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@ -200,6 +200,8 @@ namespace MWMechanics
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void friendlyHit();
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void friendlyHit();
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///< Increase number of friendly hits by one.
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///< Increase number of friendly hits by one.
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void resetFriendlyHits();
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bool hasTalkedToPlayer() const;
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bool hasTalkedToPlayer() const;
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///< Has this creature talked with the player before?
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///< Has this creature talked with the player before?
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@ -294,7 +296,7 @@ namespace MWMechanics
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bool wasTeleported() const { return mTeleported; }
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bool wasTeleported() const { return mTeleported; }
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void setTeleported(bool v) { mTeleported = v; }
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void setTeleported(bool v) { mTeleported = v; }
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const std::map<ESM::RefId, AttributeValue> getAttributes() const { return mAttributes; }
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const std::map<ESM::RefId, AttributeValue>& getAttributes() const { return mAttributes; }
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};
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};
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}
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}
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