Merge branch 'i-have-value-too' into 'master'

FIX(CS): Re-add gold value column for objects

See merge request OpenMW/openmw!3991
animationblending
psi29a 9 months ago
commit b83ffdc357

@ -57,6 +57,7 @@ namespace CSMWorld
{ ColumnId_Charges, "Charges" }, { ColumnId_Charges, "Charges" },
{ ColumnId_Enchantment, "Enchantment" }, { ColumnId_Enchantment, "Enchantment" },
{ ColumnId_StackCount, "Count" }, { ColumnId_StackCount, "Count" },
{ ColumnId_GoldValue, "Value" },
{ ColumnId_Teleport, "Teleport" }, { ColumnId_Teleport, "Teleport" },
{ ColumnId_TeleportCell, "Teleport Cell" }, { ColumnId_TeleportCell, "Teleport Cell" },
{ ColumnId_IsLocked, "Locked" }, { ColumnId_IsLocked, "Locked" },

@ -355,6 +355,8 @@ namespace CSMWorld
ColumnId_ProjectileSpeed = 319, ColumnId_ProjectileSpeed = 319,
ColumnId_GoldValue = 320,
// Allocated to a separate value range, so we don't get a collision should we ever need // Allocated to a separate value range, so we don't get a collision should we ever need
// to extend the number of use values. // to extend the number of use values.
ColumnId_UseValue1 = 0x10000, ColumnId_UseValue1 = 0x10000,

@ -97,7 +97,7 @@ CSMWorld::RefIdCollection::RefIdCollection()
inventoryColumns.mIcon = &mColumns.back(); inventoryColumns.mIcon = &mColumns.back();
mColumns.emplace_back(Columns::ColumnId_Weight, ColumnBase::Display_Float); mColumns.emplace_back(Columns::ColumnId_Weight, ColumnBase::Display_Float);
inventoryColumns.mWeight = &mColumns.back(); inventoryColumns.mWeight = &mColumns.back();
mColumns.emplace_back(Columns::ColumnId_StackCount, ColumnBase::Display_Integer); mColumns.emplace_back(Columns::ColumnId_GoldValue, ColumnBase::Display_Integer);
inventoryColumns.mValue = &mColumns.back(); inventoryColumns.mValue = &mColumns.back();
IngredientColumns ingredientColumns(inventoryColumns); IngredientColumns ingredientColumns(inventoryColumns);

Loading…
Cancel
Save