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Fix a typo in nv_default shader

This commit is contained in:
Alexei Dobrohotov 2021-11-07 16:02:27 +03:00
parent 726653087e
commit 9dd36a345f

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@ -44,7 +44,7 @@ void main()
{
#if @diffuseMap
gl_FragData[0] = texture2D(diffuseMap, diffuseMapUV);
gl_FragData[0].a *= coveragePreservingAlphaScale(diffuseMap, adjustedDiffuseUV);
gl_FragData[0].a *= coveragePreservingAlphaScale(diffuseMap, diffuseMapUV);
#else
gl_FragData[0] = vec4(1.0);
#endif