glassmancody.info
								
							 
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								27fe8d42ae
								
							
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								fix pass normals
							
							
							
							
							
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							2023-01-19 09:28:51 -08:00 | 
						
						
							
							
							
								
							
							
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									Petr Mikheev
								
							 
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								3bf18c601c
								
							
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								Better fog
							
							
							
							
							
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							2022-06-21 02:21:20 +02:00 | 
						
						
							
							
							
								
							
							
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									cody glassman
								
							 
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								04843fed6d
								
							
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								moddable post-processing pipeline
							
							
							
							
							
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							2022-05-15 10:03:58 -07:00 | 
						
						
							
							
							
								
							
							
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									madsbuvi
								
							 
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								164458dc56
								
							
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								shader fixes
							
							
							
							
							
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							2022-04-27 17:43:51 +02:00 | 
						
						
							
							
							
								
							
							
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									madsbuvi
								
							 
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								dc3045c970
								
							
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								mono-only version of the shader linking system introduced in the stereo MR
							
							
							
							
							
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							2022-04-26 19:54:24 +02:00 | 
						
						
							
							
							
								
							
							
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									psi29a
								
							 
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								68e7a4083e
								
							
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								Merge branch 'master' into 'master'
							
							
							
							
							
							
							
							Overhaul raindrop water ripple effect
Closes #6360
See merge request OpenMW/openmw!1316 
							
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							2021-11-13 21:44:25 +00:00 | 
						
						
							
							
							
								
							
							
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									wareya
								
							 
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								a1d03d178d
								
							
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								Update water_fragment.glsl
							
							
							
							
							
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							2021-11-12 06:55:19 +00:00 | 
						
						
							
							
							
								
							
							
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									Andreas Stöckel
								
							 
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								fbc7cf5e65
								
							
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								Fix #6386
							
							
							
							
							
							
							
							Use `gl_FragCoords` instead passing the normalised screen-space coordinates
to the fragment shader in a numerically unstable way. 
							
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							2021-11-09 23:25:06 -05:00 | 
						
						
							
							
							
								
							
							
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									wareya
								
							 
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								9b030e174f
								
							
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								removing this part was a mistake, made the ripples more repetitive
							
							
							
							
							
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							2021-10-31 15:52:54 -04:00 | 
						
						
							
							
							
								
							
							
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									wareya
								
							 
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								e1378cd290
								
							
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								Replace uniform with define
							
							
							
							
							
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							2021-10-31 13:18:19 -04:00 | 
						
						
							
							
							
								
							
							
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									wareya
								
							 
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								226d3eac0d
								
							
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								Improve performance, add simpler ripples, add a setting, fix nighttime brightness
							
							
							
							
							
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							2021-10-31 10:33:28 -04:00 | 
						
						
							
							
							
								
							
							
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									wareya
								
							 
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								1848f7f915
								
							
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								Overhaul raindrop water ripple effect
							
							
							
							
							
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							2021-10-22 21:33:32 -04:00 | 
						
						
							
							
							
								
							
							
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									glassmancody.info
								
							 
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								09e03fde2e
								
							
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								refactor and fix wobbly shores
							
							
							
							
							
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							2021-08-04 17:49:57 -07:00 | 
						
						
							
							
							
								
							
							
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									glassmancody.info
								
							 
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								70fac33940
								
							
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								initial reverse-z depth implementation
							
							
							
							
							
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							2021-08-04 17:39:11 -07:00 | 
						
						
							
							
							
								
							
							
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									psi29a
								
							 
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								a7881b9196
								
							
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								Merge branch 'wobblywater' into 'master'
							
							
							
							
							
							
							
							Wobbly Water: make shorelines wavy when refraction is enabled
See merge request OpenMW/openmw!673 
							
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							2021-07-25 21:35:52 +00:00 | 
						
						
							
							
							
								
							
							
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									glassmancody.info
								
							 
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								d4e7d25d14
								
							
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								Make life not suck for whoever wants to edit lighting shaders
							
							
							
							
							
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							2021-04-13 11:09:49 -07:00 | 
						
						
							
							
							
								
							
							
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									glassmancody.info
								
							 
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								71c30a31df
								
							
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								in-game settings, some require restart
							
							
							
							
							
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							2021-04-13 11:09:49 -07:00 | 
						
						
							
							
							
								
							
							
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									glassmancody.info
								
							 
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								280fd2b162
								
							
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								Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
							
							
							
							
							
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							2021-04-13 11:09:35 -07:00 | 
						
						
							
							
							
								
							
							
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									glassmancody.info
								
							 
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								690995988b
								
							
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								More formatting, OpenCS cells are unbroken
							
							
							
							
							
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							2021-04-13 11:09:35 -07:00 | 
						
						
							
							
							
								
							
							
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									glassmancody.info
								
							 
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								7370acdf54
								
							
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								Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
							
							
							
							
							
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							2021-04-13 11:09:19 -07:00 | 
						
						
							
							
							
								
							
							
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									glassmancody.info
								
							 
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								43ac32921c
								
							
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								Rewrite, support different lighting methods
							
							
							
							
							
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							2021-04-13 11:09:19 -07:00 | 
						
						
							
							
							
								
							
							
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									glassmancody.info
								
							 
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								dda735c54a
								
							
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								initial commit
							
							
							
							
							
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							2021-04-13 11:06:16 -07:00 | 
						
						
							
							
							
								
							
							
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									Andrei Kortunov
								
							 
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								1ab5a9f530
								
							
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								Revert "Merge branch 'refractiontest' into 'master'"
							
							
							
							
							
							
							
							This reverts commit b31459cc00, reversing
changes made to 369adf1583. 
							
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							2021-03-30 15:32:01 +04:00 | 
						
						
							
							
							
								
							
							
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									wareya
								
							 
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								2ea0bf91e6
								
							
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								try to estimate vertical water depth, not screen-direction water depth
							
							
							
							
							
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							2021-03-20 13:11:19 -04:00 | 
						
						
							
							
							
								
							
							
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									wareya
								
							 
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								56fe1a8c12
								
							
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								wobbly water
							
							
							
							
							
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							2021-03-19 21:49:17 -04:00 | 
						
						
							
							
							
								
							
							
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									wareya
								
							 
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								1a4e9df707
								
							
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								add bit to suppress coastline artifacts at more of a distance
							
							
							
							
							
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							2021-03-19 20:12:40 -04:00 | 
						
						
							
							
							
								
							
							
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									wareya
								
							 
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								bf336e4cb4
								
							
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								make sun scattering color stop being an ugly radioactive green
							
							
							
							
							
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							2021-03-19 18:51:52 -04:00 | 
						
						
							
							
							
								
							
							
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									wareya
								
							 
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								845e3944d6
								
							
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								make refraction more visible even at a distance
							
							
							
							
							
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							2021-03-19 17:54:08 -04:00 | 
						
						
							
							
							
								
							
							
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									psi29a
								
							 
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								6f0b90e606
								
							
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								documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709; documentation fixes
							
							
							
							
							
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							2020-12-02 23:03:10 +00:00 | 
						
						
							
							
							
								
							
							
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									Bret Curtis
								
							 
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								355996c2ff
								
							
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								supress -> suppress
							
							
							
							
							
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							2020-06-27 01:20:57 +02:00 | 
						
						
							
							
							
								
							
							
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									Capostrophic
								
							 
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								bbf6b4e517
								
							
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								Don't radialize underwater fog
							
							
							
							
							
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							2020-04-18 12:30:59 +03:00 | 
						
						
							
							
							
								
							
							
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									Andrei Kortunov
								
							 
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								02444add2a
								
							
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								Support for radial fog (feature #4708)
							
							
							
							
							
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							2020-03-17 23:09:28 +04:00 | 
						
						
							
							
							
								
							
							
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									bzzt
								
							 
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								b6ed2f1718
								
							
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								Add optional shadow map max distance and fading
							
							
							
							
							
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							2019-11-02 18:06:39 +03:00 | 
						
						
							
							
							
								
							
							
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									Capostrophic
								
							 
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								cf0c71c651
								
							
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								Water shader cleanup
							
							
							
							
							
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							2019-08-30 22:32:48 +03:00 | 
						
						
							
							
							
								
							
							
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									Andrei Kortunov
								
							 
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								1c545c8f6d
								
							
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								Fix a regression with variable declarations in water shader
							
							
							
							
							
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							2019-05-12 10:22:49 +04:00 | 
						
						
							
							
							
								
							
							
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									Alexei Dobrohotov
								
							 
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								4a5e2d1d4e
								
							
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								Merge pull request #2281 from akortunov/shaders
							
							
							
							
							
							
							
							Minor water shader fixes 
							
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							2019-05-11 18:07:58 +03:00 | 
						
						
							
							
							
								
							
							
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									Capostrophic
								
							 
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								e49232074b
								
							
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								Shader adjustments
							
							
							
							
							
							
							
							Clamp directional per-vertex diffuse lighting
Simplify vectors 
							
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							2019-05-01 11:33:19 +03:00 | 
						
						
							
							
							
								
							
							
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									bzzt
								
							 
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								4708db258e
								
							
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								Minor water shader cleanup - avoid redundant calculations
							
							
							
							
							
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							2019-03-23 15:44:27 +04:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								0124be5713
								
							
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								Merge upstream/master
							
							
							
							
							
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							2018-10-10 21:23:19 +01:00 | 
						
						
							
							
							
								
							
							
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									Capostrophic
								
							 
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								52da65b776
								
							
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								Fix issues with sun specularity (bug #4527)
							
							
							
							
							
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							2018-09-23 03:39:06 +03:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								cc23a968d1
								
							
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								Merge upstream/master
							
							
							
							
							
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							2018-08-01 14:13:45 +01:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								f717c9e56d
								
							
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								Sort out some tabs which snuck into the water shader
							
							
							
							
							
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							2018-08-01 14:07:02 +01:00 | 
						
						
							
							
							
								
							
							
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									Miloslav Číž
								
							 
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								4e3bc3e403
								
							
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								Change wave parameters based on weather
							
							
							
							
							
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							2018-07-11 17:03:59 +02:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								85aba2e1da
								
							
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								Add toggleable shadow debug overlay.
							
							
							
							
							
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							2018-06-28 17:24:36 +01:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								a7e53df278
								
							
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								Move common shadow code to shared shadow shader headers
							
							
							
							
							
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							2018-06-24 23:40:52 +01:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								933ed77ef6
								
							
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								Fix water shader alignment issues noticed while removing tabs.
							
							
							
							
							
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							2018-06-22 01:05:45 +01:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								b25b356081
								
							
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								Sort out shader indentation
							
							
							
							
							
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							2018-06-22 01:02:01 +01:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								84284a60a7
								
							
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								Make CSM shader changes controllable by the setting.
							
							
							
							
							
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							2018-05-17 17:35:55 +01:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								aa68af4f8b
								
							
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								Make shaders pick the correct shadow cascade level and blend near cascade edges.
							
							
							
							
							
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							2018-05-16 18:20:21 +01:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								44b2cf2b7f
								
							
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								Merge upstream.
							
							
							
							
							
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							2018-05-11 19:15:04 +01:00 | 
						
						
							
							
							
								
							
							
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