Petr Mikheev
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af93ebf433
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[Lua] Move class-specific functions to openmw.types
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2022-03-15 19:23:26 +01:00 |
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uramer
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62aac3cc77
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Fix Lua Camera module declaration
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2022-02-23 22:09:08 +01:00 |
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uramer
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7b8216a0e1
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Merge branch 'ptmikheev-master-patch-23744' into 'master'
Add missing `i18n/Calendar/en.lua` in CMakeLists.txt
See merge request OpenMW/openmw!1646
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2022-02-20 14:25:25 +00:00 |
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David Nagy
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d787317df9
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Update overview.rst (#6598)
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2022-02-14 11:14:41 +00:00 |
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Petr Mikheev
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32e710b113
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Add missing i18n/Calendar/en.lua in CMakeLists.txt
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2022-02-11 18:57:59 +00:00 |
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Petr Mikheev
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ee2235c5c1
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Copy scripts/omw/ai.lua to vfs (was added in !1604, but I forgot to modify CMakeLists.txt)
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2022-02-08 23:43:44 +00:00 |
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Petr Mikheev
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6c56436809
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Control AI packages from Lua
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2022-02-06 15:01:51 +01:00 |
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Petr Mikheev
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899199c8ed
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Add range to "aux_util.findNearestTo".
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2022-02-01 18:44:14 +01:00 |
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Petr Mikheev
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9fd7630ca0
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Add calendar.lua
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2022-01-10 21:04:07 +01:00 |
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Petr Mikheev
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2d1b100239
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Change terminology of gameSecond/gameHour to simulationTime/gameTime
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2022-01-10 21:03:35 +01:00 |
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Petr Mikheev
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db72380ba9
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Allow Lua scripts to handle input actions when UI is opened. Also fixes #6456.
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2021-12-15 02:38:54 +01:00 |
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Bret Curtis
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9336626927
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use OPENMW_RESOURCES_ROOT instead
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2021-12-08 14:33:49 +01:00 |
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Bret Curtis
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a9bf53d4ed
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modified builtin_scripts to be macOS aware; simplified things as the SHADER and MYGUI dir were just pointing to the OpenMW_BINARY_DIR anyway, so removing the code duplication
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2021-12-08 14:28:56 +01:00 |
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Petr Mikheev
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73821ace94
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Update Lua docs
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2021-11-19 20:37:21 +01:00 |
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Petr Mikheev
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f42badd7be
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Dehardcode camera
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2021-11-19 20:37:21 +01:00 |
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Petr Mikheev
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7087eb1a4e
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Add built-in Lua library 'openmw_aux' that extends OpenMW Lua API
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2021-07-09 20:48:54 +02:00 |
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Petr Mikheev
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b432a1a1c1
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Add a directory for builtin lua scripts. Dehardcoded game mechanics are supposed to live there.
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2021-07-09 20:03:27 +02:00 |
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