add water texture // Add water texture
std::string textureName = Fallback::Map::getString("Water_SurfaceTexture"); std::string textureName = "textures/water/";
textureName = "textures/water/" + textureName + "00.dds"; textureName += Fallback::Map::getString("Water_SurfaceTexture");
textureName += "00.dds";
Resource::ImageManager* imageManager = mData.getResourceSystem()->getImageManager(); Resource::ImageManager* imageManager = mData.getResourceSystem()->getImageManager();

@ -850,7 +850,7 @@ void OMW::Engine::prepareEngine()
if (!mSkipMenu) if (!mSkipMenu)
{ {
const std::string& logo = Fallback::Map::getString("Movies_Company_Logo"); std::string_view logo = Fallback::Map::getString("Movies_Company_Logo");
if (!logo.empty()) if (!logo.empty())
mWindowManager->playVideo(logo, true); mWindowManager->playVideo(logo, true);
} }
@ -1069,7 +1069,7 @@ void OMW::Engine::go()
// start in main menu // start in main menu
mWindowManager->pushGuiMode (MWGui::GM_MainMenu); mWindowManager->pushGuiMode (MWGui::GM_MainMenu);
mSoundManager->playTitleMusic(); mSoundManager->playTitleMusic();
const std::string& logo = Fallback::Map::getString("Movies_Morrowind_Logo"); std::string_view logo = Fallback::Map::getString("Movies_Morrowind_Logo");
if (!logo.empty()) if (!logo.empty())
mWindowManager->playVideo(logo, /*allowSkipping*/true, /*overrideSounds*/false); mWindowManager->playVideo(logo, /*allowSkipping*/true, /*overrideSounds*/false);
} }

@ -108,7 +108,7 @@ namespace MWBase
/// @note This method will block until the video finishes playing /// @note This method will block until the video finishes playing
/// (and will continually update the window while doing so) /// (and will continually update the window while doing so)
virtual void playVideo(const std::string& name, bool allowSkipping, bool overrideSounds = true) = 0; virtual void playVideo(std::string_view name, bool allowSkipping, bool overrideSounds = true) = 0;
virtual void setNewGame(bool newgame) = 0; virtual void setNewGame(bool newgame) = 0;

@ -163,7 +163,7 @@ namespace MWClass
text += "\n#{sType} "; text += "\n#{sType} ";
int skill = MWMechanics::getWeaponType(ref->mBase->mData.mType)->mSkill; int skill = MWMechanics::getWeaponType(ref->mBase->mData.mType)->mSkill;
const std::string type = ESM::Skill::sSkillNameIds[skill]; const std::string& type = ESM::Skill::sSkillNameIds[skill];
std::string_view oneOrTwoHanded; std::string_view oneOrTwoHanded;
if (weaponType->mWeaponClass == ESM::WeaponType::Melee) if (weaponType->mWeaponClass == ESM::WeaponType::Melee)
{ {

@ -45,10 +45,10 @@ namespace
{ {
number++; number++;
std::string question = Fallback::Map::getString("Question_" + MyGUI::utility::toString(number) + "_Question"); std::string question{Fallback::Map::getString("Question_" + MyGUI::utility::toString(number) + "_Question")};
std::string answer0 = Fallback::Map::getString("Question_" + MyGUI::utility::toString(number) + "_AnswerOne"); std::string answer0{Fallback::Map::getString("Question_" + MyGUI::utility::toString(number) + "_AnswerOne")};
std::string answer1 = Fallback::Map::getString("Question_" + MyGUI::utility::toString(number) + "_AnswerTwo"); std::string answer1{Fallback::Map::getString("Question_" + MyGUI::utility::toString(number) + "_AnswerTwo")};
std::string answer2 = Fallback::Map::getString("Question_" + MyGUI::utility::toString(number) + "_AnswerThree"); std::string answer2{Fallback::Map::getString("Question_" + MyGUI::utility::toString(number) + "_AnswerThree")};
std::string sound = "vo\\misc\\chargen qa" + MyGUI::utility::toString(number) + ".wav"; std::string sound = "vo\\misc\\chargen qa" + MyGUI::utility::toString(number) + ".wav";
Response r0 = {answer0, ESM::Class::Combat}; Response r0 = {answer0, ESM::Class::Combat};

@ -768,8 +768,8 @@ namespace MWGui
if (!Settings::Manager::getBool("color topic enable", "GUI")) if (!Settings::Manager::getBool("color topic enable", "GUI"))
return; return;
std::string specialColour = Settings::Manager::getString("color topic specific", "GUI"); const std::string& specialColour = Settings::Manager::getString("color topic specific", "GUI");
std::string oldColour = Settings::Manager::getString("color topic exhausted", "GUI"); const std::string& oldColour = Settings::Manager::getString("color topic exhausted", "GUI");
for (const std::string& keyword : mKeywords) for (const std::string& keyword : mKeywords)
{ {

@ -393,7 +393,7 @@ namespace MWGui
const ESM::Spell* spell = const ESM::Spell* spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId); MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
std::string spellName = spell->mName; const std::string& spellName = spell->mName;
if (spellName != mSpellName && mSpellVisible) if (spellName != mSpellName && mSpellVisible)
{ {
mWeaponSpellTimer = 5.0f; mWeaponSpellTimer = 5.0f;
@ -463,7 +463,7 @@ namespace MWGui
void HUD::unsetSelectedSpell() void HUD::unsetSelectedSpell()
{ {
std::string spellName = "#{sNone}"; std::string_view spellName = "#{sNone}";
if (spellName != mSpellName && mSpellVisible) if (spellName != mSpellName && mSpellVisible)
{ {
mWeaponSpellTimer = 5.0f; mWeaponSpellTimer = 5.0f;

@ -791,7 +791,7 @@ namespace MWGui
int incr = next ? 1 : -1; int incr = next ? 1 : -1;
bool found = false; bool found = false;
std::string lastId; std::string_view lastId;
if (selected != -1) if (selected != -1)
lastId = model.getItem(selected).mBase.getCellRef().getRefId(); lastId = model.getItem(selected).mBase.getCellRef().getRefId();
ItemModel::ModelIndex cycled = selected; ItemModel::ModelIndex cycled = selected;

@ -18,6 +18,7 @@
#include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/actorutil.hpp"
#include "class.hpp" #include "class.hpp"
#include "ustring.hpp"
namespace MWGui namespace MWGui
{ {
@ -138,13 +139,13 @@ namespace MWGui
int level = creatureStats.getLevel ()+1; int level = creatureStats.getLevel ()+1;
mLevelText->setCaptionWithReplacing("#{sLevelUpMenu1} " + MyGUI::utility::toString(level)); mLevelText->setCaptionWithReplacing("#{sLevelUpMenu1} " + MyGUI::utility::toString(level));
std::string levelupdescription; std::string_view levelupdescription;
levelupdescription = Fallback::Map::getString("Level_Up_Level"+MyGUI::utility::toString(level)); levelupdescription = Fallback::Map::getString("Level_Up_Level"+MyGUI::utility::toString(level));
if (levelupdescription == "") if (levelupdescription.empty())
levelupdescription = Fallback::Map::getString("Level_Up_Default"); levelupdescription = Fallback::Map::getString("Level_Up_Default");
mLevelDescription->setCaption (levelupdescription); mLevelDescription->setCaption(toUString(levelupdescription));
unsigned int availableAttributes = 0; unsigned int availableAttributes = 0;
for (int i = 0; i < 8; ++i) for (int i = 0; i < 8; ++i)

@ -93,7 +93,7 @@ namespace MWGui
{ {
MWBase::WindowManager *winMgr = MWBase::Environment::get().getWindowManager(); MWBase::WindowManager *winMgr = MWBase::Environment::get().getWindowManager();
std::string name = *sender->getUserData<std::string>(); const std::string& name = *sender->getUserData<std::string>();
winMgr->playSound("Menu Click"); winMgr->playSound("Menu Click");
if (name == "return") if (name == "return")
{ {

@ -287,16 +287,16 @@ namespace MWGui
while (mConfigArea->getChildCount() > 0) while (mConfigArea->getChildCount() > 0)
MyGUI::Gui::getInstance().destroyWidget(mConfigArea->getChildAt(0)); MyGUI::Gui::getInstance().destroyWidget(mConfigArea->getChildAt(0));
mShaderInfo->setCaption(""); mShaderInfo->setCaption({});
std::ostringstream ss; std::ostringstream ss;
const std::string NA = "#{Interface:NotAvailableShort}"; const std::string_view NA = "#{Interface:NotAvailableShort}";
const std::string endl = "\n"; const char endl = '\n';
std::string author = technique->getAuthor().empty() ? NA : std::string(technique->getAuthor()); std::string_view author = technique->getAuthor().empty() ? NA : technique->getAuthor();
std::string version = technique->getVersion().empty() ? NA : std::string(technique->getVersion()); std::string_view version = technique->getVersion().empty() ? NA : technique->getVersion();
std::string description = technique->getDescription().empty() ? NA : std::string(technique->getDescription()); std::string_view description = technique->getDescription().empty() ? NA : technique->getDescription();
auto serializeBool = [](bool value) { auto serializeBool = [](bool value) {
return value ? "#{sYes}" : "#{sNo}"; return value ? "#{sYes}" : "#{sNo}";

@ -68,7 +68,7 @@ void Recharge::updateView()
{ {
MWWorld::Ptr gem = *mGemIcon->getUserData<MWWorld::Ptr>(); MWWorld::Ptr gem = *mGemIcon->getUserData<MWWorld::Ptr>();
std::string soul = gem.getCellRef().getSoul(); const std::string& soul = gem.getCellRef().getSoul();
const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().find(soul); const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().find(soul);
mChargeLabel->setCaptionWithReplacing("#{sCharges} " + MyGUI::utility::toString(creature->mData.mSoul)); mChargeLabel->setCaptionWithReplacing("#{sCharges} " + MyGUI::utility::toString(creature->mData.mSoul));

@ -30,6 +30,7 @@
#include "../mwstate/character.hpp" #include "../mwstate/character.hpp"
#include "confirmationdialog.hpp" #include "confirmationdialog.hpp"
#include "ustring.hpp"
namespace MWGui namespace MWGui
{ {
@ -176,7 +177,7 @@ namespace MWGui
// For a custom class, we will not find it in the store (unless we loaded the savegame first). // For a custom class, we will not find it in the store (unless we loaded the savegame first).
// Fall back to name stored in savegame header in that case. // Fall back to name stored in savegame header in that case.
std::string className; std::string_view className;
if (it->getSignature().mPlayerClassId.empty()) if (it->getSignature().mPlayerClassId.empty())
className = it->getSignature().mPlayerClassName; className = it->getSignature().mPlayerClassName;
else else
@ -190,7 +191,7 @@ namespace MWGui
className = "?"; // From an older savegame format that did not support custom classes properly. className = "?"; // From an older savegame format that did not support custom classes properly.
} }
title << " (#{sLevel} " << it->getSignature().mPlayerLevel << " " << MyGUI::TextIterator::toTagsString(className) << ")"; title << " (#{sLevel} " << it->getSignature().mPlayerLevel << " " << MyGUI::TextIterator::toTagsString(toUString(className)) << ")";
mCharacterSelection->addItem (MyGUI::LanguageManager::getInstance().replaceTags(title.str())); mCharacterSelection->addItem (MyGUI::LanguageManager::getInstance().replaceTags(title.str()));

@ -238,7 +238,7 @@ namespace MWGui
, mCurrentPage(-1) , mCurrentPage(-1)
{ {
bool terrain = Settings::Manager::getBool("distant terrain", "Terrain"); bool terrain = Settings::Manager::getBool("distant terrain", "Terrain");
const std::string widgetName = terrain ? "RenderingDistanceSlider" : "LargeRenderingDistanceSlider"; const std::string_view widgetName = terrain ? "RenderingDistanceSlider" : "LargeRenderingDistanceSlider";
MyGUI::Widget* unusedSlider; MyGUI::Widget* unusedSlider;
getWidget(unusedSlider, widgetName); getWidget(unusedSlider, widgetName);
unusedSlider->setVisible(false); unusedSlider->setVisible(false);
@ -338,7 +338,7 @@ namespace MWGui
} }
highlightCurrentResolution(); highlightCurrentResolution();
std::string tmip = Settings::Manager::getString("texture mipmap", "General"); const std::string& tmip = Settings::Manager::getString("texture mipmap", "General");
mTextureFilteringButton->setCaptionWithReplacing(textureMipmappingToStr(tmip)); mTextureFilteringButton->setCaptionWithReplacing(textureMipmappingToStr(tmip));
int waterTextureSize = Settings::Manager::getInt("rtt size", "Water"); int waterTextureSize = Settings::Manager::getInt("rtt size", "Water");

@ -34,10 +34,7 @@ namespace MWGui
bool SpellBuyingWindow::sortSpells (const ESM::Spell* left, const ESM::Spell* right) bool SpellBuyingWindow::sortSpells (const ESM::Spell* left, const ESM::Spell* right)
{ {
std::string leftName = Misc::StringUtils::lowerCase(left->mName); return Misc::StringUtils::ciLess(left->mName, right->mName);
std::string rightName = Misc::StringUtils::lowerCase(right->mName);
return leftName.compare(rightName) < 0;
} }
void SpellBuyingWindow::addSpell(const ESM::Spell& spell) void SpellBuyingWindow::addSpell(const ESM::Spell& spell)

@ -555,7 +555,7 @@ namespace MWGui
for (const short effectId : knownEffects) for (const short effectId : knownEffects)
{ {
std::string name = MWBase::Environment::get().getWorld ()->getStore ().get<ESM::GameSetting>().find( const std::string& name = MWBase::Environment::get().getWorld ()->getStore ().get<ESM::GameSetting>().find(
ESM::MagicEffect::effectIdToString(effectId))->mValue.getString(); ESM::MagicEffect::effectIdToString(effectId))->mValue.getString();
MyGUI::Widget* w = mAvailableEffectsList->getItemWidget(name); MyGUI::Widget* w = mAvailableEffectsList->getItemWidget(name);

@ -149,7 +149,7 @@ namespace MWGui
image->setImageTexture(Misc::ResourceHelpers::correctIconPath(effect->mIcon, image->setImageTexture(Misc::ResourceHelpers::correctIconPath(effect->mIcon,
MWBase::Environment::get().getResourceSystem()->getVFS())); MWBase::Environment::get().getResourceSystem()->getVFS()));
std::string name = ESM::MagicEffect::effectIdToString (effectId); const std::string& name = ESM::MagicEffect::effectIdToString(effectId);
ToolTipInfo tooltipInfo; ToolTipInfo tooltipInfo;
tooltipInfo.caption = "#{" + name + "}"; tooltipInfo.caption = "#{" + name + "}";

@ -147,7 +147,7 @@ namespace MWGui
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId); MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
MWWorld::Ptr player = MWMechanics::getPlayer(); MWWorld::Ptr player = MWMechanics::getPlayer();
std::string raceId = player.get<ESM::NPC>()->mBase->mRace; const std::string& raceId = player.get<ESM::NPC>()->mBase->mRace;
const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(raceId); const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(raceId);
// can't delete racial spells, birthsign spells or powers // can't delete racial spells, birthsign spells or powers
bool isInherent = race->mPowers.exists(spell->mId) || spell->mData.mType == ESM::Spell::ST_Power; bool isInherent = race->mPowers.exists(spell->mId) || spell->mData.mType == ESM::Spell::ST_Power;

@ -400,9 +400,9 @@ namespace MWGui
else else
mDynamicToolTipBox->changeWidgetSkin(MWBase::Environment::get().getWindowManager()->isGuiMode() ? "HUD_Box_NoTransp" : "HUD_Box"); mDynamicToolTipBox->changeWidgetSkin(MWBase::Environment::get().getWindowManager()->isGuiMode() ? "HUD_Box_NoTransp" : "HUD_Box");
std::string caption = info.caption; const std::string& caption = info.caption;
std::string image = info.icon; const std::string& image = info.icon;
int imageSize = (image != "") ? info.imageSize : 0; int imageSize = (!image.empty()) ? info.imageSize : 0;
std::string text = info.text; std::string text = info.text;
// remove the first newline (easier this way) // remove the first newline (easier this way)
@ -411,7 +411,7 @@ namespace MWGui
const ESM::Enchantment* enchant = nullptr; const ESM::Enchantment* enchant = nullptr;
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
if (info.enchant != "") if (!info.enchant.empty())
{ {
enchant = store.get<ESM::Enchantment>().search(info.enchant); enchant = store.get<ESM::Enchantment>().search(info.enchant);
if (enchant) if (enchant)
@ -432,8 +432,8 @@ namespace MWGui
const MyGUI::IntPoint padding(8, 8); const MyGUI::IntPoint padding(8, 8);
const int imageCaptionHPadding = (caption != "" ? 8 : 0); const int imageCaptionHPadding = !caption.empty() ? 8 : 0;
const int imageCaptionVPadding = (caption != "" ? 4 : 0); const int imageCaptionVPadding = !caption.empty() ? 4 : 0;
const int maximumWidth = MyGUI::RenderManager::getInstance().getViewSize().width - imageCaptionHPadding * 2; const int maximumWidth = MyGUI::RenderManager::getInstance().getViewSize().width - imageCaptionHPadding * 2;
@ -446,7 +446,7 @@ namespace MWGui
captionWidget->setCaptionWithReplacing(caption); captionWidget->setCaptionWithReplacing(caption);
MyGUI::IntSize captionSize = captionWidget->getTextSize(); MyGUI::IntSize captionSize = captionWidget->getTextSize();
int captionHeight = std::max(caption != "" ? captionSize.height : 0, imageSize); int captionHeight = std::max(!caption.empty() ? captionSize.height : 0, imageSize);
Gui::EditBox* textWidget = mDynamicToolTipBox->createWidget<Gui::EditBox>("SandText", MyGUI::IntCoord(0, captionHeight+imageCaptionVPadding, 300, 300-captionHeight-imageCaptionVPadding), MyGUI::Align::Stretch, "ToolTipText"); Gui::EditBox* textWidget = mDynamicToolTipBox->createWidget<Gui::EditBox>("SandText", MyGUI::IntCoord(0, captionHeight+imageCaptionVPadding, 300, 300-captionHeight-imageCaptionVPadding), MyGUI::Align::Stretch, "ToolTipText");
textWidget->setEditStatic(true); textWidget->setEditStatic(true);
@ -458,8 +458,8 @@ namespace MWGui
MyGUI::IntSize textSize = textWidget->getTextSize(); MyGUI::IntSize textSize = textWidget->getTextSize();
captionSize += MyGUI::IntSize(imageSize, 0); // adjust for image captionSize += MyGUI::IntSize(imageSize, 0); // adjust for image
MyGUI::IntSize totalSize = MyGUI::IntSize( std::min(std::max(textSize.width,captionSize.width + ((image != "") ? imageCaptionHPadding : 0)),maximumWidth), MyGUI::IntSize totalSize = MyGUI::IntSize( std::min(std::max(textSize.width,captionSize.width + ((!image.empty()) ? imageCaptionHPadding : 0)),maximumWidth),
((text != "") ? textSize.height + imageCaptionVPadding : 0) + captionHeight ); (!text.empty() ? textSize.height + imageCaptionVPadding : 0) + captionHeight );
for (const std::string& note : info.notes) for (const std::string& note : info.notes)
{ {
@ -578,7 +578,7 @@ namespace MWGui
textWidget->setPosition (textWidget->getPosition() + MyGUI::IntPoint(0, padding.top)); // only apply vertical padding, the horizontal works automatically due to Align::HCenter textWidget->setPosition (textWidget->getPosition() + MyGUI::IntPoint(0, padding.top)); // only apply vertical padding, the horizontal works automatically due to Align::HCenter
if (image != "") if (!image.empty())
{ {
MyGUI::ImageBox* imageWidget = mDynamicToolTipBox->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::ImageBox* imageWidget = mDynamicToolTipBox->createWidget<MyGUI::ImageBox>("ImageBox",
MyGUI::IntCoord((totalSize.width - captionSize.width - imageCaptionHPadding)/2, 0, imageSize, imageSize), MyGUI::IntCoord((totalSize.width - captionSize.width - imageCaptionHPadding)/2, 0, imageSize, imageSize),
@ -611,7 +611,7 @@ namespace MWGui
std::string ToolTips::getWeightString(const float weight, const std::string& prefix) std::string ToolTips::getWeightString(const float weight, const std::string& prefix)
{ {
if (weight == 0) if (weight == 0)
return ""; return {};
else else
return "\n" + prefix + ": " + toString(weight); return "\n" + prefix + ": " + toString(weight);
} }
@ -619,7 +619,7 @@ namespace MWGui
std::string ToolTips::getPercentString(const float value, const std::string& prefix) std::string ToolTips::getPercentString(const float value, const std::string& prefix)
{ {
if (value == 0) if (value == 0)
return ""; return {};
else else
return "\n" + prefix + ": " + toString(value*100) +"%"; return "\n" + prefix + ": " + toString(value*100) +"%";
} }
@ -627,15 +627,15 @@ namespace MWGui
std::string ToolTips::getValueString(const int value, const std::string& prefix) std::string ToolTips::getValueString(const int value, const std::string& prefix)
{ {
if (value == 0) if (value == 0)
return ""; return {};
else else
return "\n" + prefix + ": " + toString(value); return "\n" + prefix + ": " + toString(value);
} }
std::string ToolTips::getMiscString(const std::string& text, const std::string& prefix) std::string ToolTips::getMiscString(const std::string& text, const std::string& prefix)
{ {
if (text == "") if (text.empty())
return ""; return {};
else else
return "\n" + prefix + ": " + text; return "\n" + prefix + ": " + text;
} }
@ -643,7 +643,7 @@ namespace MWGui
std::string ToolTips::getCountString(const int value) std::string ToolTips::getCountString(const int value)
{ {
if (value == 1) if (value == 1)
return ""; return {};
else else
return " (" + MyGUI::utility::toString(value) + ")"; return " (" + MyGUI::utility::toString(value) + ")";
} }
@ -652,11 +652,11 @@ namespace MWGui
{ {
const std::string& soul = cellref.getSoul(); const std::string& soul = cellref.getSoul();
if (soul.empty()) if (soul.empty())
return std::string(); return {};
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Creature *creature = store.get<ESM::Creature>().search(soul); const ESM::Creature *creature = store.get<ESM::Creature>().search(soul);
if (!creature) if (!creature)
return std::string(); return {};
if (creature->mName.empty()) if (creature->mName.empty())
return " (" + creature->mId + ")"; return " (" + creature->mId + ")";
return " (" + creature->mName + ")"; return " (" + creature->mName + ")";
@ -677,7 +677,7 @@ namespace MWGui
if (cellref.getFactionRank() >= 0) if (cellref.getFactionRank() >= 0)
{ {
int rank = cellref.getFactionRank(); int rank = cellref.getFactionRank();
const std::string rankName = fact->mRanks[rank]; const std::string& rankName = fact->mRanks[rank];
if (rankName.empty()) if (rankName.empty())
ret += getValueString(cellref.getFactionRank(), "Rank"); ret += getValueString(cellref.getFactionRank(), "Rank");
else else
@ -802,9 +802,9 @@ namespace MWGui
if (attributeId == -1) if (attributeId == -1)
return; return;
std::string icon = ESM::Attribute::sAttributeIcons[attributeId]; const std::string& icon = ESM::Attribute::sAttributeIcons[attributeId];
std::string name = ESM::Attribute::sGmstAttributeIds[attributeId]; const std::string& name = ESM::Attribute::sGmstAttributeIds[attributeId];
std::string desc = ESM::Attribute::sGmstAttributeDescIds[attributeId]; const std::string& desc = ESM::Attribute::sGmstAttributeDescIds[attributeId];
widget->setUserString("ToolTipType", "Layout"); widget->setUserString("ToolTipType", "Layout");
widget->setUserString("ToolTipLayout", "AttributeToolTip"); widget->setUserString("ToolTipLayout", "AttributeToolTip");
@ -850,12 +850,9 @@ namespace MWGui
widget->setUserString("ToolTipType", "Layout"); widget->setUserString("ToolTipType", "Layout");
widget->setUserString("ToolTipLayout", "BirthSignToolTip"); widget->setUserString("ToolTipLayout", "BirthSignToolTip");
widget->setUserString("ImageTexture_BirthSignImage", Misc::ResourceHelpers::correctTexturePath(sign->mTexture, vfs)); widget->setUserString("ImageTexture_BirthSignImage", Misc::ResourceHelpers::correctTexturePath(sign->mTexture, vfs));
std::string text; std::string text = sign->mName + "\n#{fontcolourhtml=normal}" + sign->mDescription;
text += sign->mName; std::vector<const ESM::Spell*> abilities, powers, spells;
text += "\n#{fontcolourhtml=normal}" + sign->mDescription;
std::vector<std::string> abilities, powers, spells;
for (const std::string& spellId : sign->mPowers.mList) for (const std::string& spellId : sign->mPowers.mList)
{ {
@ -867,35 +864,27 @@ namespace MWGui
continue; // We only want spell, ability and powers. continue; // We only want spell, ability and powers.
if (type == ESM::Spell::ST_Ability) if (type == ESM::Spell::ST_Ability)
abilities.push_back(spellId); abilities.push_back(spell);
else if (type == ESM::Spell::ST_Power) else if (type == ESM::Spell::ST_Power)
powers.push_back(spellId); powers.push_back(spell);
else if (type == ESM::Spell::ST_Spell) else if (type == ESM::Spell::ST_Spell)
spells.push_back(spellId); spells.push_back(spell);
}
struct {
const std::vector<std::string> &spells;
std::string label;
} }
categories[3] = {
{abilities, "sBirthsignmenu1"},
{powers, "sPowers"},
{spells, "sBirthsignmenu2"}
};
for (int category = 0; category < 3; ++category) using Category = std::pair<const std::vector<const ESM::Spell*>&, std::string_view>;
for (const auto&[category, label] : std::initializer_list<Category>{{abilities, "sBirthsignmenu1"}, {powers, "sPowers"}, {spells, "sBirthsignmenu2"}})
{ {
bool addHeader = true; bool addHeader = true;
for (const std::string& spellId : categories[category].spells) for (const ESM::Spell* spell : category)
{ {
if (addHeader) if (addHeader)
{ {
text += std::string("\n\n#{fontcolourhtml=header}") + std::string("#{") + categories[category].label + "}"; text += "\n\n#{fontcolourhtml=header}#{";
text += label;
text += '}';
addHeader = false; addHeader = false;
} }
const ESM::Spell *spell = store.get<ESM::Spell>().find(spellId);
text += "\n#{fontcolourhtml=normal}" + spell->mName; text += "\n#{fontcolourhtml=normal}" + spell->mName;
} }
} }

@ -1806,9 +1806,9 @@ namespace MWGui
&& (!isGuiMode() || (mGuiModes.size() == 1 && (getMode() == GM_MainMenu || getMode() == GM_Rest))); && (!isGuiMode() || (mGuiModes.size() == 1 && (getMode() == GM_MainMenu || getMode() == GM_Rest)));
} }
void WindowManager::playVideo(const std::string &name, bool allowSkipping, bool overrideSounds) void WindowManager::playVideo(std::string_view name, bool allowSkipping, bool overrideSounds)
{ {
mVideoWidget->playVideo("video\\" + name); mVideoWidget->playVideo("video\\" + std::string{name});
mVideoWidget->eventKeyButtonPressed.clear(); mVideoWidget->eventKeyButtonPressed.clear();
mVideoBackground->eventKeyButtonPressed.clear(); mVideoBackground->eventKeyButtonPressed.clear();

@ -149,7 +149,7 @@ namespace MWGui
/// @note This method will block until the video finishes playing /// @note This method will block until the video finishes playing
/// (and will continually update the window while doing so) /// (and will continually update the window while doing so)
void playVideo(const std::string& name, bool allowSkipping, bool overrideSounds = true) override; void playVideo(std::string_view name, bool allowSkipping, bool overrideSounds = true) override;
/// Warning: do not use MyGUI::InputManager::setKeyFocusWidget directly. Instead use this. /// Warning: do not use MyGUI::InputManager::setKeyFocusWidget directly. Instead use this.
void setKeyFocusWidget (MyGUI::Widget* widget) override; void setKeyFocusWidget (MyGUI::Widget* widget) override;

@ -300,7 +300,7 @@ void MWMechanics::AiPackage::openDoors(const MWWorld::Ptr& actor)
return; return;
} }
const std::string keyId = door.getCellRef().getKey(); const std::string& keyId = door.getCellRef().getKey();
if (keyId.empty()) if (keyId.empty())
return; return;

@ -60,8 +60,7 @@ namespace MWMechanics
actor.getClass().getCreatureStats(actor).getSpells().add(spell); actor.getClass().getCreatureStats(actor).getSpells().add(spell);
MWBase::Environment::get().getWorld()->applyLoopingParticles(actor); MWBase::Environment::get().getWorld()->applyLoopingParticles(actor);
std::string msg = "sMagicContractDisease"; std::string msg = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sMagicContractDisease")->mValue.getString();
msg = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(msg)->mValue.getString();
msg = Misc::StringUtils::format(msg, spell->mName); msg = Misc::StringUtils::format(msg, spell->mName);
MWBase::Environment::get().getWindowManager()->messageBox(msg); MWBase::Environment::get().getWindowManager()->messageBox(msg);
} }

@ -27,7 +27,7 @@ EffectManager::~EffectManager()
clear(); clear();
} }
void EffectManager::addEffect(const std::string &model, const std::string& textureOverride, const osg::Vec3f &worldPosition, float scale, bool isMagicVFX) void EffectManager::addEffect(const std::string& model, std::string_view textureOverride, const osg::Vec3f& worldPosition, float scale, bool isMagicVFX)
{ {
osg::ref_ptr<osg::Node> node = mResourceSystem->getSceneManager()->getInstance(model); osg::ref_ptr<osg::Node> node = mResourceSystem->getSceneManager()->getInstance(model);

@ -33,7 +33,7 @@ namespace MWRender
~EffectManager(); ~EffectManager();
/// Add an effect. When it's finished playing, it will be removed automatically. /// Add an effect. When it's finished playing, it will be removed automatically.
void addEffect (const std::string& model, const std::string& textureOverride, const osg::Vec3f& worldPosition, float scale, bool isMagicVFX = true); void addEffect(const std::string& model, std::string_view textureOverride, const osg::Vec3f& worldPosition, float scale, bool isMagicVFX = true);
void update(float dt); void update(float dt);

@ -514,7 +514,7 @@ void NpcAnimation::updateNpcBase()
if(!is1stPerson) if(!is1stPerson)
{ {
const std::string base = Settings::Manager::getString("xbaseanim", "Models"); const std::string& base = Settings::Manager::getString("xbaseanim", "Models");
if (smodel != base && !isWerewolf) if (smodel != base && !isWerewolf)
addAnimSource(base, smodel); addAnimSource(base, smodel);
@ -528,7 +528,7 @@ void NpcAnimation::updateNpcBase()
} }
else else
{ {
const std::string base = Settings::Manager::getString("xbaseanim1st", "Models"); const std::string& base = Settings::Manager::getString("xbaseanim1st", "Models");
if (smodel != base && !isWerewolf) if (smodel != base && !isWerewolf)
addAnimSource(base, smodel); addAnimSource(base, smodel);

@ -493,9 +493,9 @@ namespace MWRender
mEffectManager = std::make_unique<EffectManager>(sceneRoot, mResourceSystem); mEffectManager = std::make_unique<EffectManager>(sceneRoot, mResourceSystem);
const std::string normalMapPattern = Settings::Manager::getString("normal map pattern", "Shaders"); const std::string& normalMapPattern = Settings::Manager::getString("normal map pattern", "Shaders");
const std::string heightMapPattern = Settings::Manager::getString("normal height map pattern", "Shaders"); const std::string& heightMapPattern = Settings::Manager::getString("normal height map pattern", "Shaders");
const std::string specularMapPattern = Settings::Manager::getString("terrain specular map pattern", "Shaders"); const std::string& specularMapPattern = Settings::Manager::getString("terrain specular map pattern", "Shaders");
const bool useTerrainNormalMaps = Settings::Manager::getBool("auto use terrain normal maps", "Shaders"); const bool useTerrainNormalMaps = Settings::Manager::getBool("auto use terrain normal maps", "Shaders");
const bool useTerrainSpecularMaps = Settings::Manager::getBool("auto use terrain specular maps", "Shaders"); const bool useTerrainSpecularMaps = Settings::Manager::getBool("auto use terrain specular maps", "Shaders");
@ -1174,7 +1174,7 @@ namespace MWRender
mActorsPaths->updatePtr(old, updated); mActorsPaths->updatePtr(old, updated);
} }
void RenderingManager::spawnEffect(const std::string &model, const std::string &texture, const osg::Vec3f &worldPosition, float scale, bool isMagicVFX) void RenderingManager::spawnEffect(const std::string& model, std::string_view texture, const osg::Vec3f& worldPosition, float scale, bool isMagicVFX)
{ {
mEffectManager->addEffect(model, texture, worldPosition, scale, isMagicVFX); mEffectManager->addEffect(model, texture, worldPosition, scale, isMagicVFX);
} }

@ -184,7 +184,7 @@ namespace MWRender
SkyManager* getSkyManager(); SkyManager* getSkyManager();
void spawnEffect(const std::string &model, const std::string &texture, const osg::Vec3f &worldPosition, float scale = 1.f, bool isMagicVFX = true); void spawnEffect(const std::string& model, std::string_view texture, const osg::Vec3f& worldPosition, float scale = 1.f, bool isMagicVFX = true);
/// Clear all savegame-specific data /// Clear all savegame-specific data
void clear(); void clear();

@ -34,7 +34,7 @@ namespace
if (rippleFrameCount <= 0) if (rippleFrameCount <= 0)
return; return;
const std::string& tex = Fallback::Map::getString("Water_RippleTexture"); std::string_view tex = Fallback::Map::getString("Water_RippleTexture");
std::vector<osg::ref_ptr<osg::Texture2D> > textures; std::vector<osg::ref_ptr<osg::Texture2D> > textures;
for (int i=0; i<rippleFrameCount; ++i) for (int i=0; i<rippleFrameCount; ++i)

@ -587,7 +587,7 @@ void Water::createSimpleWaterStateSet(osg::Node* node, float alpha)
// Add animated textures // Add animated textures
std::vector<osg::ref_ptr<osg::Texture2D> > textures; std::vector<osg::ref_ptr<osg::Texture2D> > textures;
const int frameCount = std::clamp(Fallback::Map::getInt("Water_SurfaceFrameCount"), 0, 320); const int frameCount = std::clamp(Fallback::Map::getInt("Water_SurfaceFrameCount"), 0, 320);
const std::string& texture = Fallback::Map::getString("Water_SurfaceTexture"); std::string_view texture = Fallback::Map::getString("Water_SurfaceTexture");
for (int i=0; i<frameCount; ++i) for (int i=0; i<frameCount; ++i)
{ {
std::ostringstream texname; std::ostringstream texname;
@ -734,7 +734,7 @@ Water::~Water()
void Water::listAssetsToPreload(std::vector<std::string> &textures) void Water::listAssetsToPreload(std::vector<std::string> &textures)
{ {
const int frameCount = std::clamp(Fallback::Map::getInt("Water_SurfaceFrameCount"), 0, 320); const int frameCount = std::clamp(Fallback::Map::getInt("Water_SurfaceFrameCount"), 0, 320);
const std::string& texture = Fallback::Map::getString("Water_SurfaceTexture"); std::string_view texture = Fallback::Map::getString("Water_SurfaceTexture");
for (int i=0; i<frameCount; ++i) for (int i=0; i<frameCount; ++i)
{ {
std::ostringstream texname; std::ostringstream texname;

@ -210,7 +210,7 @@ namespace MWScript
void execute (Interpreter::Runtime& runtime) override void execute (Interpreter::Runtime& runtime) override
{ {
std::string name{runtime.getStringLiteral(runtime[0].mInteger)}; std::string_view name = runtime.getStringLiteral(runtime[0].mInteger);
runtime.pop(); runtime.pop();
bool allowSkipping = runtime[0].mInteger != 0; bool allowSkipping = runtime[0].mInteger != 0;

@ -96,12 +96,12 @@ namespace MWSound
return; return;
} }
std::string hrtfname = Settings::Manager::getString("hrtf", "Sound"); const std::string& hrtfname = Settings::Manager::getString("hrtf", "Sound");
int hrtfstate = Settings::Manager::getInt("hrtf enable", "Sound"); int hrtfstate = Settings::Manager::getInt("hrtf enable", "Sound");
HrtfMode hrtfmode = hrtfstate < 0 ? HrtfMode::Auto : HrtfMode hrtfmode = hrtfstate < 0 ? HrtfMode::Auto :
hrtfstate > 0 ? HrtfMode::Enable : HrtfMode::Disable; hrtfstate > 0 ? HrtfMode::Enable : HrtfMode::Disable;
std::string devname = Settings::Manager::getString("device", "Sound"); const std::string& devname = Settings::Manager::getString("device", "Sound");
if(!mOutput->init(devname, hrtfname, hrtfmode)) if(!mOutput->init(devname, hrtfname, hrtfmode))
{ {
Log(Debug::Error) << "Failed to initialize audio output, sound disabled"; Log(Debug::Error) << "Failed to initialize audio output, sound disabled";

@ -30,7 +30,7 @@ namespace MWWorld
} }
const auto& target = getTarget(); const auto& target = getTarget();
const std::string targetSoul = target.getCellRef().getSoul(); const std::string& targetSoul = target.getCellRef().getSoul();
if (targetSoul.empty()) if (targetSoul.empty())
{ {

@ -137,7 +137,7 @@ void MWWorld::ContainerStore::storeStates (const CellRefList<T>& collection,
} }
} }
const std::string MWWorld::ContainerStore::sGoldId = "gold_001"; const std::string_view MWWorld::ContainerStore::sGoldId = "gold_001";
MWWorld::ContainerStore::ContainerStore() MWWorld::ContainerStore::ContainerStore()
: mListener(nullptr) : mListener(nullptr)

@ -90,7 +90,7 @@ namespace MWWorld
static constexpr int Type_All = 0xffff; static constexpr int Type_All = 0xffff;
static const std::string sGoldId; static const std::string_view sGoldId;
protected: protected:
ContainerStoreListener* mListener; ContainerStoreListener* mListener;

@ -271,7 +271,7 @@ namespace MWWorld
if (!bypass) if (!bypass)
{ {
const std::string& video = Fallback::Map::getString("Movies_New_Game"); std::string_view video = Fallback::Map::getString("Movies_New_Game");
if (!video.empty()) if (!video.empty())
MWBase::Environment::get().getWindowManager()->playVideo(video, true); MWBase::Environment::get().getWindowManager()->playVideo(video, true);
} }
@ -3713,12 +3713,12 @@ namespace MWWorld
if (ptr == getPlayerPtr() && Settings::Manager::getBool("hit fader", "GUI")) if (ptr == getPlayerPtr() && Settings::Manager::getBool("hit fader", "GUI"))
return; return;
std::string texture = Fallback::Map::getString("Blood_Texture_" + std::to_string(ptr.getClass().getBloodTexture(ptr))); std::string_view texture = Fallback::Map::getString("Blood_Texture_" + std::to_string(ptr.getClass().getBloodTexture(ptr)));
if (texture.empty()) if (texture.empty())
texture = Fallback::Map::getString("Blood_Texture_0"); texture = Fallback::Map::getString("Blood_Texture_0");
std::string model = Misc::ResourceHelpers::correctMeshPath( std::string model = Misc::ResourceHelpers::correctMeshPath(
Fallback::Map::getString("Blood_Model_" + std::to_string(Misc::Rng::rollDice(3))), // [0, 2] std::string{Fallback::Map::getString("Blood_Model_" + std::to_string(Misc::Rng::rollDice(3)))}, // [0, 2]
mResourceSystem->getVFS()); mResourceSystem->getVFS());
mRendering->spawnEffect(model, texture, worldPosition, 1.0f, false); mRendering->spawnEffect(model, texture, worldPosition, 1.0f, false);

@ -6,29 +6,31 @@
namespace Fallback namespace Fallback
{ {
std::map<std::string,std::string> Map::mFallbackMap; std::map<std::string, std::string, std::less<>> Map::mFallbackMap;
void Map::init(const std::map<std::string,std::string>& fallback) void Map::init(const std::map<std::string,std::string>& fallback)
{ {
mFallbackMap = fallback; for(const auto& entry : fallback)
mFallbackMap.insert(entry);
} }
std::string Map::getString(const std::string& fall) std::string_view Map::getString(std::string_view fall)
{ {
std::map<std::string,std::string>::const_iterator it; auto it = mFallbackMap.find(fall);
if ((it = mFallbackMap.find(fall)) == mFallbackMap.end()) if (it == mFallbackMap.end())
{ {
return std::string(); return {};
} }
return it->second; return it->second;
} }
float Map::getFloat(const std::string& fall) float Map::getFloat(std::string_view fall)
{ {
const std::string& fallback = getString(fall); std::string_view fallback = getString(fall);
if (!fallback.empty()) if (!fallback.empty())
{ {
std::stringstream stream(fallback); std::stringstream stream;
stream << fallback;
float number = 0.f; float number = 0.f;
stream >> number; stream >> number;
return number; return number;
@ -37,12 +39,13 @@ namespace Fallback
return 0; return 0;
} }
int Map::getInt(const std::string& fall) int Map::getInt(std::string_view fall)
{ {
const std::string& fallback = getString(fall); std::string_view fallback = getString(fall);
if (!fallback.empty()) if (!fallback.empty())
{ {
std::stringstream stream(fallback); std::stringstream stream;
stream << fallback;
int number = 0; int number = 0;
stream >> number; stream >> number;
return number; return number;
@ -51,15 +54,15 @@ namespace Fallback
return 0; return 0;
} }
bool Map::getBool(const std::string& fall) bool Map::getBool(std::string_view fall)
{ {
const std::string& fallback = getString(fall); std::string_view fallback = getString(fall);
return !fallback.empty() && fallback != "0"; return !fallback.empty() && fallback != "0";
} }
osg::Vec4f Map::getColour(const std::string& fall) osg::Vec4f Map::getColour(std::string_view fall)
{ {
const std::string& sum = getString(fall); std::string_view sum = getString(fall);
if (!sum.empty()) if (!sum.empty())
{ {
try try

@ -3,6 +3,7 @@
#include <map> #include <map>
#include <string> #include <string>
#include <string_view>
#include <osg/Vec4f> #include <osg/Vec4f>
@ -11,15 +12,15 @@ namespace Fallback
/// @brief contains settings imported from the Morrowind INI file. /// @brief contains settings imported from the Morrowind INI file.
class Map class Map
{ {
static std::map<std::string,std::string> mFallbackMap; static std::map<std::string, std::string, std::less<>> mFallbackMap;
public: public:
static void init(const std::map<std::string,std::string>& fallback); static void init(const std::map<std::string,std::string>& fallback);
static std::string getString(const std::string& fall); static std::string_view getString(std::string_view fall);
static float getFloat(const std::string& fall); static float getFloat(std::string_view fall);
static int getInt(const std::string& fall); static int getInt(std::string_view fall);
static bool getBool(const std::string& fall); static bool getBool(std::string_view fall);
static osg::Vec4f getColour(const std::string& fall); static osg::Vec4f getColour(std::string_view fall);
}; };
} }
#endif #endif

@ -212,8 +212,8 @@ namespace Gui
void FontLoader::loadFonts() void FontLoader::loadFonts()
{ {
std::string defaultFont = Fallback::Map::getString("Fonts_Font_0"); std::string defaultFont{Fallback::Map::getString("Fonts_Font_0")};
std::string scrollFont = Fallback::Map::getString("Fonts_Font_2"); std::string scrollFont{Fallback::Map::getString("Fonts_Font_2")};
loadFont(defaultFont, "DefaultFont"); loadFont(defaultFont, "DefaultFont");
loadFont(scrollFont, "ScrollFont"); loadFont(scrollFont, "ScrollFont");
loadFont("DejaVuLGCSansMono", "MonoFont"); // We need to use a TrueType monospace font to display debug texts properly. loadFont("DejaVuLGCSansMono", "MonoFont"); // We need to use a TrueType monospace font to display debug texts properly.

@ -4,7 +4,7 @@
namespace SceneUtil namespace SceneUtil
{ {
std::string getActorSkeleton(bool firstPerson, bool isFemale, bool isBeast, bool isWerewolf) const std::string& getActorSkeleton(bool firstPerson, bool isFemale, bool isBeast, bool isWerewolf)
{ {
if (!firstPerson) if (!firstPerson)
{ {

@ -5,7 +5,7 @@
namespace SceneUtil namespace SceneUtil
{ {
std::string getActorSkeleton(bool firstPerson, bool female, bool beast, bool werewolf); const std::string& getActorSkeleton(bool firstPerson, bool female, bool beast, bool werewolf);
} }
#endif #endif

@ -814,7 +814,7 @@ namespace SceneUtil
return; return;
} }
std::string lightingMethodString = Settings::Manager::getString("lighting method", "Shaders"); const std::string& lightingMethodString = Settings::Manager::getString("lighting method", "Shaders");
auto lightingMethod = LightManager::getLightingMethodFromString(lightingMethodString); auto lightingMethod = LightManager::getLightingMethodFromString(lightingMethodString);
static bool hasLoggedWarnings = false; static bool hasLoggedWarnings = false;

@ -43,10 +43,10 @@ namespace SceneUtil
mShadowSettings->setMinimumShadowMapNearFarRatio(Settings::Manager::getFloat("minimum lispsm near far ratio", "Shadows")); mShadowSettings->setMinimumShadowMapNearFarRatio(Settings::Manager::getFloat("minimum lispsm near far ratio", "Shadows"));
std::string computeSceneBounds = Settings::Manager::getString("compute scene bounds", "Shadows"); const std::string& computeSceneBounds = Settings::Manager::getString("compute scene bounds", "Shadows");
if (Misc::StringUtils::lowerCase(computeSceneBounds) == "primitives") if (Misc::StringUtils::ciEqual(computeSceneBounds, "primitives"))
mShadowSettings->setComputeNearFarModeOverride(osg::CullSettings::COMPUTE_NEAR_FAR_USING_PRIMITIVES); mShadowSettings->setComputeNearFarModeOverride(osg::CullSettings::COMPUTE_NEAR_FAR_USING_PRIMITIVES);
else if (Misc::StringUtils::lowerCase(computeSceneBounds) == "bounds") else if (Misc::StringUtils::ciEqual(computeSceneBounds, "bounds"))
mShadowSettings->setComputeNearFarModeOverride(osg::CullSettings::COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES); mShadowSettings->setComputeNearFarModeOverride(osg::CullSettings::COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES);
int mapres = Settings::Manager::getInt("shadow map resolution", "Shadows"); int mapres = Settings::Manager::getInt("shadow map resolution", "Shadows");

@ -71,7 +71,7 @@ void Manager::saveUser(const std::string &file)
parser.saveSettingsFile(file, mUserSettings); parser.saveSettingsFile(file, mUserSettings);
} }
std::string Manager::getString(std::string_view setting, std::string_view category) const std::string& Manager::getString(std::string_view setting, std::string_view category)
{ {
const auto key = std::make_pair(category, setting); const auto key = std::make_pair(category, setting);
CategorySettingValueMap::iterator it = mUserSettings.find(key); CategorySettingValueMap::iterator it = mUserSettings.find(key);

@ -63,7 +63,7 @@ namespace Settings
static std::int64_t getInt64(std::string_view setting, std::string_view category); static std::int64_t getInt64(std::string_view setting, std::string_view category);
static float getFloat(std::string_view setting, std::string_view category); static float getFloat(std::string_view setting, std::string_view category);
static double getDouble(std::string_view setting, std::string_view category); static double getDouble(std::string_view setting, std::string_view category);
static std::string getString(std::string_view setting, std::string_view category); static const std::string& getString(std::string_view setting, std::string_view category);
static std::vector<std::string> getStringArray(std::string_view setting, std::string_view category); static std::vector<std::string> getStringArray(std::string_view setting, std::string_view category);
static bool getBool(std::string_view setting, std::string_view category); static bool getBool(std::string_view setting, std::string_view category);
static osg::Vec2f getVector2(std::string_view setting, std::string_view category); static osg::Vec2f getVector2(std::string_view setting, std::string_view category);

@ -18,7 +18,7 @@ bool replaceTag(const MyGUI::UString& tag, MyGUI::UString& out)
if (tag.compare(0, fontcolourLength, fontcolour) == 0) if (tag.compare(0, fontcolourLength, fontcolour) == 0)
{ {
std::string fallbackName = "FontColor_color_" + tag.substr(fontcolourLength); std::string fallbackName = "FontColor_color_" + tag.substr(fontcolourLength);
std::string str = Fallback::Map::getString(fallbackName); std::string_view str = Fallback::Map::getString(fallbackName);
if (str.empty()) if (str.empty())
throw std::runtime_error("Unknown fallback name: " + fallbackName); throw std::runtime_error("Unknown fallback name: " + fallbackName);
@ -36,7 +36,7 @@ bool replaceTag(const MyGUI::UString& tag, MyGUI::UString& out)
else if (tag.compare(0, fontcolourhtmlLength, fontcolourhtml) == 0) else if (tag.compare(0, fontcolourhtmlLength, fontcolourhtml) == 0)
{ {
std::string fallbackName = "FontColor_color_" + tag.substr(fontcolourhtmlLength); std::string fallbackName = "FontColor_color_" + tag.substr(fontcolourhtmlLength);
std::string str = Fallback::Map::getString(fallbackName); std::string_view str = Fallback::Map::getString(fallbackName);
if (str.empty()) if (str.empty())
throw std::runtime_error("Unknown fallback name: " + fallbackName); throw std::runtime_error("Unknown fallback name: " + fallbackName);

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