Dave Corley
7f67d2e805
Add changelog entry for #7841
2024-02-22 03:02:10 -06:00
Dave Corley
b2b1c98396
fix(esmtool): Don't try to log a variable that doesn't exist
2024-02-22 03:01:29 -06:00
Dave Corley
d04572ac84
Cleanup(loadcell): Rename mHasWater to mHasWaterHeightSub for clarity.
2024-02-22 03:01:29 -06:00
Dave Corley
f95cad07f2
Cleanup(loadcell): Remove unused integer water flag
2024-02-22 03:01:29 -06:00
Dave Corley
bb35f0366a
Fix(loadcell): Save water height regardless of value, if the user actually adjusted it
2024-02-22 03:01:28 -06:00
Dave Corley
1b431bf633
Fix(editor): Don't save dirty water height values
2024-02-22 03:01:28 -06:00
Dave Corley
9c5f269e52
Add changelog entry for #7721
2024-02-22 02:54:04 -06:00
Dave Corley
090a389feb
Cleanup(idvalidator): Just don't use isValid function and instead
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directly check if input is a printable char
2024-02-22 02:52:58 -06:00
psi29a
35f547ad7c
Merge branch 'fatstacks' into 'master'
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Allow the NAM9 field to be used if COUN is omitted
Closes #7836
See merge request OpenMW/openmw!3889
2024-02-22 08:10:59 +00:00
psi29a
99d0fc6f75
Merge branch 'fix_controller_controls_cam' into 'master'
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Fix player looking/controls via controller
See merge request OpenMW/openmw!3890
2024-02-22 08:10:01 +00:00
psi29a
518f34c869
Merge branch 'bsa_archive' into 'master'
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Cleanup and optimize BSA archives code
See merge request OpenMW/openmw!3876
2024-02-22 08:02:12 +00:00
AnyOldName3
2a5f8d5bab
Skip the check on MacOS
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It doesn't work, the workaround isn't enough to make it work, I can't be bothered making a more powerful workaround, and it's impossible to *package* a MacOS build missing the plugins we need anyway, even if you can build and attempt to run it.
2024-02-22 00:24:44 +00:00
AnyOldName3
f27564ec78
Actually use the plane distances we just computed
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We don't get any of the speedup if we don't do this.
We also forget about any objects nearer the camera than the previous value except the groundcover we're just about to deal with.
Fixes https://gitlab.com/OpenMW/openmw/-/issues/7844
2024-02-22 00:16:41 +00:00
Dave Corley
9fc66d5de6
Fix(idvalidator): Allow any printable character in refIds
2024-02-21 15:25:13 -06:00
elsid
c2ac1ce046
Use is_directory member function
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To reduce the number of syscalls.
2024-02-21 22:03:15 +01:00
psi29a
56596e7589
Merge branch 'fix_menu_docs' into 'master'
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Fix Documentation for core.sendMenuEvent to be listed under types.Player
See merge request OpenMW/openmw!3871
2024-02-21 14:00:54 +00:00
psi29a
bc873d2869
Merge branch 'equipment' into 'master'
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Lua docs: equipment -> getEquipment
See merge request OpenMW/openmw!3892
2024-02-21 13:59:59 +00:00
AnyOldName3
fdd88fd295
c h a n g e l o g
2024-02-21 13:30:09 +00:00
psi29a
7a8b27736e
Merge branch 'fix_benchmark_warning' into 'master'
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Update google benchmark to 1.8.3 and fix related warnings
See merge request OpenMW/openmw!3877
2024-02-21 10:22:01 +00:00
psi29a
097fad352f
Merge branch 'wtf-even-is-force-shaders' into 'master'
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Clarify shaders documentation
See merge request OpenMW/openmw!3860
2024-02-21 10:21:54 +00:00
psi29a
acb72c9e7e
Merge branch 'changelog' into 'master'
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Add missing .49 changelog entries
See merge request OpenMW/openmw!3888
2024-02-21 10:18:18 +00:00
Alexei Kotov
4ca3b83ecb
Lua docs: equipment -> getEquipment
2024-02-21 09:07:00 +03:00
Alexei Kotov
8ecf1a116a
Add missing .49 changelog entries
2024-02-21 09:04:22 +03:00
Alexei Kotov
93bb67a08f
Merge branch 'launcher_fixes' into 'master'
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Minor launcher improvements
Closes #7843
See merge request OpenMW/openmw!3887
2024-02-21 05:51:27 +00:00
Zackhasacat
d96340c902
Return to original order
2024-02-20 23:42:27 -06:00
Zackhasacat
fc55b87664
Put it in the right place, again
2024-02-20 23:38:49 -06:00
AnyOldName3
3335ccbc32
Capitulate
2024-02-20 23:51:42 +00:00
AnyOldName3
8c92f6ee87
Make uniform a signed int again
2024-02-20 23:10:23 +00:00
AnyOldName3
d282fdb77a
Eliminate unused uniform
2024-02-20 23:10:03 +00:00
AnyOldName3
132c43affa
Fix warning
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Also attempt to make an equivalent warning fire with MSVC, then have to fix other stuff because /WX wasn't working, then back out of enabling the warning because none of the ones I could find disliked the old code.
2024-02-20 22:14:13 +00:00
AnyOldName3
7391bf2814
Fix OpenGL errors
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There's no reason to use the AndModes variant as we never (intentionally) attempt to sample from a shadow map via the FFP.
2024-02-20 21:23:23 +00:00
AnyOldName3
535c5e328a
Affect correct texture units when disabling shadows for stateset
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Knowing which are right required making the function non-static, so the shadow manager had to become a singleton as the results of passing it around to where it's needed were hellish.
I'm seeing a bunch of OpenGL errors when actually using this, so I'll investigate whether they're happening on master.
I'm hesitant to look into it too much, though, as I'm affected by https://gitlab.com/OpenMW/openmw/-/issues/7811 , and also have the Windows setting enabled that turns driver timeouts into a BSOD so a kernel dump is collected that I can send to AMD.
2024-02-20 21:02:31 +00:00
uramer
d7bd50e45f
Only set controls.jump to true for one frame when jumping
2024-02-20 20:20:38 +01:00
Zackhasacat
b4c5a2777a
Rename var
2024-02-20 13:20:09 -06:00
Zackhasacat
ccb506385f
Fix player looking/controls
2024-02-20 13:07:44 -06:00
Evil Eye
254b533512
Allow the NAM9 field to be used if COUN is omitted
2024-02-20 20:04:28 +01:00
Andrei Kortunov
3971abf5e6
Minor launcher improvements (feature 7843)
2024-02-20 14:02:59 +04:00
psi29a
8c8fffc2c6
Merge branch 'fix_shared_library_build' into 'master'
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Build fixes related to shared libraries and position independent code
See merge request OpenMW/openmw!3878
2024-02-20 08:47:14 +00:00
psi29a
4de326a2b0
Merge branch 'lua_settings_duplication' into 'master'
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Fix #7831
Closes #7831
See merge request OpenMW/openmw!3883
2024-02-20 08:47:04 +00:00
Alexei Kotov
15a42f26a7
Merge branch 'fix_distance_spinbox' into 'master'
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Fix viewing distance spinbox in the launcher
Closes #7840
See merge request OpenMW/openmw!3882
2024-02-20 08:38:01 +00:00
Alexei Kotov
592081d3cb
Merge branch 'addcarry' into 'master'
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Add missing lua function types.Item.isCarriable
See merge request OpenMW/openmw!3879
2024-02-20 08:36:46 +00:00
elsid
c9b4c8632a
Update ripples surface only when there is need to do so
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This depends on the difference between FPS which is dynamic and ripples update
frequency which is contant. If FPS > ripples update frequency, some frames do
nothing. If FPS <= ripples update frequency each frame runs shaders once. Update
offset, possitions shader uniforms only when it will be run.
2024-02-20 00:44:39 +01:00
AnyOldName3
2c1c8bc8de
Work around for listAllAvailablePlugins
2024-02-19 23:16:50 +00:00
elsid
3b01e209b1
Use proper names for static members
2024-02-19 23:13:12 +01:00
elsid
56e69cf7a2
Make some RipplesSurface members private
2024-02-19 23:13:12 +01:00
elsid
dc5371d157
Remove unused RipplesSurface::State::mOffset
2024-02-19 23:13:11 +01:00
uramer
cfa6dc076b
Render global setting groups on renderlua
2024-02-19 19:39:52 +01:00
uramer
586706ffe0
Handle group resets gracefully
2024-02-19 19:35:41 +01:00
uramer
ef730c4395
Clean up global setting groups, don't try to destroy setting pages before they were rendered
2024-02-19 18:26:58 +01:00
Andrei Kortunov
6f1710dee1
Fix viewing distance spinbox in the launcher (bug 7840)
2024-02-19 16:14:52 +04:00