scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3a82f8c193 
								
							 
						 
						
							
							
								
								Fix incorrect log file name for launcherOgre.log  
							
							
							
						 
						
							2013-12-03 15:56:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								636d399c7f 
								
							 
						 
						
							
							
								
								Refactored Ogre initialisation into a component  
							
							
							
						 
						
							2013-10-30 14:04:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4f35fd8184 
								
							 
						 
						
							
							
								
								Removed a workaround from Renderer, some cleanup  
							
							
							
						 
						
							2013-10-30 13:05:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander "Ace" Olofsson 
								
							 
						 
						
							
							
							
							
								
							
							
								5e42c73356 
								
							 
						 
						
							
							
								
								Better fix for unshield, comments on changes, no more commented out code.  
							
							
							
						 
						
							2013-09-05 10:39:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander "Ace" Olofsson 
								
							 
						 
						
							
							
							
							
								
							
							
								22a5f7198f 
								
							 
						 
						
							
							
								
								A few fixes to build on Windows  
							
							
							
						 
						
							2013-09-04 23:25:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d3d6dfbde8 
								
							 
						 
						
							
							
								
								Refactored loading screen  
							
							... 
							
							
							
							- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress 
							
						 
						
							2013-08-27 15:48:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e27437f8ed 
								
							 
						 
						
							
							
								
								New terrain renderer - improvements:  
							
							... 
							
							
							
							- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY  - we can't really enable this yet due to depth precision issues when using a large view distance 
							
						 
						
							2013-08-19 20:34:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								de95926e9f 
								
							 
						 
						
							
							
								
								Use controllers to animate lights in ObjectLists  
							
							
							
						 
						
							2013-08-06 19:49:04 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								643e7651e0 
								
							 
						 
						
							
							
								
								Use a null material for non-SubEntities in the selection buffer  
							
							
							
						 
						
							2013-08-06 19:49:00 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								130141ecac 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'corristo/master'  
							
							
							
						 
						
							2013-07-31 22:17:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								66608d5c92 
								
							 
						 
						
							
							
								
								Fixed compilation os OS X after moving SDL windowing code to extern/sdl4ogre  
							
							
							
						 
						
							2013-07-31 22:30:52 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7dc30a01cd 
								
							 
						 
						
							
							
								
								Some changes suggested by cppcheck  
							
							
							
						 
						
							2013-07-31 18:46:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a547c2584e 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'swick/sdl2fix'  
							
							
							
						 
						
							2013-07-29 13:51:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sebastian Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								0d2b357bdf 
								
							 
						 
						
							
							
								
								use SDL_WINDOWPOS_CENTERED_DISPLAY and SDL_WINDOWPOS_UNDEFINED_DISPLAY instead of coordinates  
							
							
							
						 
						
							2013-07-29 12:38:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6164e5bae6 
								
							 
						 
						
							
							
								
								Restored window resizing  
							
							
							
						 
						
							2013-07-29 02:32:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								e7459a04b1 
								
							 
						 
						
							
							
								
								Fix always false comparison  
							
							... 
							
							
							
							SDL_GetWindowWMInfo result of type SDL_bool (SDL_TRUE = 1 or
SDL_FALSE = 0) should not be compared to -1. 
							
						 
						
							2013-07-26 10:24:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								50a0d16f8f 
								
							 
						 
						
							
							
								
								Pass only the X11 window to Ogre, otherwise it would treat it as parentWindowHandle instead of externalWindowHandle. parentWindowHandle does not seem to play nice with SDL and occasionally crashes with a GLXBadDrawable error on startup.  
							
							
							
						 
						
							2013-07-07 20:22:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sebastian Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								72b7e113cc 
								
							 
						 
						
							
							
								
								only apply in fullscreen  
							
							
							
						 
						
							2013-07-01 04:08:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sebastian Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								8bdc9ff3ae 
								
							 
						 
						
							
							
								
								set position of the window for multiple monitors  
							
							
							
						 
						
							2013-07-01 03:56:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								de2868c0a3 
								
							 
						 
						
							
							
								
								Fixed 64-bit OS X build  
							
							
							
						 
						
							2013-06-16 21:47:26 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c71da1a2ff 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'corristo/sdl_input2' into sdl_input2  
							
							
							
						 
						
							2013-06-16 15:01:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								50e5aa8976 
								
							 
						 
						
							
							
								
								Custom rendering loop on OS X again. Prevents default Ogre message pump  
							
							... 
							
							
							
							from stealing input events. 
							
						 
						
							2013-06-16 16:25:13 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1ff9b69b3 
								
							 
						 
						
							
							
								
								Mouse grab and relative input need to be disabled when the mouse leaves the window; Disabled resolution switching / window resizing for now due to several glitches  
							
							
							
						 
						
							2013-06-15 15:33:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								6abb7a18b0 
								
							 
						 
						
							
							
								
								SDL2 input: seems to work on OS X, has some input issues though  
							
							
							
						 
						
							2013-06-15 14:40:18 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								3fded2d8bf 
								
							 
						 
						
							
							
								
								Removed custom Carbon message pump  
							
							
							
						 
						
							2013-06-15 13:55:09 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								adf54cb735 
								
							 
						 
						
							
							
								
								SDL2 input: compilation fixed  
							
							
							
						 
						
							2013-06-15 13:54:24 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c29699487f 
								
							 
						 
						
							
							
								
								forgot to add file  
							
							
							
						 
						
							2013-06-12 17:08:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								403704b92a 
								
							 
						 
						
							
							
								
								Use openmw.png for SDL_SetWindowIcon  
							
							
							
						 
						
							2013-06-12 16:15:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								918a1655bb 
								
							 
						 
						
							
							
								
								Restored HW cursor rotation and resolution/fullscreen switching  
							
							
							
						 
						
							2013-06-12 14:58:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								495aeb5d3b 
								
							 
						 
						
							
							
								
								Merge branch 'master' into HEAD  
							
							... 
							
							
							
							Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/mwgui/cursorreplace.cpp
	apps/openmw/mwgui/cursorreplace.hpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwgui/windowmanagerimp.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	libs/openengine/ogre/renderer.cpp 
							
						 
						
							2013-06-12 12:34:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1e7cf4ae1c 
								
							 
						 
						
							
							
								
								GLES2 experiment  
							
							
							
						 
						
							2013-05-25 04:15:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								933f894148 
								
							 
						 
						
							
							
								
								Added Blind and Night Eye effects  
							
							
							
						 
						
							2013-04-25 02:31:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								254c6840d8 
								
							 
						 
						
							
							
								
								Fix particle direction  
							
							
							
						 
						
							2013-04-13 18:22:30 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								dd981077b9 
								
							 
						 
						
							
							
								
								Handle the vertical and horizontal parameters of Nif particles  
							
							... 
							
							
							
							Note that 'horizontal' is mapped to rotate around the Z axis, not Y. The Nif
particle parameters seem to be set up to expect a normal OpenGL (Direct3D?)
orientation, rather than the 90-degree pitch offset of the game. 
							
						 
						
							2013-04-13 16:16:57 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7191f6ed2a 
								
							 
						 
						
							
							
								
								Start a Nif-style particle emitter  
							
							... 
							
							
							
							Not complete yet (doesn't handle the vertical or horizontal direction/angle),
and should probably be renamed. 
							
						 
						
							2013-04-13 14:36:24 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9cc97b195c 
								
							 
						 
						
							
							
								
								Implement Gravity particle affector effects  
							
							
							
						 
						
							2013-04-13 13:03:45 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5b30677e41 
								
							 
						 
						
							
							
								
								Add the start of a custom gravity affector  
							
							
							
						 
						
							2013-04-12 14:39:06 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								81615c1ae5 
								
							 
						 
						
							
							
								
								Add a custom GrowFade particle affector  
							
							
							
						 
						
							2013-04-06 00:18:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								77ba0fbe73 
								
							 
						 
						
							
							
								
								Prepare for creating particles  
							
							... 
							
							
							
							This adds a vector of ParticleSystems to the EntityList, and modifies
corresponding code to handle it. It also loads the ParticleFX plugin so
particles can be created (although they aren't yet). 
							
						 
						
							2013-04-04 05:10:52 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f84db69ade 
								
							 
						 
						
							
							
								
								Remove the background window trick, which currently doesn't serve any purpose  
							
							
							
						 
						
							2013-03-18 19:46:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d696da7677 
								
							 
						 
						
							
							
								
								Fix selection buffer  
							
							
							
						 
						
							2013-03-07 21:38:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0f6fd80294 
								
							 
						 
						
							
							
								
								Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwrender/npcanimation.cpp
	files/mygui/openmw_settings_window.layout 
							
						 
						
							2013-03-03 11:02:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9810eafe23 
								
							 
						 
						
							
							
								
								Removing now unused oengine/imagerotate  
							
							
							
						 
						
							2013-03-01 22:27:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								31f760ccce 
								
							 
						 
						
							
							
								
								Fixing issues from last commit: restored input and occlusion queries  
							
							
							
						 
						
							2013-02-05 20:26:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c4d518132f 
								
							 
						 
						
							
							
								
								With the 1x1 background window trick, we can apply VSync without restart. Some issues left though.  
							
							
							
						 
						
							2013-02-05 19:22:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5334934612 
								
							 
						 
						
							
							
								
								Listen to render window updates and properly activate/deactivate occlusion queries pre/post update.  
							
							
							
						 
						
							2013-02-03 18:03:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								15e51b76de 
								
							 
						 
						
							
							
								
								Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth  
							
							
							
						 
						
							2013-02-03 15:46:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jordan Milne 
								
							 
						 
						
							
							
							
							
								
							
							
								10a3caa504 
								
							 
						 
						
							
							
								
								more resizing fixes from scrawl, share an SDLWindow between the input wrapper and the engine  
							
							
							
						 
						
							2013-01-13 23:38:46 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jordan Milne 
								
							 
						 
						
							
							
							
							
								
							
							
								043e29c620 
								
							 
						 
						
							
							
								
								Have SDL manage the window instead of OGRE to work around SDL Windows bugs (grumble)  
							
							
							
						 
						
							2013-01-13 21:32:45 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e4f140841e 
								
							 
						 
						
							
							
								
								Make OpenMW work with Ogre 1.9  
							
							
							
						 
						
							2013-01-12 08:23:15 +01:00