jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								d45184a730 
								
							 
						 
						
							
							
								
								Sprinkle some const-ref to avoid unnecessary copies  
							
							
							
						 
						
							2021-05-02 14:43:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Djali 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f0cef87cd8 
								
							 
						 
						
							
							
								
								Merge pull request  #3069  from akortunov/msvc_warnings  
							
							... 
							
							
							
							Rework warnings settings 
							
						 
						
							2021-05-01 19:03:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								18a4c81b5c 
								
							 
						 
						
							
							
								
								Merge branch 'fix_toggleborders' into 'master'  
							
							... 
							
							
							
							Fix ToggleBorders debug view with 'Shaders' lighting method
See merge request OpenMW/openmw!792  
							
						 
						
							2021-04-30 08:35:58 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ceb6a280ff 
								
							 
						 
						
							
							
								
								Fix typo  
							
							... 
							
							
							
							Hopefully this will actually let us make better use of shadow bounds,
but I wouldn't count on it. 
							
						 
						
							2021-04-29 21:35:31 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								9f314d1d6f 
								
							 
						 
						
							
							
								
								Fix ToggleBorders  
							
							
							
						 
						
							2021-04-29 12:11:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								6d351b2bdd 
								
							 
						 
						
							
							
								
								Fix MSVC 4706 warnings  
							
							
							
						 
						
							2021-04-23 22:53:59 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								50d6cd2a34 
								
							 
						 
						
							
							
								
								Merge pull request  #3070  from akortunov/coverity  
							
							... 
							
							
							
							Fix an another portion of Coverity warnings 
							
						 
						
							2021-04-20 07:33:03 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c6c92b5712 
								
							 
						 
						
							
							
								
								Merge pull request  #3071  from akortunov/master  
							
							... 
							
							
							
							Fix an another batch of MSVC complaints 
							
						 
						
							2021-04-20 07:31:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ff46eceabe 
								
							 
						 
						
							
							
								
								Merge branch 'maybe-reintroduce-5904' into 'master'  
							
							... 
							
							
							
							Fix crash on startup
See merge request OpenMW/openmw!709  
							
						 
						
							2021-04-19 19:31:21 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								d10399e083 
								
							 
						 
						
							
							
								
								Cast double constant to float explicitely  
							
							
							
						 
						
							2021-04-19 17:08:03 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								7d5c5f8a24 
								
							 
						 
						
							
							
								
								Do not assign negative values to unsigned variables  
							
							
							
						 
						
							2021-04-19 16:08:19 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								987b231fdd 
								
							 
						 
						
							
							
								
								Fix an another portion of Coverity warnings  
							
							
							
						 
						
							2021-04-18 07:09:44 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								d0883f9a0d 
								
							 
						 
						
							
							
								
								Merge branch 'light_settings_tweak' into 'master'  
							
							... 
							
							
							
							Lighting patch
Closes  #5957  and #5959 
See merge request OpenMW/openmw!752  
							
						 
						
							2021-04-16 19:47:26 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								16856d45c5 
								
							 
						 
						
							
							
								
								Lighting Patch  
							
							... 
							
							
							
							Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap. 
							
						 
						
							2021-04-16 11:55:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								0c7ddd3938 
								
							 
						 
						
							
							
								
								Remove redundant qualifiers  
							
							
							
						 
						
							2021-04-14 09:02:20 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								bce6effe95 
								
							 
						 
						
							
							
								
								Fix uninitialized variables in the LightManager  
							
							
							
						 
						
							2021-04-14 08:20:23 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								531a6e1979 
								
							 
						 
						
							
							
								
								Code review fixes, remove implicit GLSL casts  
							
							
							
						 
						
							2021-04-13 11:09:54 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								92033bca64 
								
							 
						 
						
							
							
								
								Fixed error in calculating viewspace sun dir, minor cleanup  
							
							
							
						 
						
							2021-04-13 11:09:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								9e80091aff 
								
							 
						 
						
							
							
								
								clear up force shaders and make it less convoluted  
							
							
							
						 
						
							2021-04-13 11:09:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								8ce65232ff 
								
							 
						 
						
							
							
								
								fix race condition with sun uniform  
							
							
							
						 
						
							2021-04-13 11:09:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								d4e7d25d14 
								
							 
						 
						
							
							
								
								Make life not suck for whoever wants to edit lighting shaders  
							
							
							
						 
						
							2021-04-13 11:09:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								eecb9886a9 
								
							 
						 
						
							
							
								
								Shader cleanup, fix indicies  
							
							
							
						 
						
							2021-04-13 11:09:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								4ba473b684 
								
							 
						 
						
							
							
								
								Finalize settings, torch fix  
							
							
							
						 
						
							2021-04-13 11:09:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								71c30a31df 
								
							 
						 
						
							
							
								
								in-game settings, some require restart  
							
							
							
						 
						
							2021-04-13 11:09:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								3d713e8602 
								
							 
						 
						
							
							
								
								Fix incorrect minimum ambient  
							
							
							
						 
						
							2021-04-13 11:09:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								280fd2b162 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up  
							
							
							
						 
						
							2021-04-13 11:09:35 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								d195602a9d 
								
							 
						 
						
							
							
								
								Switch to shared layout, some rewording  
							
							
							
						 
						
							2021-04-13 11:09:35 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								690995988b 
								
							 
						 
						
							
							
								
								More formatting, OpenCS cells are unbroken  
							
							
							
						 
						
							2021-04-13 11:09:35 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								328ec85757 
								
							 
						 
						
							
							
								
								Code review cleanup, add setting documentation  
							
							
							
						 
						
							2021-04-13 11:09:35 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								05a5cee132 
								
							 
						 
						
							
							
								
								Brighter point lights and light fade  
							
							
							
						 
						
							2021-04-13 11:09:35 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								43ac32921c 
								
							 
						 
						
							
							
								
								Rewrite, support different lighting methods  
							
							
							
						 
						
							2021-04-13 11:09:19 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								9d9074c244 
								
							 
						 
						
							
							
								
								Add shared UBO  
							
							
							
						 
						
							2021-04-13 11:07:48 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								dda735c54a 
								
							 
						 
						
							
							
								
								initial commit  
							
							
							
						 
						
							2021-04-13 11:06:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								168f26fc80 
								
							 
						 
						
							
							
								
								Fix crash on startup  
							
							
							
						 
						
							2021-04-04 15:29:08 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								c6033b4de6 
								
							 
						 
						
							
							
								
								Fix   #5904  
							
							
							
						 
						
							2021-03-29 21:00:28 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0431ba4c87 
								
							 
						 
						
							
							
								
								Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling  
							
							
							
						 
						
							2021-03-13 01:23:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								46a1715d8a 
								
							 
						 
						
							
							
								
								Actually return something  
							
							
							
						 
						
							2021-02-26 20:10:58 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								f5a87ee46d 
								
							 
						 
						
							
							
								
								Refactor out duplicated RTT setup code  
							
							
							
						 
						
							2021-02-26 19:01:27 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								153ab57ae3 
								
							 
						 
						
							
							
								
								Make assignment in while loop condition obviously intentional  
							
							
							
						 
						
							2021-02-24 17:45:44 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								4f510d85ba 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into alpha-meddling  
							
							
							
						 
						
							2021-02-14 22:42:55 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								c33b2e0100 
								
							 
						 
						
							
							
								
								Merge branch 'dehardcodebaseanim' into 'master'  
							
							... 
							
							
							
							Dehardcode Base_animation and improve Collada support
See merge request OpenMW/openmw!510  
							
						 
						
							2021-02-10 16:29:47 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								3e273a759a 
								
							 
						 
						
							
							
								
								Clarify method name now we're using it differently  
							
							
							
						 
						
							2021-02-06 16:41:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								bae27e8199 
								
							 
						 
						
							
							
								
								dynamic_cast to static_cast  
							
							
							
						 
						
							2021-02-02 21:52:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								b28d8251aa 
								
							 
						 
						
							
							
								
								Clone animation tracks  
							
							
							
						 
						
							2021-02-02 21:52:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								1221889cf7 
								
							 
						 
						
							
							
								
								Limit conversion of underscores to nodes origating from osgAnimation  library  
							
							
							
						 
						
							2021-02-02 21:41:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								5b88d16a50 
								
							 
						 
						
							
							
								
								Clean-up  
							
							
							
						 
						
							2021-02-02 21:09:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								2162b97fef 
								
							 
						 
						
							
							
								
								Handle case in osgAnimation bone names  
							
							
							
						 
						
							2021-02-02 17:34:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								7d3f2bc113 
								
							 
						 
						
							
							
								
								Convert underscores in bone names to whitespaces  
							
							
							
						 
						
							2021-02-02 17:33:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									madsbuvi 
								
							 
						 
						
							
							
							
							
								
							
							
								7edaa50195 
								
							 
						 
						
							
							
								
								another approach  
							
							
							
						 
						
							2021-01-31 18:02:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								3194520dcd 
								
							 
						 
						
							
							
								
								Move base_anim settings to settings-default.cfg  
							
							
							
						 
						
							2021-01-27 13:41:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								f175beb304 
								
							 
						 
						
							
							
								
								Define template ref classes in components  
							
							
							
						 
						
							2021-01-13 14:25:21 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								801e2d6ad0 
								
							 
						 
						
							
							
								
								Avoid to use uninitialized variables  
							
							
							
						 
						
							2021-01-09 13:36:40 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								4ed3252001 
								
							 
						 
						
							
							
								
								Check for EXT_gpu_shader4 CPU-side  
							
							... 
							
							
							
							Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present. 
							
						 
						
							2021-01-07 18:13:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								8f4b856b44 
								
							 
						 
						
							
							
								
								Initial A2C implementation  
							
							
							
						 
						
							2020-12-26 22:45:53 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								11b4af49ce 
								
							 
						 
						
							
							
								
								Allow shadowsbin to optimise clockwise-wound meshes when face culling is off  
							
							
							
						 
						
							2020-12-23 01:24:15 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								a36ed5f129 
								
							 
						 
						
							
							
								
								Optimise out redundant call  
							
							... 
							
							
							
							We already had the results 
							
						 
						
							2020-12-23 00:23:49 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								657da50d99 
								
							 
						 
						
							
							
								
								Ensure GL_BLEND is disabled when drawing shadow maps  
							
							
							
						 
						
							2020-12-20 01:36:34 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								cc2ce9fa3e 
								
							 
						 
						
							
							
								
								Explicitly default-construct array  
							
							... 
							
							
							
							The docs seem to imply this is automatic when the array contains a
class-type, which osg::ref_ptr is, but I got a crash log that doesn't
make sense if that's true. 
							
						 
						
							2020-12-19 21:57:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0b5d5eab4c 
								
							 
						 
						
							
							
								
								Move is faster  
							
							
							
						 
						
							2020-12-18 02:11:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								05ad44d0b1 
								
							 
						 
						
							
							
								
								Set correct array size  
							
							
							
						 
						
							2020-12-18 01:44:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ce2bcba5d4 
								
							 
						 
						
							
							
								
								Replace deprecated alpha test in shader visitor  
							
							
							
						 
						
							2020-12-17 14:57:43 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								8b2bf12e8f 
								
							 
						 
						
							
							
								
								Use bip01 for root bone name  
							
							
							
						 
						
							2020-12-15 13:51:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								6c1f6169c0 
								
							 
						 
						
							
							
								
								Fix root movement glitch  
							
							
							
						 
						
							2020-12-15 13:50:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								256aa5e71d 
								
							 
						 
						
							
							
								
								Use const auto&  
							
							
							
						 
						
							2020-12-12 22:23:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								5ad297e6ff 
								
							 
						 
						
							
							
								
								Guarantee glow updater regenerates shaders on completion  
							
							... 
							
							
							
							Previously, it would edit the odd numbered stateset, then regenerate
shaders for the even-numbered one, then edit the even numbered one, and
regenerate shaders for the odd numbered one (or vice versa if it
finished during an even numbered frame). This would leave one of the
shader programs still trying to use the state that had been removed. 
							
						 
						
							2020-12-03 18:41:32 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								8084a336b5 
								
							 
						 
						
							
							
								
								Replace zeroes and nulls by nullptrs  
							
							
							
						 
						
							2020-11-29 11:14:07 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								55dcc6582a 
								
							 
						 
						
							
							
								
								Don't duplicate getFileExtension, use OpenMW's namespaces  
							
							
							
						 
						
							2020-11-28 15:03:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								3232faa703 
								
							 
						 
						
							
							
								
								Use const ref instead of value  
							
							
							
						 
						
							2020-11-20 19:41:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								32d4344803 
								
							 
						 
						
							
							
								
								Don't copy osga-data in base class keyframecontroller, fix warnings.  
							
							
							
						 
						
							2020-11-20 19:38:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								6e77ad1f6a 
								
							 
						 
						
							
							
								
								OSG-Collada animation support  
							
							
							
						 
						
							2020-11-19 01:11:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								f78a5d795c 
								
							 
						 
						
							
							
								
								Separate keyframes logic to provide basis for osgAnimation integration.  
							
							
							
						 
						
							2020-11-18 22:48:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								37661bffea 
								
							 
						 
						
							
							
								
								Merge branch 'shadowdisable-fix' into 'master'  
							
							... 
							
							
							
							Make disableShadowsForStateSet a no-op when shadows are disabled
See merge request OpenMW/openmw!205  
							
						 
						
							2020-11-18 18:56:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7768556ce6 
								
							 
						 
						
							
							
								
								Set dummy state when disabling shadows indoors  
							
							... 
							
							
							
							As we don't reconfigure all shaders without shadows when we disable them
indoors (as it'd probably add a hitch to transitioning in and out) we
need to set up dummy state so the shaders don't do anything illegal.
This hadn't had symptoms for most objects as when indoors, nearly
everything would be drawn first in one of the water RTTs, which had
dummy state to disable shadows already. This wasn't true of the water
plane itself, though, yet somehow it took until just now for anyone to
report that.
This resolves vtastek's issue where the water would be invisible indoors 
							
						 
						
							2020-11-16 21:01:20 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								1e0df23d14 
								
							 
						 
						
							
							
								
								Merge branch 'shadows-bin' into 'master'  
							
							... 
							
							
							
							Use a custom renderbin to avoid pointless OpenGL state switches
See merge request OpenMW/openmw!402  
							
						 
						
							2020-11-13 16:29:41 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								fcfd340c69 
								
							 
						 
						
							
							
								
								Actually copy alpha blended drawables to the new stategraph  
							
							
							
						 
						
							2020-11-12 23:23:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								55f65752fd 
								
							 
						 
						
							
							
								
								Don't bind unnecessary colour buffer when drawing shadow maps  
							
							
							
						 
						
							2020-11-12 17:55:10 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								cdbf19a508 
								
							 
						 
						
							
							
								
								Tidy up run-on lines  
							
							
							
						 
						
							2020-11-12 17:04:23 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								296dce470a 
								
							 
						 
						
							
							
								
								Spelling fix  
							
							
							
						 
						
							2020-11-12 16:58:29 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								72f7e6a702 
								
							 
						 
						
							
							
								
								Handle all shadow alpha uniforms in shadowsbin  
							
							
							
						 
						
							2020-11-12 00:26:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								5d046bc95d 
								
							 
						 
						
							
							
								
								Mark override  
							
							
							
						 
						
							2020-11-11 14:58:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								53f91a3aa5 
								
							 
						 
						
							
							
								
								Merge pull request  #3018  from akortunov/emplace  
							
							... 
							
							
							
							Use emplace_back instead of push_back 
							
						 
						
							2020-11-01 01:58:56 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								449506fef1 
								
							 
						 
						
							
							
								
								Attempt to explain what shadowsbin is doing  
							
							
							
						 
						
							2020-10-31 19:06:20 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								4fc5e22e9e 
								
							 
						 
						
							
							
								
								NIF fixes and cleanup  
							
							... 
							
							
							
							Get rid of NodeIndexHolder
Use unsigned 32-bit type for NIF record index
Fix calculation of the number of UV sets 
							
						 
						
							2020-10-26 02:51:25 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								f7dddb8857 
								
							 
						 
						
							
							
								
								Merge branch '3' of  https://gitlab.com/bzzt/openmw  into shadows-bin  
							
							... 
							
							
							
							This won't actually work. 
							
						 
						
							2020-10-23 17:55:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								065ed5138e 
								
							 
						 
						
							
							
								
								Use emplace_back instead of push_back  
							
							
							
						 
						
							2020-10-18 10:27:35 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								8ca3c3b123 
								
							 
						 
						
							
							
								
								Mark overrided methods by override keyword  
							
							
							
						 
						
							2020-10-16 22:18:54 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								9f08dc9968 
								
							 
						 
						
							
							
								
								Revert "Merge branch 'skinning' into 'master'"  
							
							... 
							
							
							
							This reverts merge request !327  
							
						 
						
							2020-10-08 23:24:28 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								6be808e301 
								
							 
						 
						
							
							
								
								RigGeometry: convert some pairs to structs  
							
							
							
						 
						
							2020-10-08 03:05:59 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								fd14dad789 
								
							 
						 
						
							
							
								
								const osg::ref_ptf reference should be faster than value as constructor and destructor are non-trivial  
							
							... 
							
							
							
							I played around in GodBolt and got into an argument to determine this. The difference will be immeasurably small, but my curiosity has been satisfied. 
							
						 
						
							2020-08-20 03:01:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								707204133d 
								
							 
						 
						
							
							
								
								Double-buffer shadow uniforms that change each frame  
							
							
							
						 
						
							2020-08-20 00:38:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ce98d7053b 
								
							 
						 
						
							
							
								
								Double buffer view-dependent data stateset  
							
							
							
						 
						
							2020-08-19 22:55:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								98b2d5d921 
								
							 
						 
						
							
							
								
								Make shadow debug HUD thread-safe  
							
							... 
							
							
							
							* Double buffer the frustum uniforms.
* Don't mess with the debug geometry's StateSet.
* Change two-element vectors to arrays so the size is explicit. 
							
						 
						
							2020-08-19 19:29:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								215ddb9106 
								
							 
						 
						
							
							
								
								Do not print warnings for VisController  
							
							
							
						 
						
							2020-08-12 11:16:37 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								46825e8a4d 
								
							 
						 
						
							
							
								
								Move NIF record index back to a separate user object  
							
							... 
							
							
							
							This makes sure it's never erroneously optimized out. NodeIndexHolders don't need to be cloned as their record index is never supposed to be changed. 
							
						 
						
							2020-07-26 09:57:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								cc791af0f5 
								
							 
						 
						
							
							
								
								Serialization fixes  
							
							... 
							
							
							
							Make sure NifOsg::MatrixTransform serialization behaves as intended
Add a dummy serializer for NifOsg::UVController 
							
						 
						
							2020-07-26 09:57:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								3b55d657e5 
								
							 
						 
						
							
							
								
								CopyRigVisitor: Log the number of parents in multiple parents error  
							
							
							
						 
						
							2020-07-26 09:57:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								a61267f57d 
								
							 
						 
						
							
							
								
								Replace NodeUserData with a custom transform node  
							
							
							
						 
						
							2020-07-26 09:57:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								4c9cefefdd 
								
							 
						 
						
							
							
								
								Get rid of NifOsg::CollisionSwitch  
							
							
							
						 
						
							2020-07-26 09:57:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0c2fea8254 
								
							 
						 
						
							
							
								
								Merge pull request  #2932  from elsid/replace_open_threads  
							
							... 
							
							
							
							Replace OpenThreads by std types 
							
						 
						
							2020-07-04 13:11:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								ef6fe8d52a 
								
							 
						 
						
							
							
								
								Fix crash in the stateset updater (regression  #5478 )  
							
							
							
						 
						
							2020-06-30 09:01:17 +04:00