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Fix a typo in nv_default shader
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1 changed files with 1 additions and 1 deletions
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@ -44,7 +44,7 @@ void main()
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{
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#if @diffuseMap
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gl_FragData[0] = texture2D(diffuseMap, diffuseMapUV);
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gl_FragData[0].a *= coveragePreservingAlphaScale(diffuseMap, adjustedDiffuseUV);
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gl_FragData[0].a *= coveragePreservingAlphaScale(diffuseMap, diffuseMapUV);
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#else
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gl_FragData[0] = vec4(1.0);
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#endif
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