jvoisin
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1a326294c0
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Run IWYU on the opencs
|
2022-10-31 21:04:01 +01:00 |
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jvoisin
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cd29c181cf
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Another pass with IWYU
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2022-10-10 15:16:18 +02:00 |
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clang-format-bot
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ddb0522bbf
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Apply clang-format to code base
|
2022-09-22 21:35:26 +03:00 |
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Andrei Kortunov
|
de58c9dff3
|
Get rid of obsolete osg::Geode where it is possible
|
2022-07-20 15:28:56 +04:00 |
|
Cody Glassman
|
ce49aa1202
|
Attach lights at origin when missing AttachLight node
|
2022-06-04 13:35:27 +00:00 |
|
Evil Eye
|
db1a372e5b
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Replace new with make_unique in opencs
|
2022-05-29 13:25:17 +02:00 |
|
Alexei Dobrohotov
|
7a0c13fcf8
|
Make better use of std::clamp
|
2021-11-06 08:47:32 +03:00 |
|
cc9cii
|
b0d5ca386d
|
Update original cell column and do not modify the refnum when moving a reference to another cell with 3D editing.
|
2021-08-28 16:12:40 +10:00 |
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elsid
|
8d2cdedc87
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Show number of pathgrid node in a tooltip
To allow users faster understand what node it is.
|
2021-06-28 00:34:49 +02:00 |
|
Andrei Kortunov
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8084a336b5
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Replace zeroes and nulls by nullptrs
|
2020-11-29 11:14:07 +04:00 |
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Bret Curtis
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8a8107e837
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as it says; revert vismask and uncomplicate openmw
|
2020-04-20 20:57:38 +02:00 |
|
Nelsson Huotari
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035d5205d9
|
Use collision boxes to calculate dropping height, variable naming
|
2020-03-18 11:18:18 +02:00 |
|
Nelsson Huotari
|
f063eeb36e
|
Drop objects with a keyboard shortcut
|
2020-03-18 11:17:22 +02:00 |
|
Andrei Kortunov
|
84979fa8b7
|
Move VisMask to components
|
2020-02-16 16:03:35 +04:00 |
|
Nelsson Huotari
|
032513ae18
|
Convert radians to degrees
|
2020-01-28 11:33:44 +02:00 |
|
Capostrophic
|
85e99182ce
|
Revise light source configuration (bug #4965)
Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings
|
2019-04-10 22:31:31 +03:00 |
|
Andrei Kortunov
|
a302ec9c65
|
Make fallback map static to simplify constructors
|
2019-03-29 15:30:49 +04:00 |
|
Stomy
|
71be4cdd20
|
Ensure Unique Instance Refnum after clone, add, or move
|
2019-01-21 19:30:11 +00:00 |
|
Andrei Kortunov
|
e06f0b797a
|
Replace all NULLs to nullptr
|
2018-10-09 10:21:12 +04:00 |
|
Kyle Cooley
|
0096951f25
|
cleanup
|
2018-09-27 13:14:59 +04:00 |
|
Kyle Cooley
|
676fc48855
|
Re-add logic for empty model
|
2018-09-27 13:14:59 +04:00 |
|
Kyle Cooley
|
f43b70d77b
|
Centralize actor data, simplify logic
|
2018-09-27 13:14:59 +04:00 |
|
Kyle Cooley
|
1276e0fa9b
|
Handle changes to race record when rendering actors
|
2018-09-27 13:14:59 +04:00 |
|
Kyle Cooley
|
6b42f37918
|
Handle creatures too
|
2018-09-27 13:14:59 +04:00 |
|
Kyle Cooley
|
8444ee9981
|
Start rendering npc's
|
2018-09-27 13:14:59 +04:00 |
|
Andrei Kortunov
|
70ed8fd1a9
|
Use constants instead of widely used magic numbers (task #4645)
|
2018-09-17 19:22:50 +04:00 |
|
Andrei Kortunov
|
c7a5548475
|
Use new logging system for editor
|
2018-08-14 20:01:09 +04:00 |
|
Andrei Kortunov
|
6ddf6eb885
|
Use editor markers for lights and creatures levelled lists
|
2018-07-15 17:25:18 +04:00 |
|
Andrei Kortunov
|
27a5da59ba
|
Fix MSVC warnings C4456
|
2018-07-10 11:29:39 +04:00 |
|
Miloslav Číž
|
f2777f7242
|
CS: Mover object-marker-alpha under Rendering
|
2017-12-15 14:36:12 +01:00 |
|
Kyle Cooley
|
eb23367175
|
Fix rendering depth/order issues
|
2017-11-26 17:39:57 -05:00 |
|
Kyle Cooley
|
c8f79ea838
|
Adjust rotation markers
|
2017-11-25 20:46:14 -05:00 |
|
Kyle Cooley
|
1cd539bad2
|
Fix render order for markers
|
2017-11-10 02:06:06 -05:00 |
|
Kyle Cooley
|
de214db8d4
|
Use configured transparency.
|
2017-11-09 13:45:32 -05:00 |
|
Kyle Cooley
|
197ea95646
|
Prevent arrows for move/scale markers from intersecting.
|
2017-11-09 13:04:46 -05:00 |
|
Kyle Cooley
|
492b99b008
|
Transparent object markers
|
2017-11-07 00:41:27 -05:00 |
|
Kyle Cooley
|
5950b26912
|
Update scene assets
|
2017-08-19 19:36:45 -04:00 |
|
Aesylwinn
|
c0d53a2557
|
Fix CellRefs being teleported from interior to exterior cells.
|
2016-08-31 11:02:04 -04:00 |
|
Aesylwinn
|
388917df89
|
Base editor rotate/scale commit.
|
2016-08-10 19:31:34 -04:00 |
|
Marc Zinnschlag
|
d6b8033b46
|
handle cell transitions when moving objects
|
2016-03-12 13:19:51 +01:00 |
|
Marc Zinnschlag
|
fa9689c5e7
|
delay command execution until call to Object::apply has finished (avoids cutting off the branch we are sitting on)
|
2016-03-11 14:04:47 +01:00 |
|
Marc Zinnschlag
|
1240e0c716
|
cancel instance move on drag abort
|
2016-03-04 15:19:26 +01:00 |
|
Marc Zinnschlag
|
c2a8be9048
|
confine move marker drags to a single axis
|
2016-03-04 12:00:05 +01:00 |
|
Marc Zinnschlag
|
a19ac72215
|
render marker
|
2016-03-01 15:48:34 +01:00 |
|
scrawl
|
1c24cba46a
|
Don't use multiple parental node paths.
|
2016-02-22 15:13:31 +01:00 |
|
Marc Zinnschlag
|
22e717161a
|
split object base node into two node (one for position, one for everything else)
|
2016-02-21 15:19:31 +01:00 |
|
Marc Zinnschlag
|
dececf6c38
|
instance moving via drag in 3D scenes
|
2016-02-16 16:02:29 +01:00 |
|
scrawl
|
e28dc3e72f
|
Preload instances in SceneManager
|
2016-02-09 18:35:26 +01:00 |
|
Marc Zinnschlag
|
39e1b06101
|
fixed deletion of objects that are selected (was leaving a node behind)
|
2016-01-25 16:18:55 +01:00 |
|
Marc Zinnschlag
|
c1f0aa7260
|
added delete selection item to selection mode button menu
|
2016-01-25 14:55:02 +01:00 |
|