Andrei Kortunov
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ddd0945645
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Add a storage mode to drop section on game exit
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2024-02-27 23:26:22 +04:00 |
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uramer
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962ecc4329
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Allow menu scripts to read global sections while a game is loaded
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2024-01-10 22:28:57 +01:00 |
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Petr Mikheev
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f5325e11e3
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Rename mPermanentCallbacks -> mMenuScriptsCallbacks in LuaUtil::Storage
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2023-10-31 11:05:00 +01:00 |
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Petr Mikheev
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1dd7a15255
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Draft: add new type of Lua scripts - menu scripts
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2023-10-31 10:29:24 +01:00 |
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psi29a
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cdc753df70
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Merge branch 'lua_refactoring' into 'master'
MWLua refactoring
See merge request OpenMW/openmw!2956
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2023-05-02 19:48:21 +00:00 |
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Petr Mikheev
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4562b8c06b
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Add headers for all .cpp files in mwlua; move packages initilaization from LuaManager to luabindings.cpp
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2023-04-25 23:24:51 +02:00 |
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Petr Mikheev
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c362b2efa6
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Use LuaUtil::cast for casting sol::object to prevent crashing on type mismatch in Lua scripts.
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2023-04-25 22:11:04 +02:00 |
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Petr Mikheev
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65885d994f
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Don't expose LuaUtil::Callback to lua
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2023-02-14 21:08:19 +01:00 |
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clang-format-bot
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ddb0522bbf
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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Project579
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a13709c510
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Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions.
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2022-09-11 14:41:20 +02:00 |
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Project579
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e5c417c968
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Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
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2022-09-11 14:41:15 +02:00 |
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uramer
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1fe794d935
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Changing setting renderer arguments
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2022-05-19 19:49:14 +00:00 |
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Petr Mikheev
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eae1e87081
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[Lua] Update openmw.storage
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2022-04-23 18:55:12 +02:00 |
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Petr Mikheev
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067d71f7eb
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Fix heap use after free in components/lua/storage.cpp
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2022-01-23 22:37:04 +01:00 |
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Petr Mikheev
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a182fdeea1
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Permanent storage for Lua data
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2022-01-11 11:21:03 +01:00 |
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