scrawl
118250171d
Merge branch 'master' of https://github.com/zinnschlag/openmw into shaders
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Conflicts:
apps/openmw/mwrender/objects.cpp
2012-03-13 17:31:10 +01:00
Marc Zinnschlag
cbbc295eb6
implemented new equipment functions in MWClass
2012-03-13 15:35:06 +01:00
Marc Zinnschlag
c314cddb1c
added getEquipmentSkill function to Class hierarchy
2012-03-13 14:27:13 +01:00
Marc Zinnschlag
ea336214de
more inventory sanity checks
2012-03-13 14:04:19 +01:00
Marc Zinnschlag
4b73116b9d
added getEquipmentSlots function to MWWorld::Class hierarchy
2012-03-13 13:50:11 +01:00
Marc Zinnschlag
635b7ec6cb
slot system
2012-03-13 13:31:11 +01:00
Marc Zinnschlag
222b5b741e
Merge branch 'master' into equipment
2012-03-13 12:14:47 +01:00
Marc Zinnschlag
97030c5dba
Merge remote branch 'corristo/no-submodules'
2012-03-13 12:11:46 +01:00
Marc Zinnschlag
2d9648f88e
deleted submodules
2012-03-13 12:11:39 +01:00
Marc Zinnschlag
17872bf88b
Merge remote branch 'corristo/master'
2012-03-13 12:09:41 +01:00
Nikolay Kasyanov
6325697bfe
Change in CMakeLists.txt for OS X due to changed ogre plugin path variable name
2012-03-12 20:47:47 +04:00
Pieter van der Kloet
1ed1c29db9
Fix Boost path problem for Boost versions below 1.43
2012-03-12 14:46:48 +01:00
Pieter van der Kloet
96c0b8760e
Got rid of the console showing up on Windows and removed libpng stuff
2012-03-12 02:37:40 +01:00
Nikolay Kasyanov
b4343431c6
Merged openengine into openmw
2012-03-11 18:16:29 +04:00
Nikolay Kasyanov
48c12e9d5c
Merge mangle into openmw
2012-03-11 18:13:59 +04:00
Marc Zinnschlag
52dd5ab213
Merge remote branch 'scrawl/weather'
2012-03-11 09:28:43 +01:00
Marc Zinnschlag
79158b9325
NPCs are using InventoryStore instead of ContainerStore from now on
2012-03-10 12:49:54 +01:00
Marc Zinnschlag
84c8cd3720
added InventoryStore class (doesn't do anything yet)
2012-03-10 12:49:27 +01:00
Marc Zinnschlag
5562653578
provisionally fill up containers on cell load
2012-03-10 12:36:29 +01:00
Marc Zinnschlag
06e0706b35
added fill and clear functions to container store
2012-03-10 12:11:07 +01:00
scrawl
2196e1321b
added weather sounds
2012-03-09 18:30:03 +01:00
Marc Zinnschlag
04b0677cbb
Merge remote branch 'ace/win-packaging'
2012-03-09 18:26:57 +01:00
Marc Zinnschlag
69127fa8f1
boost compatibility fix; added a missing include
2012-03-09 17:33:10 +01:00
Marc Zinnschlag
c259b25fcf
Merge remote branch 'werdanith/soundmanagerrefactor'
2012-03-09 17:27:11 +01:00
Michael Papageorgiou
6f46f2b7a0
SoundManager: add the ability to play non-3d looping sounds
2012-03-09 18:10:23 +02:00
Alexander "Ace" Olofsson
5beee8598d
Giving the windows installer a more personal look.
2012-03-09 15:34:47 +01:00
Michael Papageorgiou
a309ef7b55
Corrected setPlaylist and added stopMusic
2012-03-09 03:56:29 +02:00
Michael Papageorgiou
44620ada86
SoundManager: Finish up with Task #172 , plus cleanup
2012-03-09 03:22:16 +02:00
Michael Papageorgiou
ad6175c78a
SoundManager: Set up the priority for file look up right and take care of a corner case
2012-03-08 23:06:52 +02:00
Michael Papageorgiou
054a176c86
Added new FileLibrary class to handle music, this fixes a number of issues.
2012-03-07 17:46:51 +02:00
Marc Zinnschlag
3d1cbcd4e7
Merge remote branch 'jhooks/animperform'
2012-03-07 09:20:29 +01:00
Michael Papageorgiou
54353794e5
SoundManager: Completely rewrote the file management
2012-03-07 02:20:15 +02:00
Jason Hooks
39ff8d6a01
Compile error retry
2012-03-06 18:28:41 -05:00
Michael Papageorgiou
03ea3bb62f
SoundManager: first attempt at refactoring. BROKEN
2012-03-06 01:21:00 +02:00
Jason Hooks
9848b67174
Fixing errors
2012-03-05 17:46:29 -05:00
Pieter van der Kloet
2429f3960f
Merge remote-tracking branch 'upstream/master' into launcher
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Conflicts:
apps/launcher/CMakeLists.txt
apps/launcher/datafilespage.cpp
2012-03-05 23:43:59 +01:00
Marc Zinnschlag
e992a75615
Merge remote branch 'scrawl/vertexcolours'
2012-03-05 22:45:56 +01:00
Marc Zinnschlag
25f5bdf7aa
Merge remote branch 'scrawl/weather'
2012-03-05 22:45:52 +01:00
scrawl
3ea2a9f05d
changeWeather bugfix
2012-03-05 19:13:11 +01:00
scrawl
f7b706d24e
use the vertex colours that morrowind supplies for a lot of meshes
2012-03-05 18:50:56 +01:00
Michael Papageorgiou
1776ede9e1
Broken sound path fix
2012-03-05 16:06:46 +02:00
Marc Zinnschlag
4c240c644f
OpenEngine update (log fix)
2012-03-05 10:58:33 +01:00
Marc Zinnschlag
8f98718315
Merge remote branch 'scrawl/logfix'
2012-03-05 10:57:17 +01:00
Marc Zinnschlag
896c7d9fa5
Merge remote branch 'scrawl/batching2'
2012-03-05 10:54:55 +01:00
Marc Zinnschlag
e7fa1d94b8
Merge remote branch 'scrawl/shapefix'
2012-03-05 10:51:18 +01:00
scrawl
42a7375a0b
adjusted the batch region size, this was the cause for lights going on/off bug
2012-03-04 23:26:35 +01:00
scrawl
ff8f95fcca
fix batch lighting, removed the "bumping number of lights" hack
2012-03-04 23:18:40 +01:00
scrawl
332671b43d
lighting fix
2012-03-04 22:26:40 +01:00
scrawl
b2109a1302
make the vertex colours only affect diffuse, this caused some areas to
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be darker than they should be
2012-03-04 22:01:02 +01:00
scrawl
8910b0d471
use shaders for all NIF materials. this has numerous advantages:
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- vertex colours are now working as they should (and they have a huge impact on the look)
- the lighting is per pixel and looks a lot better
- by using shaders, we can use more lights at a time (fixed function has max of 8)
2012-03-04 20:59:23 +01:00