scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9e53e12c70 
								
							 
						 
						
							
							
								
								More renaming of TextureManager -> ImageManager  
							
							
							
						 
						
							2016-02-05 23:10:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f99f403dda 
								
							 
						 
						
							
							
								
								Rename TextureManager to ImageManager  
							
							
							
						 
						
							2016-02-05 23:03:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ef848b7c5 
								
							 
						 
						
							
							
								
								Remove TextureManager::getTexture2D  
							
							... 
							
							
							
							Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread. 
							
						 
						
							2016-02-05 23:01:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2eda495f89 
								
							 
						 
						
							
							
								
								Build fix for OSG 3.2  
							
							
							
						 
						
							2016-02-03 19:05:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								06ed20abf8 
								
							 
						 
						
							
							
								
								Use the initial pose of a MorphGeometry for object placement ( Fixes   #3136 )  
							
							
							
						 
						
							2016-02-03 18:53:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6b48acaf0e 
								
							 
						 
						
							
							
								
								Don't optimize TriShapes with controllers ( Fixes   #3143 )  
							
							
							
						 
						
							2016-02-01 21:01:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								723c392a73 
								
							 
						 
						
							
							
								
								NifLoader: fall back to the first UV set when encountering invalid UV set references  
							
							
							
						 
						
							2015-12-17 04:05:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0731595c2b 
								
							 
						 
						
							
							
								
								Wrap a Texture2D in a ref_ptr  
							
							
							
						 
						
							2015-12-17 03:38:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								31c3324705 
								
							 
						 
						
							
							
								
								Don't assume the emitter node is a Group ( Fixes   #3082 )  
							
							... 
							
							
							
							This would be a correct assumption by default, but is no longer true when the NifLoader::optimize() function optimizes the graph. 
							
						 
						
							2015-12-17 03:38:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e3d3380c8c 
								
							 
						 
						
							
							
								
								Remove return value for in-place toLowerStr  
							
							
							
						 
						
							2015-12-07 22:43:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1d5af3c9c8 
								
							 
						 
						
							
							
								
								Remove unneeded cast  
							
							
							
						 
						
							2015-12-06 15:44:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ac366f1603 
								
							 
						 
						
							
							
								
								Fix the rig bounds being updated twice per frame  
							
							... 
							
							
							
							Unlike what I expected, the osgUtil::UpdateVisitor is set to traverse all children (not only active children). The FrameSwitch was thus traversing both RigGeometries part of the double-buffering scheme, rather than only the one active in the current frame. 
							
						 
						
							2015-11-30 05:42:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9b96fcc224 
								
							 
						 
						
							
							
								
								Set the particle scaleReferenceFrame to local space  
							
							
							
						 
						
							2015-11-19 15:49:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								21e25f4756 
								
							 
						 
						
							
							
								
								Use the traversalNumber as frame number  
							
							
							
						 
						
							2015-11-16 20:03:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0965a9059d 
								
							 
						 
						
							
							
								
								Handle NiLODNode using osg::LOD ( Fixes   #3008 )  
							
							
							
						 
						
							2015-11-12 19:52:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1edcb219a7 
								
							 
						 
						
							
							
								
								Leak fix  
							
							
							
						 
						
							2015-11-11 16:27:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0409e5a043 
								
							 
						 
						
							
							
								
								Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)  
							
							
							
						 
						
							2015-11-10 18:28:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1ac408f35 
								
							 
						 
						
							
							
								
								Place Drawables directly in the scene graph when built with OSG 3.4  
							
							... 
							
							
							
							OSG 3.4 adds the ability to place Drawables directly in the scene graph, without a Geode decorating them. Leveraging this should give a small performance boost, because the redundant Geodes increase culling overhead.
There is still an oustanding issue with the RemoveDrawableVisitor no longer working correctly, because Drawables can have multiple parents. 
							
						 
						
							2015-11-10 18:23:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								64abdbabe3 
								
							 
						 
						
							
							
								
								Small refactor of controllers handling, print warning messages for unhandled controllers  
							
							
							
						 
						
							2015-11-09 17:42:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								35f5be680b 
								
							 
						 
						
							
							
								
								Support for NiVisController on trishape nodes  
							
							
							
						 
						
							2015-11-09 17:42:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2ee6b41887 
								
							 
						 
						
							
							
								
								Handle NiAlphaProperty on a drawable basis  
							
							... 
							
							
							
							Removes the RenderBin nesting complication. Also results in leaner StateSets, so the cull phase should be a bit faster. 
							
						 
						
							2015-10-19 15:46:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8e69c80bf6 
								
							 
						 
						
							
							
								
								Add framenumber checks in various cull callbacks, so we don't update more than once per frame when multiple cameras are used  
							
							
							
						 
						
							2015-09-26 01:21:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								76fb68a9c0 
								
							 
						 
						
							
							
								
								Handle particle systems that don't have emitters  
							
							... 
							
							
							
							Fixes a crash in the Magic Diversity mod. 
							
						 
						
							2015-09-07 22:07:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Arthur Moore 
								
							 
						 
						
							
							
							
							
								
							
							
								2d93a6f6cb 
								
							 
						 
						
							
							
								
								Be more verbose when dealing with unhandled nif texture properties  
							
							
							
						 
						
							2015-07-28 18:46:11 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ac1f64b559 
								
							 
						 
						
							
							
								
								Fix StencilProperty front face mixup ( Fixes   #2802 )  
							
							
							
						 
						
							2015-07-28 03:20:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7a5f220ac5 
								
							 
						 
						
							
							
								
								GlowTexture keeps the alpha channel from the previous texture stage  
							
							
							
						 
						
							2015-06-19 17:43:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								39539603bf 
								
							 
						 
						
							
							
								
								Re-enable a warning message  
							
							
							
						 
						
							2015-06-18 03:03:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a7c5beb7c5 
								
							 
						 
						
							
							
								
								Remove redundant allocations for NIF meshes  
							
							
							
						 
						
							2015-06-18 01:26:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								81a4a6da6b 
								
							 
						 
						
							
							
								
								Make better use of the available texture units (Bug  #2702 )  
							
							... 
							
							
							
							Nvidia drivers only support a maximum of 4 fixed function texture units. To resolve this problem, bind texture units in order instead of binding to the NiTexturingProperty::TextureType unit. 
							
						 
						
							2015-06-17 20:43:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								934166a853 
								
							 
						 
						
							
							
								
								Ignore the alpha value for particle materials (Bug  #2699 )  
							
							
							
						 
						
							2015-06-17 18:04:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d7a4a9fd66 
								
							 
						 
						
							
							
								
								Create NIF root nodes as Group instead of Transform when possible  
							
							
							
						 
						
							2015-06-15 15:25:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b79ab1a3b8 
								
							 
						 
						
							
							
								
								Fix InverseWorldMatrix bug introduced by last commit  
							
							
							
						 
						
							2015-06-15 02:22:52 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ec25f1da95 
								
							 
						 
						
							
							
								
								Fix ParticleSystem bug introduced by last commit  
							
							
							
						 
						
							2015-06-15 02:17:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ad46ff7a98 
								
							 
						 
						
							
							
								
								Remove redundant Transform nodes for TriShapes/ParticleSystems with an identity transform  
							
							
							
						 
						
							2015-06-15 02:06:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ab597f672e 
								
							 
						 
						
							
							
								
								State the filename in NIF loader warning messages  
							
							
							
						 
						
							2015-06-15 01:49:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6a788c3462 
								
							 
						 
						
							
							
								
								Minor cleanup  
							
							
							
						 
						
							2015-06-15 01:29:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a5b72a358b 
								
							 
						 
						
							
							
								
								Prune empty nodes in RemoveDrawableVisitor  
							
							... 
							
							
							
							Gets rid of 28 useless transform nodes in base_anim.1st.nif. 
							
						 
						
							2015-06-14 23:56:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9e049894e8 
								
							 
						 
						
							
							
								
								Reduce the number of StateSets created for NIF scene graphs  
							
							... 
							
							
							
							The Material state is now set on the NiTriShape's node rather than the Geode, thus merged with other state like NiTexturingProperties, etc that are typically attached to the NiTriShape.
Effectively cuts in half the number of StatSets for a NIF file, resulting in big speedup (~10%) in the Cull and Draw phases. 
							
						 
						
							2015-06-14 21:22:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8d6620b074 
								
							 
						 
						
							
							
								
								Assign an initial bounding box to particle systems  
							
							
							
						 
						
							2015-06-11 02:37:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b5099324d1 
								
							 
						 
						
							
							
								
								Enable ParticleSystem's FreezeOnCull, big speed-up in Vivec  
							
							
							
						 
						
							2015-06-10 20:35:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								93ee11c5e7 
								
							 
						 
						
							
							
								
								Fix particlesystem nested RenderBin issue (Bug  #2631 )  
							
							
							
						 
						
							2015-06-08 21:21:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5edf457ab7 
								
							 
						 
						
							
							
								
								Build fix  
							
							
							
						 
						
							2015-06-08 01:13:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0a411cbd7c 
								
							 
						 
						
							
							
								
								Enable particle lighting  
							
							
							
						 
						
							2015-06-07 04:41:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0f8f19958a 
								
							 
						 
						
							
							
								
								NifLoader: Fix empty StateSets being created in some cases  
							
							
							
						 
						
							2015-05-30 04:26:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								261ed1f4e5 
								
							 
						 
						
							
							
								
								Revert "Enable culling for particle emitters & programs"  
							
							... 
							
							
							
							This reverts commit 8b206e0aed 
							
						 
						
							2015-05-29 20:31:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3dcb167066 
								
							 
						 
						
							
							
								
								Map rendering  
							
							
							
						 
						
							2015-05-26 16:40:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								604580d75d 
								
							 
						 
						
							
							
								
								Move toMatrix to Nif::Node  
							
							
							
						 
						
							2015-05-07 21:17:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								63b69db617 
								
							 
						 
						
							
							
								
								Port skeleton based bounding boxes to the new skinning system  
							
							... 
							
							
							
							Not sure if going to keep this, there's a noticable performance impact. 
							
						 
						
							2015-04-27 15:41:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								09742d5b95 
								
							 
						 
						
							
							
								
								Animation playback works, no movement accumulation yet  
							
							
							
						 
						
							2015-04-23 20:41:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cd7808fc11 
								
							 
						 
						
							
							
								
								Cleanup in preparation for animation port  
							
							... 
							
							
							
							Scrapped previous idea for multiple animation sources, better approach incoming. 
							
						 
						
							2015-04-22 23:16:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								148c041a43 
								
							 
						 
						
							
							
								
								Nif loader cleanup - forcing a skeleton is no longer needed  
							
							
							
						 
						
							2015-04-22 19:16:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								28643660d3 
								
							 
						 
						
							
							
								
								Change triangle indices to unsigned  
							
							
							
						 
						
							2015-04-21 20:56:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								10644544ab 
								
							 
						 
						
							
							
								
								Dead code removal  
							
							
							
						 
						
							2015-04-21 20:31:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eaa4316ff8 
								
							 
						 
						
							
							
								
								Move skinning code to SceneUtil  
							
							
							
						 
						
							2015-04-21 20:30:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								111e3eb6db 
								
							 
						 
						
							
							
								
								Slightly improve bounding box for skinned meshes  
							
							
							
						 
						
							2015-04-21 18:29:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4ea6d4aa01 
								
							 
						 
						
							
							
								
								Rewrite of skinning code  
							
							... 
							
							
							
							Goals:
- get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh)
- bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes
- update bone matrices in CullCallback instead of UpdateCallback
Works OK, though the bounding boxes are not correct yet. 
							
						 
						
							2015-04-21 16:02:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c334a76a6f 
								
							 
						 
						
							
							
								
								Fix skinning bug  
							
							
							
						 
						
							2015-04-15 22:38:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f7da979669 
								
							 
						 
						
							
							
								
								Add FrameSwitch (geometry "double buffering") for efficient updates of RigGeometry & MorphGeometry  
							
							
							
						 
						
							2015-04-14 18:56:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c516e897ee 
								
							 
						 
						
							
							
								
								Move Controller base classes to SceneUtil, add visitor to assign ControllerSources  
							
							
							
						 
						
							2015-04-14 17:51:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								de2c85e0f8 
								
							 
						 
						
							
							
								
								Port nifloader to the more efficient StateSetController  
							
							
							
						 
						
							2015-04-14 16:41:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a0b43f426e 
								
							 
						 
						
							
							
								
								Avoid setting DYNAMIC DataVariance on StateSets  
							
							
							
						 
						
							2015-04-11 23:01:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								591a35b8d7 
								
							 
						 
						
							
							
								
								*very* early version of the LightManager  
							
							
							
						 
						
							2015-04-10 23:16:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								433e29f297 
								
							 
						 
						
							
							
								
								MorphGeometry optimizations: static bounding box and vertices updated during cull traversal  
							
							
							
						 
						
							2015-04-10 14:35:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8b206e0aed 
								
							 
						 
						
							
							
								
								Enable culling for particle emitters & programs  
							
							... 
							
							
							
							Big speedup, though might cause timing inconsistencies that we should fix at some point. 
							
						 
						
							2015-04-09 16:54:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								74c56556cc 
								
							 
						 
						
							
							
								
								More fixes for scaled particle systems  
							
							
							
						 
						
							2015-04-05 14:10:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								304d7e544f 
								
							 
						 
						
							
							
								
								Optimize RigGeometry to update skinning in CullCallback  
							
							
							
						 
						
							2015-04-04 19:19:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e5e1013c51 
								
							 
						 
						
							
							
								
								TextKeys attached to root node as user data, add .kf loading to scenemanager  
							
							
							
						 
						
							2015-04-02 17:34:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								12f27123f2 
								
							 
						 
						
							
							
								
								Billboard scaling fix and culling bug fix  
							
							
							
						 
						
							2015-03-30 17:11:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9975ec1678 
								
							 
						 
						
							
							
								
								Missing clone function  
							
							
							
						 
						
							2015-03-29 19:39:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bb32c761df 
								
							 
						 
						
							
							
								
								*very* early texture manager, need a lot more thought to design this properly  
							
							
							
						 
						
							2015-03-28 02:27:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								322fcdc2d3 
								
							 
						 
						
							
							
								
								Transform world space particles when attaching to a node  
							
							
							
						 
						
							2015-03-28 00:30:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ac2612926e 
								
							 
						 
						
							
							
								
								Disable unRefImageDataAfterApply  
							
							
							
						 
						
							2015-03-27 23:25:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e91d9d0903 
								
							 
						 
						
							
							
								
								Fix for behaviour of scaled particle nodes  
							
							... 
							
							
							
							Not sure if used in vanilla assets so may be low priority, but couldn't help looking into this. 
							
						 
						
							2015-03-27 17:00:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c10c146ad1 
								
							 
						 
						
							
							
								
								Skeleton based bounding box callback for RigGeometry (Bug  #455 )  
							
							
							
						 
						
							2015-03-26 23:15:46 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								99c9907ff3 
								
							 
						 
						
							
							
								
								Fix emitter/particlesystem scene graph order problems  
							
							
							
						 
						
							2015-03-26 17:38:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								caa93f767b 
								
							 
						 
						
							
							
								
								Skip creating meshes for hidden nodes with no VisControllers  
							
							... 
							
							
							
							There's quite a bit of garbage in base_anim.nif, so this change should result in a much leaner scene graph. 
							
						 
						
							2015-03-25 18:46:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e938fa4a9d 
								
							 
						 
						
							
							
								
								Implement extrapolation mode in ControllerFunction (Bug  #1871 )  
							
							
							
						 
						
							2015-03-25 18:12:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								96d51f0bb7 
								
							 
						 
						
							
							
								
								NiParticleRotation seems to be unused  
							
							
							
						 
						
							2015-03-25 16:34:51 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								46cbec9a4a 
								
							 
						 
						
							
							
								
								Add skinning auto-detection in nifosg loader  
							
							
							
						 
						
							2015-03-25 15:39:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								60ede8dede 
								
							 
						 
						
							
							
								
								Stop warning about NiFogProperty (unused in MW)  
							
							
							
						 
						
							2015-03-25 05:14:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6d9deaa386 
								
							 
						 
						
							
							
								
								Implement planar collider for particles ( Fixes   #2149 )  
							
							
							
						 
						
							2015-03-25 04:57:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								20866b44f7 
								
							 
						 
						
							
							
								
								FlipController fix, DetailTexture & DarkTexture tested  
							
							
							
						 
						
							2015-03-25 00:55:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b072e803ce 
								
							 
						 
						
							
							
								
								Use correct ambient/diffuse default values when no NiMaterialProperty exists  
							
							
							
						 
						
							2015-03-24 23:55:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9ee99a751c 
								
							 
						 
						
							
							
								
								Stop warning about NiDitherProperty, ignore NiShadeProperty (unused)  
							
							
							
						 
						
							2015-03-24 23:40:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9141a8d801 
								
							 
						 
						
							
							
								
								Fully implement NiStencilProperty (Feature  #1057 )  
							
							
							
						 
						
							2015-03-24 23:05:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								baa152328a 
								
							 
						 
						
							
							
								
								Crash fix  
							
							
							
						 
						
							2015-03-24 01:32:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								376f0f3ac1 
								
							 
						 
						
							
							
								
								Small cleanup  
							
							
							
						 
						
							2015-03-23 17:49:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								018115601a 
								
							 
						 
						
							
							
								
								Move particle emitter/affector handling to separate functions  
							
							
							
						 
						
							2015-03-23 16:49:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								36ad40827b 
								
							 
						 
						
							
							
								
								Move parent node attachment out of nifloader  
							
							
							
						 
						
							2015-03-23 16:17:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ff9e2b03a0 
								
							 
						 
						
							
							
								
								Hide NIF loader details in the implementation file  
							
							
							
						 
						
							2015-03-23 16:10:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5a582e7eb7 
								
							 
						 
						
							
							
								
								Reintroduce showMarkers flag  
							
							
							
						 
						
							2015-03-23 01:57:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6d85444d26 
								
							 
						 
						
							
							
								
								Add text key loading  
							
							
							
						 
						
							2015-03-23 01:51:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6219a7bbfc 
								
							 
						 
						
							
							
								
								Add .kf loader  
							
							
							
						 
						
							2015-03-23 01:31:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9242e6d256 
								
							 
						 
						
							
							
								
								Avoid copying keyframes in controller instances  
							
							
							
						 
						
							2015-03-22 23:47:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2db5df77f0 
								
							 
						 
						
							
							
								
								Change rotation/scale workaround in preparation for loading .kf controllers  
							
							
							
						 
						
							2015-03-22 22:55:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								15f9c1ddcf 
								
							 
						 
						
							
							
								
								NiBSPArrayController works  
							
							
							
						 
						
							2015-03-21 23:10:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								71782462b7 
								
							 
						 
						
							
							
								
								Subclass ParticleSystem to support limit on the number of particles  
							
							
							
						 
						
							2015-03-21 04:36:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2e11642273 
								
							 
						 
						
							
							
								
								Fix BillboardNode overriding scale  
							
							
							
						 
						
							2015-03-21 04:10:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a9aee389c0 
								
							 
						 
						
							
							
								
								Emitters attached to correct node, a bit ugly  
							
							
							
						 
						
							2015-03-21 03:50:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								32bb202290 
								
							 
						 
						
							
							
								
								Implement BillboardNode  
							
							
							
						 
						
							2015-03-20 23:14:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d486cde330 
								
							 
						 
						
							
							
								
								Fix broken VisControllers  
							
							
							
						 
						
							2015-03-20 21:32:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4957ceeb1d 
								
							 
						 
						
							
							
								
								Refactor controllers, now part of the scene graph as UpdateCallbacks  
							
							... 
							
							
							
							Practical benefits:
- The controller update is now run automatically
- Creating an instance of a scene graph should now work properly using the defined copy constructors 
							
						 
						
							2015-03-20 19:51:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								00ab474188 
								
							 
						 
						
							
							
								
								More work on copy constructors  
							
							
							
						 
						
							2015-03-19 16:22:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f8422c3ed4 
								
							 
						 
						
							
							
								
								Particles mostly completed, still need to attach emitters to the correct node and handle NiBSPArrayController  
							
							
							
						 
						
							2015-03-19 03:01:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								79c2138e53 
								
							 
						 
						
							
							
								
								Port ResourceHelpers to new VFS  
							
							
							
						 
						
							2015-03-19 01:45:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f843e12538 
								
							 
						 
						
							
							
								
								Add world space particle systems, will need more changes when emitters are added  
							
							
							
						 
						
							2015-03-17 22:34:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								510375aa63 
								
							 
						 
						
							
							
								
								Add virtual file system (VFS) replacing the low level parts of the old resource system  
							
							
							
						 
						
							2015-03-17 22:02:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8d64f2081e 
								
							 
						 
						
							
							
								
								Add particle system state loading  
							
							
							
						 
						
							2015-02-24 01:25:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2a92fb57f7 
								
							 
						 
						
							
							
								
								Add FlipController  
							
							
							
						 
						
							2015-02-24 00:02:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6c8613ae35 
								
							 
						 
						
							
							
								
								Add DarkTexture and DetailTexture  
							
							
							
						 
						
							2015-02-23 23:21:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c54ee16748 
								
							 
						 
						
							
							
								
								Add AlphaController and MaterialColorController  
							
							
							
						 
						
							2015-02-23 21:55:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3839d6f777 
								
							 
						 
						
							
							
								
								Simplify controller classes  
							
							
							
						 
						
							2015-02-23 21:55:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								74dfb23e7b 
								
							 
						 
						
							
							
								
								Handle material properties in trishapeToGeometry  
							
							
							
						 
						
							2015-02-23 21:55:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8e01d8cb19 
								
							 
						 
						
							
							
								
								Add OSG nifloader, currently supports geometry, materials, basic texturing, skinning, morphing, and most controllers.  
							
							
							
						 
						
							2015-02-23 21:06:10 +01:00