Commit Graph

2031 Commits (openmw-48)

Author SHA1 Message Date
Alexander Olofsson d4fe16415a Update AppData summary to be more concise
This brings the AppData in line with the Debian package title
1 year ago
psi29a 7a52b9d1d8 Merge branch 'kantoniak/lua-docs-fixes' into 'master'
Apply minor fixes to Lua documentation

See merge request OpenMW/openmw!2785

(cherry picked from commit 56c8c25a0e)

ccdd381f Minor fixes to Lua documentation
1 year ago
uramer e476cb24e7 Add a note in the docs (!2770 for 0.48) 1 year ago
Bret Curtis e206081d86 make sure lua works with macos packages (!2687 for 0.48) 1 year ago
uramer 4b2ef32b86 Move implementation of UI Content to Lua (!2661 for 0.48) 1 year ago
psi29a d95a03a8ba Merge branch 'fix_7223' into 'master'
Fix #7223

Closes #7223

See merge request OpenMW/openmw!2736

(cherry picked from commit a43b6fba4b)

0c3237ad Fix #7223
1 year ago
uramer a3a5a227ad Remove accidental copy-paste in global.doclua 1 year ago
psi29a 678898b8f6 Merge branch 'keep_calm_and_get_hit_48' into 'openmw-48'
!2522 for 0.48

See merge request OpenMW/openmw!2538
1 year ago
AnyOldName3 33e39a0360 Add a setting to control coverage adjustment
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.

With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.

It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
1 year ago
Evil Eye 92761f0527 Add option to restore non-MCP Calm spell behaviour 1 year ago
Petr Mikheev 734f09abe6 Run Lua GC in every frame 1 year ago
Andrei Kortunov 3e70fc2577 Add missing translations 2 years ago
Andrei Kortunov babd9ee24b Improve postprocess HUD layout 2 years ago
psi29a be89953368 Merge branch 'fix_settings_reloadlua' into 'master'
Clear storage of setting groups on reloadlua

See merge request OpenMW/openmw!2497

(cherry picked from commit 523fabe1e8)

17891600 Clear storage of setting groups on reloadlua
2 years ago
psi29a 30b1b2f911 Merge branch 'fix_7005' into 'master'
Fix Lua settings UI not working after a save (#7005)

See merge request OpenMW/openmw!2495

(cherry picked from commit 084396f29e)

589d7e82 Fix Lua settings UI not working after a save (#7005)
2 years ago
Andrei Kortunov 3f72432c9f Make count input box larger to fit larger text 2 years ago
psi29a 64d925eace Merge branch 'font_cleanup' into 'master'
Revert changes in the progress bars layout

See merge request OpenMW/openmw!2366

(cherry picked from commit 5815faecda)

cbe923ea Revert changes in the progress bars layout
2 years ago
jvoisin 6863b2586c Merge branch 'bloom-shader-localisation' into 'master'
Bloom shader (MR2313) french localisation

See merge request OpenMW/openmw!2347

(cherry picked from commit 2ee36c2d8f)

297952bb Add lines to be translated
b8d32986 Bloom shader translation, first pass
d911e992 Missing acute accents
d58f94e5 Other typos
2 years ago
psi29a 30b05203b8 Merge branch 'bloom_options_fix' into 'master'
Fix bloomlinear options

See merge request OpenMW/openmw!2356

(cherry picked from commit 20186fd2c2)

7344a176 Fix bloomlinear options
2 years ago
Andrei Kortunov d38454a125 Backport fonts fixes to 0.48 2 years ago
psi29a c3980bebf8 Merge branch 'load_menu' into 'master'
Enlarge character selection widget

See merge request OpenMW/openmw!2350

(cherry picked from commit a0029cb512)

8bac073f Enlarge character selection menu to fit long character or class names
2 years ago
psi29a cc0df8f43c Merge branch 'remove_forgotten_code' into 'master'
Remove forgotten commented-out debugging code

See merge request OpenMW/openmw!2319

(cherry picked from commit d9ea6e36fa)

59a0d9c0 Update files/data/shaders/bloomlinear.omwfx
09a39c87 Remove more unused code
2 years ago
psi29a 77beaf5bc6 Merge branch 'font_loading' into 'master'
Cleanup fonts loading

See merge request OpenMW/openmw!2309

(cherry picked from commit f36e13444e)

9e1ab590 Cleanup fonts loading
2 years ago
psi29a 071b66999d Merge branch 'bloom_shader' into 'master'
Add wareya's linear bloom shader

See merge request OpenMW/openmw!2313

(cherry picked from commit 537c6e96ab)

534f0377 Add wareya's linear bloom shader
84c72b1c Add dots at the end, and add the .ru translation
2 years ago
psi29a b21c9cdf31 Merge branch 'SHADER_HOT_RELOAD' into 'master'
Shaders: Hot reload, togglable by lua debug command

See merge request OpenMW/openmw!2238

(cherry picked from commit 4078f19c74)

8d194a16 Shaders: rudimentary hot reloader on shaders
4e7c1c5b Added break when the operation failed
6b38d622 Added lua bindings to toggle hot reload (disabled by default) or to trigger a reload
31d41252 forgot memory include
f78fa989 fixed include, cleaned comments and indentation
fc8838c7 Renamed lua binding, and use action to avoid concurrency issue
aa51d6de Missing chrono include ?
68d06989 Fixed cyclical included check
b6d7293a Removed weird lines that I thought were necessary to please the compiler
9a475b0c fixed blank lines and missing breaks
cdd95f78 replaced empty function body by default
a1c8dc9d C++17 compat ?
7b78bf4b Fix files with different defines weren't added to the hot reload manager
cc9d4364 includes now work when the same shader has different defines
15751c57 Lua debug api doc
3ab0a991 Hot reload done only once every 200 ms, no point in beeing faster
df69fc76 Post processing shaders now use the same lua commands, no more launcher option...
c71f3508 changed overview.rst of post processing
603b30e1 Added some variable names to make it clearer what their function was
baadc06e Merge branch 'master' into 'SHADER_HOT_RELOAD'
decfbc53 Fix threading issues
b14cc673 adds missing decleration
16a4b571 adds missing include
166717d6 Makes sure threads are only stopped once ,and that they will be re-started
25c1f0ca Renamed variable to fix case issue
2 years ago
psi29a 5e76c124a7 Merge branch 'font_fixes' into 'master'
Font fixes

See merge request OpenMW/openmw!2297

(cherry picked from commit 7bb1856b74)

c3d3f314 Allow to change font settings in the launcher
2cd2b42e Improve handling of larger font size
2cae8bea Improve layout of Interface tab
3117a993 Fix documentation
2 years ago
psi29a 33d85635fd Merge branch 'terraindocs' into 'master'
Clarify object paging merge factor docs (#5924)

Closes #5924

See merge request OpenMW/openmw!2295

(cherry picked from commit 0d776d7009)

15f4b551 Clarify object paging merge factor docs
2 years ago
psi29a 341161ba03 Merge branch 'fontconfig' into 'master'
Allow users to decide if they need to import bitmap fonts

See merge request OpenMW/openmw!2270

(cherry picked from commit 1e4dd46688)

43f552f4 Allow users to decide if they need to import bitmap fonts
2 years ago
psi29a f45bb18614 Merge branch 'swedish-i10n-0-48' into 'master'
Updated Swedish strings for built-in shaders

See merge request OpenMW/openmw!2284

(cherry picked from commit 2a892a2525)

b3b16284 Update BuiltInShaders/sv.yaml
2 years ago
Arnaud Dochain 5f69af582e French i10n translations 2 years ago
cody glassman ac4b29be08 cleanup default shaders and remove confusing main shader 2 years ago
Alexei Kotov a50b0eccc0 Fix loading screen scene snapshot layer 2 years ago
psi29a 454684bad3 Merge branch 'custom_actor_collision_shape_type' into 'master'
Support cylinder and rotating box collision shape types for actors (#6138)

Closes #6138

See merge request OpenMW/openmw!2043
2 years ago
psi29a c8e5b90ac4 Merge branch 'postpass_hotfix' into 'master'
[Postprocessing[ Temporary fix for artifacts in transparent post-pass (#6919)

See merge request OpenMW/openmw!2222
2 years ago
glassmancody.info 02ded8832c temporary fix for artifacts in transparent post-pass 2 years ago
Petr Mikheev 9a4df75f3c Merge branch 'luaIngredient' into 'master'
Lua Bindings for Ingredient Records

See merge request OpenMW/openmw!2205
2 years ago
Christian Haro 86bb3195a0 Lua Bindings for Ingredient Records 2 years ago
Andrei Kortunov 888f4d2ac1 Add a post processing API to work with fog 2 years ago
elsid 8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2 years ago
Cody Glassman 89e0de2314 Bring back empty script message 2 years ago
Ivan Beloborodov f960e30d01 Implement Add switch for armor degradation fix. #6888 2 years ago
Matt 8ccadba799 German translation 2 years ago
psi29a 4c50073f41 Merge branch 'sv-post-proc-transl' into 'master'
Swedish translations for built-in post processing shaders

See merge request OpenMW/openmw!2188
2 years ago
Joakim Berg 9d79fe6310 Added strings related to language settings menu 2 years ago
Andrei Kortunov cb64f49ba1 Allow to configure locales via settings menu 2 years ago
psi29a 26bd907b0b Merge branch 'hdr_quick' into 'master'
Fix auto exposure

See merge request OpenMW/openmw!2174
2 years ago
Joakim Berg 0a22919820 Update files/data/l10n/BuiltInShaders/sv.yaml, files/data/CMakeLists.txt 2 years ago
Joakim Berg be3fb651cf Update files/data/l10n/PostProcessing/sv.yaml 2 years ago
Andrei Kortunov e0c05a15fb Post processing shaders localization 2 years ago
glassmancody.info fd4966f77a temporary fix for auto exposure 2 years ago