Commit Graph

29149 Commits (backport_gl_clamp_removal)
 

Author SHA1 Message Date
Bret Curtis 3925903ad5 backport CLAMP_TO_EDGE fix to 0.48 11 months ago
psi29a 00831a80fb Merge branch 'osg_win_dep_48' into 'openmw-48'
Use most recent OSG dependency to match 0.48 RC builds (0.48)

See merge request OpenMW/openmw!3121
11 months ago
elsid f568909022
Use most recent OSG dependency to match 0.48 RC builds 11 months ago
psi29a 36f16cffe5 Merge branch 'fix_portable_config_48' into 'openmw-48'
Fix logging and config for portable setup (0.48)

See merge request OpenMW/openmw!3089
12 months ago
elsid 524efc4e18
Fix logging and config for portable setup
Setup logging after setting up paths but before settings loading to get proper
log records earlier.

Read configuration by navmeshtool and bulletobjecttool the same way editor and
engine do to properly handle --replace config and --config arguments.

Remove mode and autoSetupLogging arguments from setupLogging since they are no
longer used.

Use temp path to write crash logs because default paths might not be available
for portable setup.
12 months ago
jvoisin 8b71a31cec Merge branch 'fix_build_48' into 'openmw-48'
Fix build with GCC 13.1.1 (0.48)

See merge request OpenMW/openmw!3076
12 months ago
elsid c7b95d1c9e
Fix build with GCC 13.1.1
openmw/apps/openmw/mwinput/controlswitch.hpp:32:49: error: ‘uint32_t’ has not been declared
   32 |         void readRecord(ESM::ESMReader& reader, uint32_t type);
      |                                                 ^~~~~~~~

openmw/apps/esmtool/labels.hpp:63:25: error: ‘uint32_t’ was not declared in this scope
   63 | std::string recordFlags(uint32_t flags);
      |                         ^~~~~~~~

openmw/components/detournavigator/recastmesh.hpp:91:14: error: ‘uint8_t’ in namespace ‘std’ does not name a type; did you mean ‘wint_t’?
   91 |         std::uint8_t mLength;
      |              ^~~~~~~
      |              wint_t

openmw/components/platform/file.hpp:9:23: error: found ‘:’ in nested-name-specifier, expected ‘::’
    9 |     enum class Handle : intptr_t
      |                       ^
      |                       ::

openmw/components/settings/settings.hpp:63:21: error: ‘int64_t’ in namespace ‘std’ does not name a type
   63 |         static std::int64_t getInt64(std::string_view setting, std::string_view category);
      |                     ^~~~~~~

openmw/components/esm/common.cpp:5:38: error: ‘uint32_t’ in namespace ‘std’ does not name a type; did you mean ‘wint_t’?
    5 |     std::string printName(const std::uint32_t typeId)
      |                                      ^~~~~~~~
      |                                      wint_t
12 months ago
Bret Curtis 3ffe773105 fix for macos intel for CI 12 months ago
psi29a 4f919d9239 Merge branch 'fix_element_destroy' into 'master'
Fix bug in LuaUi::Element::destroy() that sometimes leads to an infinite loop on UI cleanup

See merge request OpenMW/openmw!3033

(cherry picked from commit 364bc91f5b)

c6eed2a6 Fix bug in LuaUi::Element::destroy() that sometimes leads to an infinite loop on UI cleanup
12 months ago
psi29a 0e141dc06e Merge branch 'fix_navmeshtool_avoid_shape_48' into 'openmw-48'
Use different object id for avoid shape (0.48)

See merge request OpenMW/openmw!3019
1 year ago
elsid 227b4d3e5e
Use different object id for avoid shape
Otherwise addObject will ignore it as a duplicate and resulting recastmesh will
not match generated by the engine causing navmeshdb cache miss.
1 year ago
psi29a 53f3a5b49b Merge branch 'fix_local_map_update_48' into 'openmw-48'
Update cell local map on different neighbour cells (0.48) (#7140)

See merge request OpenMW/openmw!3015
1 year ago
elsid de99c74ef9
Fix integration tests job deps 1 year ago
elsid ab0a460a6f
Update cell local map on different neighbour cells 1 year ago
psi29a 9dbf2e708b Merge branch 'lua_casting_48' into 'openmw-48'
Fix crash on sol::object type mismatch in invalid Lua script (!2975 for 0.48)

See merge request OpenMW/openmw!2978
1 year ago
Petr Mikheev d18588dce7 Use LuaUtil::cast for casting sol::object to prevent crashing on type mismatch in Lua scripts. 1 year ago
Petr Mikheev 51cbfa84fa Add function LuaUtil::cast 1 year ago
psi29a 2d25ffeb89 Merge branch 'openmw-48-patch-50cc' into 'openmw-48'
fix broken macos builds

See merge request OpenMW/openmw!2869
1 year ago
psi29a 37df58cc79 fix macos issue 1 year ago
psi29a ed528c5d70 Update file luascripts.hpp 1 year ago
psi29a 64ca3e71bb Merge branch 'fix_launcher_paths_48' into 'openmw-48'
Save original paths in launcher (#7246) for 0.48

See merge request OpenMW/openmw!2849
1 year ago
elsid 80387049c1
Save original paths
If directory path is a symlink it should be showed and written to config files
as is. Between launcher runs the resulting canonical path may be different so
the resolved path becomes outdated.
1 year ago
elsid 9f00b99b22
Use set to track visited directories instead of removing duplicates 1 year ago
psi29a da5376ff3a Merge branch 'cstemprefs48' into 'openmw-48'
!2844 for 0.48

See merge request OpenMW/openmw!2846
1 year ago
Evil Eye 47d75c70ea Don't capture temporaries by reference 1 year ago
psi29a 3f19dc62e5 Merge branch '1372_for_048' into 'openmw-48'
MR 1372 for 0.48. Unbreak boats mods and scripted transformations

See merge request OpenMW/openmw!2841
1 year ago
fredzio 76c6848121 In 0.46, SetPos was setting position of actors before physics simulation, and from this position movement was simulated. This changed with async physics merging, and at the same time problems started, mostly with abot's scenic travel.
Skipping the simulation, switching off collisions, and other approaches were not correct as they either broke some mods, or some core mechanics of the engine such as teleportation or waterwalking. As it turns out, the way to go is to simply do _nothing_ (modulo some gymnastics to account for the 1 frame difference in case of async).

Scripted movement and the unstucking logic tends to collide. Early out of unstuck in case the actor doesn't attempt to move. This means there is no AI package for NPC, which are the case for some boats and striders, or the player is content with their position.
1 year ago
psi29a f81e78e4c1 Merge branch 'update-appdata-48' into 'openmw-48'
Update AppData summary to be more concise (for 0.48.0)

See merge request OpenMW/openmw!2828
1 year ago
Alexander Olofsson d4fe16415a Update AppData summary to be more concise
This brings the AppData in line with the Debian package title
1 year ago
psi29a fb3a80bebd Merge branch 'openmw-48-stereo-fixes' into 'openmw-48'
Openmw 48 stereo fixes

See merge request OpenMW/openmw!2815
1 year ago
Alexei Kotov e093474ba2 Merge branch '2805-for-48' into 'openmw-48'
2805 for OpenMW 0.48

See merge request OpenMW/openmw!2817
1 year ago
Mads Buvik Sandvei e5582799a2 Empty-Commit to trigger pipeline 1 year ago
AnyOldName3 681026ba1c Ensure shader requirements are pushed at least once for subgraph
Shaders, if deemed necessary, get attached to the node mentioned by the
top of the requirements stack. Previously an empty stack was incorrectly
assumed to mean no shaders were required, but we found out that was
wrong. We need to put shaders *somewhere*, and the root of the subgraph
we're modifying should be the best place.
1 year ago
AnyOldName3 c223b214bd Revert "Attach shaders to geometry that lacks a stateset if necessary (bug #7251)"
This reverts commit d33be39fb6.
1 year ago
Mads Buvik Sandvei 7d057600ea SkyStereoStatesetUpdater was incorrectly always using reverseZ matrices. 1 year ago
Mads Buvik Sandvei 00e02bb326 Change assosiative order of stereo-related matrix multiplications to reduce FP errors. 1 year ago
Mads Buvik Sandvei 93a72a6368 update OSG multiview build to one that includes missing dll osgdb_dae.dll 1 year ago
psi29a 5c2f4f462e Merge branch 'fix_physics_deadlock_48' into 'openmw-48'
Do not use std::shared_mutex to wait for job for async physics (0.48)

See merge request OpenMW/openmw!2799
1 year ago
elsid 2c0e64510c
Do not use std::shared_mutex to wait for job for async physics
std::shared_mutex in combination with std::condition_variable_any may
lead to a situation when notify_all does not wake up all waiting threads
on Windows. Use separate std::mutex and std::condition_variable to
notify about new job. Encapsulate all workers synchronization logic into
a separate type.
1 year ago
psi29a bb3ef08ac5 Merge branch 'maybe-fix-freeze-catcher' into 'master'
Fix Windows freeze catcher

See merge request OpenMW/openmw!2795

(cherry picked from commit afa6643c6e)

5b3e9e15 Maybe fix Windows freeze catcher
1 year ago
psi29a 0fb7d93219 Merge branch 'limit_max_bullet_supported_threads' into 'master'
Limit max bullet supported threads by BT_MAX_THREAD_COUNT - 1

See merge request OpenMW/openmw!2797

(cherry picked from commit 31ae1cd339)

949b9191 Limit max bullet supported threads by BT_MAX_THREAD_COUNT - 1
1 year ago
psi29a a6989dcb12 Merge branch 'shadervisitor48' into 'openmw-48'
Fixes to shader rendering state handling (0.48.0)

See merge request OpenMW/openmw!2783
1 year ago
psi29a 5dfd2709b7 Merge branch 'fix_clamp_physics_threads' into 'master'
Fix clamping physics threads

See merge request OpenMW/openmw!2792

(cherry picked from commit fbb00027d8)

3d3cccb8 Fix clamping physics threads
1 year ago
Alexei Dobrohotov ed44095cdc Use Rig/MorphGeometry state for its child geometry 1 year ago
Alexei Dobrohotov d33be39fb6 Attach shaders to geometry that lacks a stateset if necessary (bug #7251) 1 year ago
psi29a a7116aacbc Merge branch 'helios-stop-blinking' into 'openmw-48'
!2768 for 0.48.0

See merge request OpenMW/openmw!2793
1 year ago
Cody Glassman 7fb4acaaf2 fix sunglare flash, make sure all bound render targets have color masks set 1 year ago
psi29a 7a52b9d1d8 Merge branch 'kantoniak/lua-docs-fixes' into 'master'
Apply minor fixes to Lua documentation

See merge request OpenMW/openmw!2785

(cherry picked from commit 56c8c25a0e)

ccdd381f Minor fixes to Lua documentation
1 year ago
psi29a 66bd283d4b Merge branch 'fix_7210_48' into 'openmw-48'
!2737 for 0.48 (fixes #7210)

See merge request OpenMW/openmw!2780
1 year ago
Petr Mikheev 47df1ca1f8 !2737 for 0.48 (fixes #7210) 1 year ago