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									 elsid | 08902371b4 | Use settings values for Shaders settings | 2023-10-12 20:43:53 +02:00 |  | 
				
					
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									 jvoisin | 3cbf1dc042 | First pass with include-what-you-use | 2022-10-09 10:39:43 +00:00 |  | 
				
					
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									 clang-format-bot | ddb0522bbf | Apply clang-format to code base | 2022-09-22 21:35:26 +03:00 |  | 
				
					
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									 Evil Eye | 0df45a90b3 | Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary | 2022-08-23 22:14:27 +02:00 |  | 
				
					
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									 Alexei Dobrohotov | aaea2bc0f6 | Implement transformBoundingSphere for both sphere types (bug #6579) | 2022-02-02 16:51:35 +03:00 |  | 
				
					
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									 AnyOldName3 | d66907ba67 | Log OpenGL Vendor, Renderer and Version on startup | 2021-12-15 22:17:38 +00:00 |  | 
				
					
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									 Cody Glassman | d85f772269 | Depth refactor | 2021-11-21 02:25:05 +00:00 |  | 
				
					
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									 Bo Svensson | b2af81bc18 | converts remaining osg::NodeCallback (#3147) With this PR we convert remaining instantiations of the deprecated osg::NodeCallback in Open MW to SceneUtil::NodeCallback. | 2021-10-05 14:21:12 +02:00 |  | 
				
					
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									 glassmancody.info | 09e03fde2e | refactor and fix wobbly shores | 2021-08-04 17:49:57 -07:00 |  | 
				
					
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									 glassmancody.info | cad0b151cb | enable shaders path and dehardcode depth formats | 2021-08-04 17:39:11 -07:00 |  | 
				
					
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									 glassmancody.info | b457dfd8b8 | fix water RTTs and minor math error in non-infinite projection matrix | 2021-08-04 17:39:11 -07:00 |  | 
				
					
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									 glassmancody.info | 70fac33940 | initial reverse-z depth implementation | 2021-08-04 17:39:11 -07:00 |  | 
				
					
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									 Evil Eye | 2be27da791 | Merge branch 'const_refs' into 'master' Add a ton of const refs
See merge request OpenMW/openmw!954 | 2021-06-24 18:57:41 +00:00 |  | 
				
					
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									 jvoisin | cf11870b1c | Sprinkle some references where it makes sense | 2021-06-24 00:28:09 +02:00 |  | 
				
					
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									 jvoisin | 1123dc46ee | Add a ton of const refs | 2021-06-23 23:13:59 +02:00 |  | 
				
					
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									 AnyOldName3 | f5a87ee46d | Refactor out duplicated RTT setup code | 2021-02-26 19:01:27 +00:00 |  | 
				
					
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									 Andrei Kortunov | 8ca3c3b123 | Mark overrided methods by override keyword | 2020-10-16 22:18:54 +04:00 |  | 
				
					
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									 Andrei Kortunov | 8557346fbd | Use glow for enchanted arrows (feature #5122) | 2019-08-07 12:58:14 +04:00 |  | 
				
					
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									 Andrei Kortunov | 9e4a339ad3 | Daytime node switch support (feature #4836) | 2019-02-02 10:50:15 +04:00 |  | 
				
					
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									 elsid | 70a369f70e | Add command to enable NavMesh render togglenavmesh or tnm | 2018-10-13 22:16:28 +03:00 |  | 
				
					
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									 scrawl | 03554b2f4b | Fix some style issues flagged by cppcheck | 2017-10-15 17:06:58 +02:00 |  | 
				
					
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									 scrawl | fc7456e0a1 | Explicitely opt for float matrices in performance critical places | 2015-11-22 19:54:27 +01:00 |  | 
				
					
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									 scrawl | b0ea51a5c8 | Colour conversion utility | 2015-04-11 20:09:40 +02:00 |  | 
				
					
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									 scrawl | 591a35b8d7 | *very* early version of the LightManager | 2015-04-10 23:16:17 +02:00 |  |