Commit Graph

14 Commits (master)

Author SHA1 Message Date
elsid 597d1853ee
Use normalized path in ESM LuaScripts 3 months ago
Evil Eye 5a0aed3a78 Use more decomposition, string_view, and implicit sizes in ESM code 9 months ago
Petr Mikheev 87912065fd Rename MWLua::WorldView -> MWLua::ObjectLists 1 year ago
elsid 6d261d38dd
Add functions to read and write ESM::RefId and use them
To be later changed with another implementation.
2 years ago
fteppe 125b21de20 Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID

Slowly going through all the changes to make, still hundreds of errors

a lot of functions/structures use std::string or stringview to designate an ID. So it takes time

Continues slowly replacing ids. There are technically more and more compilation errors

I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type

Continue moving forward, changes to the stores

slowly moving along

Starting to see the fruit of those changes.

still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type.

More replacements. Things are starting to get easier

I can see more and more often the issue is that the function is awaiting a RefId, but is given a string
there is less need to go down functions and to fix a long list of them.

Still moving forward, and for the first time error count is going down!

Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably

Cells are back to using string for the name, haven't fixed everything yet. Many other changes

Under the bar of 400 compilation errors.

more good progress <100 compile errors!

More progress

Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string

some more progress on other fronts

Mostly game settings clean

one error opened a lot of other errors. Down to 18, but more will prbably appear

only link errors left??

Fixed link errors

OpenMW compiles, and launches, with some issues, but still!
2 years ago
clang-format-bot ddb0522bbf
Apply clang-format to code base 2 years ago
Andrew Dunn 1d7d3d5765 Get build working on Apple Silicon
Will validate issues with Intel OSX later
2 years ago
Petr Mikheev a70d5831c5 Lua scripts configuration in omwaddon 3 years ago
Bret Curtis d1fb854521 move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo

esm typo
3 years ago
Petr Mikheev 2d1b100239 Change terminology of gameSecond/gameHour to simulationTime/gameTime 3 years ago
Petr Mikheev 6aab246879 Add ESM records that are needed to store Lua scripts configuration;
Use ptr.getType() (i.e. esm record names) instead of typeid(ptr.getClass()) in apps/openmw/mwlua.
3 years ago
Andrei Kortunov 0f3c0cb0a0 Fix argument types mismatch 3 years ago
Petr Mikheev 702eb19271 Fixes and refactoring 4 years ago
Petr Mikheev 479856f812 Add components/lua/scriptscontainer and components/esm/luascripts 4 years ago