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@ -71,6 +71,8 @@ namespace Nif
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{ "BSBlastNode", &construct<BSRangeNode, RC_NiNode> },
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{ "BSBlastNode", &construct<BSRangeNode, RC_NiNode> },
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{ "BSDamageStage", &construct<BSRangeNode, RC_NiNode> },
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{ "BSDamageStage", &construct<BSRangeNode, RC_NiNode> },
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{ "BSDebrisNode", &construct<BSRangeNode, RC_NiNode> },
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{ "BSDebrisNode", &construct<BSRangeNode, RC_NiNode> },
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{ "BSDistantObjectInstancedNode",
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&construct<BSDistantObjectInstancedNode, RC_BSDistantObjectInstancedNode> },
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{ "BSFadeNode", &construct<NiNode, RC_NiNode> },
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{ "BSFadeNode", &construct<NiNode, RC_NiNode> },
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{ "BSLeafAnimNode", &construct<NiNode, RC_NiNode> },
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{ "BSLeafAnimNode", &construct<NiNode, RC_NiNode> },
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{ "BSMasterParticleSystem", &construct<BSMasterParticleSystem, RC_NiNode> },
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{ "BSMasterParticleSystem", &construct<BSMasterParticleSystem, RC_NiNode> },
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@ -392,6 +394,7 @@ namespace Nif
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{ "NiPSysInitialRotAngleCtlr", &construct<NiPSysModifierFloatCtlr, RC_NiPSysInitialRotAngleCtlr> },
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{ "NiPSysInitialRotAngleCtlr", &construct<NiPSysModifierFloatCtlr, RC_NiPSysInitialRotAngleCtlr> },
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{ "NiPSysInitialRotAngleVarCtlr", &construct<NiPSysModifierFloatCtlr, RC_NiPSysInitialRotAngleVarCtlr> },
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{ "NiPSysInitialRotAngleVarCtlr", &construct<NiPSysModifierFloatCtlr, RC_NiPSysInitialRotAngleVarCtlr> },
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{ "NiPSysModifierActiveCtlr", &construct<NiPSysModifierBoolCtlr, RC_NiPSysModifierActiveCtlr> },
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{ "NiPSysModifierActiveCtlr", &construct<NiPSysModifierBoolCtlr, RC_NiPSysModifierActiveCtlr> },
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{ "NiPSysRotDampeningCtlr", &construct<NiPSysModifierFloatCtlr, RC_NiPSysRotDampeningCtlr> },
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// Modifier controllers, Bethesda
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// Modifier controllers, Bethesda
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{ "BSPSysMultiTargetEmitterCtlr",
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{ "BSPSysMultiTargetEmitterCtlr",
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@ -481,6 +484,9 @@ namespace Nif
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{ "bhkRagdollTemplate", &construct<bhkRagdollTemplate, RC_bhkRagdollTemplate> },
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{ "bhkRagdollTemplate", &construct<bhkRagdollTemplate, RC_bhkRagdollTemplate> },
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{ "bhkRagdollTemplateData", &construct<bhkRagdollTemplateData, RC_bhkRagdollTemplateData> },
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{ "bhkRagdollTemplateData", &construct<bhkRagdollTemplateData, RC_bhkRagdollTemplateData> },
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// Other records
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{ "bhkPoseArray", &construct<bhkPoseArray, RC_bhkPoseArray> },
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// PROPERTIES
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// PROPERTIES
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// 4.0.0.2
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// 4.0.0.2
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