jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								deb2af6acc 
								
							 
						 
						
							
							
								
								Dont copy-construct from a const-ref when used only as a const-ref  
							
							... 
							
							
							
							This also makes clang-tiny a bit happier 
							
						 
						
							2021-08-29 20:22:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c8987bda2f 
								
							 
						 
						
							
							
								
								Store reference to BulletShapeInstance for btCollisionShape  
							
							... 
							
							
							
							To keep btCollisionShape lifetime. 
							
						 
						
							2021-08-03 12:21:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								c795e0bce6 
								
							 
						 
						
							
							
								
								Some actors are supposed to spawn on an object that belongs to an adjacent cell.  
							
							... 
							
							
							
							Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.
Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.
Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them. 
							
						 
						
							2021-06-28 09:36:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								15291f15d3 
								
							 
						 
						
							
							
								
								Make actor collision box components a struct  
							
							
							
						 
						
							2020-12-11 20:07:59 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								3032b177a1 
								
							 
						 
						
							
							
								
								Remove redundant includes  
							
							
							
						 
						
							2019-02-23 08:02:12 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fa23b590a4 
								
							 
						 
						
							
							
								
								Add unwalkable areas to NavMesh  
							
							
							
						 
						
							2018-10-13 22:16:32 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f6a60790f8 
								
							 
						 
						
							
							
								
								Create collision shape for all avoided nodes  
							
							
							
						 
						
							2018-10-13 22:16:31 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								e06f0b797a 
								
							 
						 
						
							
							
								
								Replace all NULLs to nullptr  
							
							
							
						 
						
							2018-10-09 10:21:12 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								83a9a164bc 
								
							 
						 
						
							
							
								
								Raise the required bullet version to 2.83  
							
							... 
							
							
							
							2.82 appears to have a bug that causes the player to be able to phase through certain objects (bug #1587 ). 
							
						 
						
							2016-02-15 00:33:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e055ae094a 
								
							 
						 
						
							
							
								
								Improve const-correctness in BulletShapeManager  
							
							... 
							
							
							
							Sadly, two const_cast's are needed to work around Bullet API quirks. 
							
						 
						
							2016-02-07 00:14:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								909c4d96b6 
								
							 
						 
						
							
							
								
								Use the osgDB::ObjectCache in BulletShapeManager  
							
							
							
						 
						
							2016-02-05 23:59:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Tobias Kortkamp 
								
							 
						 
						
							
							
							
							
								
							
							
								0659687bfb 
								
							 
						 
						
							
							
								
								Some fixes for building on FreeBSD  
							
							
							
						 
						
							2016-01-25 14:13:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e49bce7b40 
								
							 
						 
						
							
							
								
								Share the bvh of btBvhTriangleMeshShape's when possible  
							
							... 
							
							
							
							Results in decent cell-loading speed up. (only affects bullet versions < 2.83, since we use btScaledBvhTriangleMeshShape for >=2.83) 
							
						 
						
							2015-11-30 02:06:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8cf57ef6ac 
								
							 
						 
						
							
							
								
								Move BulletShapeManager and BulletShape to resource/  
							
							
							
						 
						
							2015-11-17 00:20:15 +01:00