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26070 commits

Author SHA1 Message Date
psi29a
ba3d66503f Merge branch 'ci_tests_debug' into 'master'
Add CI jobs to build tests in debug mode

See merge request OpenMW/openmw!1006
2021-07-11 19:06:13 +00:00
fredzio
1650dabed8 Assign the return value of weak_ptr::lock() to a variable, so that the
shared object lifetime is properly extended. Otherwise there is a
possibility that the Actor gets destroyed during call to unstuck().
2021-07-11 18:01:20 +02:00
fredzio
643a64cb2f Change some settings for async physics:
- default to 1 thread
- default to always use defered aabb update, remove option
- always keep a cache of LOS request for at least the current frame.
This decreases number of raycast, especially when a lot of actors are
involved and "NPCs avoid collisions" is on
2021-07-11 17:07:39 +02:00
fredzio
6ad2cf8e4f Skip simulation result after calling Actor::updatePosition(). Otherwise
when going out of tcl the player would go back to previous position for
one frame.
2021-07-11 16:42:45 +02:00
elsid
73639a93b6
Avoid CTAD to fix macOS build
../../../apps/openmw/engine.cpp:706:23: error: no viable constructor or deduction guide for deduction of template arguments of 'function'
                    ? std::function(ScheduleNonDialogMessageBox {})
                      ^
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../include/c++/v1/functional:1430:48: note: candidate template ignored: could not match 'function<_Fp>' against '(anonymous namespace)::ScheduleNonDialogMessageBox'
template<class _Fp> class _LIBCPP_TEMPLATE_VIS function; // undefined
                                               ^
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../include/c++/v1/functional:1430:48: note: candidate function template not viable: requires 0 arguments, but 1 was provided
../../../apps/openmw/engine.cpp:707:23: error: no viable constructor or deduction guide for deduction of template arguments of 'function'
                    : std::function(IgnoreString {})
                      ^
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../include/c++/v1/functional:1430:48: note: candidate template ignored: could not match 'function<_Fp>' against '(anonymous namespace)::IgnoreString'
template<class _Fp> class _LIBCPP_TEMPLATE_VIS function; // undefined
                                               ^
2021-07-11 13:26:21 +02:00
elsid
e1c525914c
Add CI jobs to build tests in debug mode 2021-07-11 01:10:55 +02:00
elsid
5357c67c3e Merge branch 'fix_6151' into 'master'
Disable special processing of Lua errors in debug builds. Fixes #6151.

Closes #6151

See merge request OpenMW/openmw!1008
2021-07-10 23:05:09 +00:00
Petr Mikheev
84721fb58a Disable special processing of Lua errors in debug builds. Fixes #6151. 2021-07-10 23:43:55 +02:00
psi29a
5688b7b4d8 Merge branch 'FixLODIssueWithObjectPaging' into 'master'
LOD issue with object paging

See merge request OpenMW/openmw!1007
2021-07-10 21:03:04 +00:00
Cédric Mocquillon
269cd31059 Use same world coordinates to compute distances 2021-07-10 19:04:46 +02:00
psi29a
83af0402b8 Merge branch 'fix_sol_build' into 'master'
Add missing include from sol/sol.hpp

See merge request OpenMW/openmw!1003
2021-07-10 00:16:40 +00:00
elsid
36ec877a8e
Add missing include from sol/sol.hpp 2021-07-10 01:01:50 +02:00
psi29a
61f3c528d2 Merge branch 'lua' into 'master'
Lua

Closes #5990

See merge request OpenMW/openmw!430
2021-07-09 21:53:00 +00:00
Petr Mikheev
c2280ada1d OpenMW Lua, API_VERSION=0 2021-07-09 20:48:54 +02:00
Petr Mikheev
85c441ec9a Refactoring and minor fixes related to active/inactive object state 2021-07-09 20:48:54 +02:00
Petr Mikheev
43b7e6964a Add function World::isCellActive 2021-07-09 20:48:54 +02:00
Petr Mikheev
702eb19271 Fixes and refactoring 2021-07-09 20:48:54 +02:00
Petr Mikheev
25cc884c17 Integrate Lua doc into sphinx doc (issue #5931) 2021-07-09 20:48:54 +02:00
Petr Mikheev
4eb5841c60 Update OpenMW Lua documentation 2021-07-09 20:48:54 +02:00
Petr Mikheev
cc7dbabd19 Change argument of onKeyPress 2021-07-09 20:48:54 +02:00
Petr Mikheev
b1a6441c23 Add LocalScripts::LocalEngineEvent. Add OnConsume engine handler. 2021-07-09 20:48:54 +02:00
Petr Mikheev
1268597676 Make loaded but inactive objects available in Lua scripts. 2021-07-09 20:48:54 +02:00
Petr Mikheev
403d31313c New setting "lua num threads". Thread syncronization is changed from std:🧵:yield to std::condition_variable. 2021-07-09 20:48:54 +02:00
Petr Mikheev
a8f76260bc A possibility to view actor controls from lua scripts without disabling AI. 2021-07-09 20:48:54 +02:00
Petr Mikheev
7087eb1a4e Add built-in Lua library 'openmw_aux' that extends OpenMW Lua API 2021-07-09 20:48:54 +02:00
Petr Mikheev
c463f52390 Add Cell Lua bindings 2021-07-09 20:48:54 +02:00
Petr Mikheev
de349962d1 Engine handlers onActive/onInactive and a function self:isActive() 2021-07-09 20:32:53 +02:00
Petr Mikheev
d5cda61855 Console command "reload lua" 2021-07-09 20:24:56 +02:00
Petr Mikheev
9d09ecf8ca Add mwlua/actions 2021-07-09 20:24:56 +02:00
uramer
8facf2952a Documentation for lua package 'openmw.query' 2021-07-09 20:24:56 +02:00
Petr Mikheev
9746800eed Documentation for Lua scripting 2021-07-09 20:24:56 +02:00
Petr Mikheev
f5722f9ba0 Inventory bindings 2021-07-09 20:24:56 +02:00
Petr Mikheev
bdccf161c4 Add lua package 'openmw.query' 2021-07-09 20:24:56 +02:00
Petr Mikheev
32218f6dd5 More Lua bindings 2021-07-09 20:24:56 +02:00
Petr Mikheev
87b5afb9bf Control active Lua scripts from openmw.cfg 2021-07-09 20:24:56 +02:00
Petr Mikheev
8c6d303730 Saving/loading for Lua scripts (saves format is changed) 2021-07-09 20:24:56 +02:00
Petr Mikheev
914e604e06 Interactions between LuaManager and other parts of OpenMW 2021-07-09 20:24:56 +02:00
Petr Mikheev
f2d0a702e9 Add Lua timers 2021-07-09 20:24:51 +02:00
Petr Mikheev
3d7e306064 Add apps/openmw/mwlua 2021-07-09 20:03:27 +02:00
Petr Mikheev
7df500c385 Put RefData move constructor to cpp file 2021-07-09 20:03:27 +02:00
Petr Mikheev
6db2450c90 Initial support of generated RefNums with negative mContentFile. 2021-07-09 20:03:27 +02:00
Petr Mikheev
b53667d555 Queries. Data structures and lua bindings. 2021-07-09 20:03:27 +02:00
Petr Mikheev
479856f812 Add components/lua/scriptscontainer and components/esm/luascripts 2021-07-09 20:03:27 +02:00
Petr Mikheev
8dbaf6022c Add components/lua/serilalization 2021-07-09 20:03:27 +02:00
Petr Mikheev
4b068b27ca Add components/lua/luastate and components/lua/utilpackage 2021-07-09 20:03:27 +02:00
Petr Mikheev
b432a1a1c1 Add a directory for builtin lua scripts. Dehardcoded game mechanics are supposed to live there. 2021-07-09 20:03:27 +02:00
Petr Mikheev
9a5229a821 Temporary fix for MacOS build. Remove this commit after resolving #5990. 2021-07-09 20:03:27 +02:00
Petr Mikheev
9e168fd9cc Add Lua/LuaJit and sol3 to openmw 2021-07-09 19:27:00 +02:00
psi29a
c94339f248 Merge branch 'OpenMW_Bug6067_take3' into 'master'
Make Object Paging to ignore moved references.  (Issue #6139)

See merge request OpenMW/openmw!1001
2021-07-09 16:05:53 +00:00
psi29a
d8bed73ada Merge branch 'local_crache' into 'master'
Cache failed compilation when getting locals

Closes #6123

See merge request OpenMW/openmw!988
2021-07-08 22:16:15 +00:00