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									 scrawl | dd14dec8dc | Tweak loading screen progress bar positioning to match vanilla | 2014-04-27 08:16:35 +02:00 |  | 
				
					
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									 scrawl | d92f95f5bf | Fix a stacking issue | 2014-04-27 06:08:15 +02:00 |  | 
				
					
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									 scrawl | 93b76a603b | Fixes #1100: Looting a corpse is no longer considered stealing | 2014-04-27 06:08:08 +02:00 |  | 
				
					
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									 graffy76 | 985af15a12 | removed qdebug references | 2014-04-26 21:43:59 -05:00 |  | 
				
					
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									 graffy76 | 0d711e51b0 | Converted SettingType enums to indicate widget type. | 2014-04-26 21:32:36 -05:00 |  | 
				
					
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									 scrawl | e8210c92c6 | Fixes #1240: Don't hardcode drowning time | 2014-04-27 04:27:26 +02:00 |  | 
				
					
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									 graffy76 | b94466dbb4 | Merge branch 'master' of https://github.com/OpenMW/openmw merge | 2014-04-26 21:24:02 -05:00 |  | 
				
					
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									 cc9cii | 1fb2c8d87b | NPC turning is less hacky but still not perfect.  NPC's should walk away after a period of non-action by the player (vanilla behaviour) - not yet implemented. | 2014-04-27 07:38:31 +10:00 |  | 
				
					
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									 Thomas | c2b692e124 | getActorsFollowing/Fighting no longer returns dead actors | 2014-04-26 17:21:53 -04:00 |  | 
				
					
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									 mrcheko | dbe1307de0 | code refining + minor fixes | 2014-04-26 22:21:20 +04:00 |  | 
				
					
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									 Marc Zinnschlag | 5e7cd806c4 | Merge remote-tracking branch 'scrawl/master' | 2014-04-26 18:05:04 +02:00 |  | 
				
					
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									 scrawl | 04964595ef | Fixes #1270, Fixes #1201: Update active weapon/spell icons every frame | 2014-04-26 16:44:20 +02:00 |  | 
				
					
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									 graffy76 | ab33e78b67 | Added RangeView class files | 2014-04-26 09:40:58 -05:00 |  | 
				
					
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									 Jeffrey Haines | 13416a3501 | Merge pull request #1 from OpenMW/master merge into my branch | 2014-04-26 10:10:17 -04:00 |  | 
				
					
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									 Jeffrey Haines | b28dfa94cd | Revert 4a4c089..f0c5d1a This rolls back to commit 4a4c08946c. | 2014-04-26 10:07:56 -04:00 |  | 
				
					
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									 Jeffrey Haines | f0c5d1a7e1 | Revert "Checks the state of the passed sneak variable" This reverts commit 4a4c08946c. | 2014-04-26 10:03:56 -04:00 |  | 
				
					
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									 scrawl | d5dd864404 | Fixes #1236: Disable all controls while playing movie | 2014-04-26 14:33:45 +02:00 |  | 
				
					
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									 Jeffrey Haines | 48b2c0073b | fix, sorry for being sloppy.. | 2014-04-26 08:29:28 -04:00 |  | 
				
					
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									 Jeffrey Haines | afe624bd07 | Cleaned up update in Actors.cpp Removed unnecessary for loops | 2014-04-26 08:12:57 -04:00 |  | 
				
					
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									 scrawl | 30666f2cce | Fixes #1297: Store global map markers in savegame | 2014-04-26 13:42:32 +02:00 |  | 
				
					
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									 Marc Zinnschlag | ddb0496dca | replaced return value of removeDocument with a signal | 2014-04-26 13:11:27 +02:00 |  | 
				
					
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									 scrawl | f921f2e7db | Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last. This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame. | 2014-04-26 12:04:37 +02:00 |  | 
				
					
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									 scrawl | ef39b0f6ab | Fixes #1291: Faction rank saving issue A value of 0 is the first rank, -1 means not a member | 2014-04-26 11:41:44 +02:00 |  | 
				
					
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									 scrawl | 45d2a00717 | Fixes #1293: Allow interpolation type 0 in case of 0 keys | 2014-04-26 11:36:27 +02:00 |  | 
				
					
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									 scrawl | b13b25dd1b | Fixes #1295: Support partial matches in Cell filter | 2014-04-26 11:03:17 +02:00 |  | 
				
					
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									 scrawl | 6eca5ac4bb | Fixes #1296: Streamlined cellChanged detection | 2014-04-26 07:46:19 +02:00 |  | 
				
					
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									 scrawl | cd1b4218e7 | Fix dynamically placed objects being discarded when loading game | 2014-04-26 05:01:26 +02:00 |  | 
				
					
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									 scrawl | f05606657c | Correctly insert pasted text at cursor position | 2014-04-26 05:01:26 +02:00 |  | 
				
					
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									 scrawl | 91e50585ff | AiWander: make sure to walk, not run | 2014-04-26 05:01:26 +02:00 |  | 
				
					
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									 scrawl | 5b011e43a7 | Fix a crash after loading game | 2014-04-26 05:01:26 +02:00 |  | 
				
					
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									 mrcheko | f3626adc86 | remake of z-moving in combat for flying/swimming enemies | 2014-04-26 00:20:55 +04:00 |  | 
				
					
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									 Marc Zinnschlag | 42b332775a | removed some debug statements | 2014-04-25 15:30:46 +02:00 |  | 
				
					
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									 Marc Zinnschlag | c63d6437c0 | Merge remote-tracking branch 'jeffreyhaines/master' Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp | 2014-04-25 15:29:23 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 837fd2a4c6 | Merge remote-tracking branch 'graffy76/master' | 2014-04-25 15:11:19 +02:00 |  | 
				
					
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									 graffy76 | 2e06414b43 | Fixed broken delegate display modes (Display Format settings).  Moved UserSetting update functions to DataDisplayDelegate. | 2014-04-25 07:16:40 -05:00 |  | 
				
					
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									 Marc Zinnschlag | 1f6ed584c2 | Merge remote-tracking branch 'digmaster/master' Conflicts:
	apps/openmw/mwstate/statemanagerimp.cpp | 2014-04-25 08:39:40 +02:00 |  | 
				
					
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									 Jeffrey Haines | 4a4c08946c | Checks the state of the passed sneak variable | 2014-04-24 23:02:11 -04:00 |  | 
				
					
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									 Thomas | f3272c941f | Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat. The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing. | 2014-04-24 22:47:45 -04:00 |  | 
				
					
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									 Jeffrey Haines | 42b879a9a5 | Reworked the accusation of actors | 2014-04-24 22:41:05 -04:00 |  | 
				
					
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									 Jeffrey Haines | c3e08916da | Sneak: Added support for state checking I need advice one what I should do in order to pass mActors over to the
player. Particularly line 139 in player.cpp | 2014-04-24 20:40:17 -04:00 |  | 
				
					
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									 graffy76 | 3f2ae950f5 | Disabled view resize for open views when user setting changes.  Fixed new view size issue to match existing user settings. | 2014-04-24 12:50:10 -05:00 |  | 
				
					
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									 Marc Zinnschlag | dbb192f084 | moved loading to a separate thread | 2014-04-24 15:09:25 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 9db9ad410d | fixed checks for allowing load/save and some general cleanup | 2014-04-24 10:14:17 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 760c8c7214 | removed a redundant include | 2014-04-24 09:56:51 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 42b3233bda | removed a redundant check | 2014-04-24 09:54:47 +02:00 |  | 
				
					
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									 Thomas | 5b681e2199 | Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait. | 2014-04-24 03:14:47 -04:00 |  | 
				
					
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									 Thomas | 05b21c92af | Moved quick save into statemanager class. Kept loader as is as it's rather specalized. | 2014-04-24 03:06:36 -04:00 |  | 
				
					
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									 Thomas | 6a8bf71c4c | Moved autosave to before you rest, not after it. | 2014-04-23 23:33:57 -04:00 |  | 
				
					
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									 Thomas | a598060071 | Added autosave on rest, as well as an option in the settings menu | 2014-04-23 23:12:30 -04:00 |  | 
				
					
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									 Thomas | 682c395488 | Apparently a normal save must exist for some reason, calling for a character to be made doesn't cause the signature to be created, and I don't know how to force create the signature (It's kinda driving me nuts) | 2014-04-23 21:39:25 -04:00 |  |