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15 commits

Author SHA1 Message Date
Andrei Kortunov
ddd0945645 Add a storage mode to drop section on game exit 2024-02-27 23:26:22 +04:00
uramer
962ecc4329 Allow menu scripts to read global sections while a game is loaded 2024-01-10 22:28:57 +01:00
Petr Mikheev
f5325e11e3 Rename mPermanentCallbacks -> mMenuScriptsCallbacks in LuaUtil::Storage 2023-10-31 11:05:00 +01:00
Petr Mikheev
1dd7a15255 Draft: add new type of Lua scripts - menu scripts 2023-10-31 10:29:24 +01:00
psi29a
cdc753df70 Merge branch 'lua_refactoring' into 'master'
MWLua refactoring

See merge request OpenMW/openmw!2956
2023-05-02 19:48:21 +00:00
Petr Mikheev
4562b8c06b Add headers for all .cpp files in mwlua; move packages initilaization from LuaManager to luabindings.cpp 2023-04-25 23:24:51 +02:00
Petr Mikheev
c362b2efa6 Use LuaUtil::cast for casting sol::object to prevent crashing on type mismatch in Lua scripts. 2023-04-25 22:11:04 +02:00
Petr Mikheev
65885d994f Don't expose LuaUtil::Callback to lua 2023-02-14 21:08:19 +01:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
Project579
a13709c510 Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions. 2022-09-11 14:41:20 +02:00
Project579
e5c417c968 Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2022-09-11 14:41:15 +02:00
uramer
1fe794d935 Changing setting renderer arguments 2022-05-19 19:49:14 +00:00
Petr Mikheev
eae1e87081 [Lua] Update openmw.storage 2022-04-23 18:55:12 +02:00
Petr Mikheev
067d71f7eb Fix heap use after free in components/lua/storage.cpp 2022-01-23 22:37:04 +01:00
Petr Mikheev
a182fdeea1 Permanent storage for Lua data 2022-01-11 11:21:03 +01:00