|
|
@ -15,6 +15,12 @@
|
|
|
|
-- @param openmw.core#GameObject actor
|
|
|
|
-- @param openmw.core#GameObject actor
|
|
|
|
-- @return #number
|
|
|
|
-- @return #number
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
---
|
|
|
|
|
|
|
|
-- Get the total weight that the actor can carry.
|
|
|
|
|
|
|
|
-- @function [parent=#Actor] getCapacity
|
|
|
|
|
|
|
|
-- @param openmw.core#GameObject actor
|
|
|
|
|
|
|
|
-- @return #number
|
|
|
|
|
|
|
|
|
|
|
|
---
|
|
|
|
---
|
|
|
|
-- Check if the given actor is dead (health reached 0, so death process started).
|
|
|
|
-- Check if the given actor is dead (health reached 0, so death process started).
|
|
|
|
-- @function [parent=#Actor] isDead
|
|
|
|
-- @function [parent=#Actor] isDead
|
|
|
@ -1035,12 +1041,6 @@
|
|
|
|
-- @param openmw.core#GameObject player The player that you want to modify the disposition for.
|
|
|
|
-- @param openmw.core#GameObject player The player that you want to modify the disposition for.
|
|
|
|
-- @param #number value Base disposition modification value
|
|
|
|
-- @param #number value Base disposition modification value
|
|
|
|
|
|
|
|
|
|
|
|
---
|
|
|
|
|
|
|
|
-- Get the total weight that the actor can carry.
|
|
|
|
|
|
|
|
-- @function [parent=#NPC] getCapacity
|
|
|
|
|
|
|
|
-- @param openmw.core#GameObject actor
|
|
|
|
|
|
|
|
-- @return #number
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
--- @{#Classes}: Class Data
|
|
|
|
--- @{#Classes}: Class Data
|
|
|
|
-- @field [parent=#NPC] #Classes classes
|
|
|
|
-- @field [parent=#NPC] #Classes classes
|
|
|
|
|
|
|
|
|
|
|
|