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The most labour-intensive commit ever to grace this repository

This commit is contained in:
AnyOldName3 2023-03-28 00:12:37 +01:00
parent 883a449e19
commit cfbf68f717

View file

@ -17,7 +17,7 @@ multiview
:Range: True/False :Range: True/False
:Default: False :Default: False
If enabled, OpenMW will use the GL_OVR_MultiView and GL_OVR_MultiView2 extensions where possible. If enabled, OpenMW will use the `GL_OVR_MultiView` and `GL_OVR_MultiView2` extensions where possible.
shared shadow maps shared shadow maps
------------------ ------------------
@ -26,7 +26,8 @@ shared shadow maps
:Range: True/False :Range: True/False
:Default: True :Default: True
May accelerate the BruteForce method when shadows are enabled. Use one set of shadow maps for both eyes.
Will likely be significantly faster than the brute-force approach of rendering a separate copy for each eye with no or imperceptible quality loss.
allow display lists for multiview allow display lists for multiview
--------------------------------- ---------------------------------
@ -45,7 +46,7 @@ use custom view
:Default: False :Default: False
If false, the default OSG horizontal split will be used for stereo. If false, the default OSG horizontal split will be used for stereo.
If true, the config defined in the [Stereo View] settings category will be used. If true, the config defined in the :ref:`[Stereo View]<Stereo View Settings>` settings category will be used.
.. note:: .. note::
This option is ignored in VR, and exists primarily for debugging purposes This option is ignored in VR, and exists primarily for debugging purposes