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The most labour-intensive commit ever to grace this repository
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1 changed files with 4 additions and 3 deletions
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@ -17,7 +17,7 @@ multiview
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:Range: True/False
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:Range: True/False
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:Default: False
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:Default: False
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If enabled, OpenMW will use the GL_OVR_MultiView and GL_OVR_MultiView2 extensions where possible.
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If enabled, OpenMW will use the `GL_OVR_MultiView` and `GL_OVR_MultiView2` extensions where possible.
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shared shadow maps
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shared shadow maps
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------------------
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------------------
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@ -26,7 +26,8 @@ shared shadow maps
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:Range: True/False
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:Range: True/False
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:Default: True
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:Default: True
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May accelerate the BruteForce method when shadows are enabled.
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Use one set of shadow maps for both eyes.
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Will likely be significantly faster than the brute-force approach of rendering a separate copy for each eye with no or imperceptible quality loss.
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allow display lists for multiview
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allow display lists for multiview
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---------------------------------
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---------------------------------
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@ -45,7 +46,7 @@ use custom view
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:Default: False
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:Default: False
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If false, the default OSG horizontal split will be used for stereo.
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If false, the default OSG horizontal split will be used for stereo.
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If true, the config defined in the [Stereo View] settings category will be used.
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If true, the config defined in the :ref:`[Stereo View]<Stereo View Settings>` settings category will be used.
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.. note::
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.. note::
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This option is ignored in VR, and exists primarily for debugging purposes
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This option is ignored in VR, and exists primarily for debugging purposes
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