Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								dd96eba2b0 
								
							 
						 
						
							
							
								
								Update OpenMW Lua docs  
							
							
							
						 
						
							2021-10-26 21:52:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								144862aa35 
								
							 
						 
						
							
							
								
								Define default actor half extents in settings  
							
							... 
							
							
							
							Player's half extents may change over time when wolfskin model is used for
example. Having it in settings is a more presistent approach. 
							
						 
						
							2021-10-11 19:41:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Hristos N. Triantafillou 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bec04c6613 
								
							 
						 
						
							
							
								
								Unbreak the formatting broken by  !1208  
							
							
							
						 
						
							2021-09-29 11:13:54 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								080c909c28 
								
							 
						 
						
							
							
								
								Merge the 'debug chunks' and 'object paging debug batches' settings into a single one  
							
							
							
						 
						
							2021-09-11 21:53:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								98a0819d52 
								
							 
						 
						
							
							
								
								Debug terrain chunks  
							
							
							
						 
						
							2021-09-11 21:53:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9d661359a1 
								
							 
						 
						
							
							
								
								Groundcover consolidation ( #3096 )  
							
							... 
							
							
							
							* chunkmanager.hpp viewdistance
* chunkmanager.cpp viewdistance
* chunkmanager.hpp viewdistance
* quadtreeworld.cpp viewdistance
* quadtreeworld.cpp consolidate
* quadtreeworld.hpp consolidate
* renderingmanager.cpp groundcover consolidate
* renderingmanager.hpp groundcover consolidate
* renderingmanager.cpp updater move
* renderingmanager.hpp updater move
* groundcover.hpp activegrid consolidation
* groundcover.cpp activegrid consolidation
* settings-default.cfg dead settings remove
* viewdata.cpp revert
* wrong file paste mistake
* wrong file paste mistake
* wrong file paste mistake
* renderingmanager.cpp updatecallback fix
* renderingmanager.cpp namespace fix
* groundcover.hpp redefinition fix
* groundcover.cpp redefinition fix
* renderingmanager.cpp crash fix
* renderingmanager.cpp euclidean groundcover distance
* viewdata.hpp getreusedistance
* quadtreeworld.cpp reusedistance
* groundcover.rst [ci skip] 
							
						 
						
							2021-09-09 23:10:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Hristos N. Triantafillou 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								dc623597b4 
								
							 
						 
						
							
							
								
								This is the right path for saves  
							
							
							
						 
						
							2021-09-08 19:19:40 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								0e6fbbc126 
								
							 
						 
						
							
							
								
								Lua package 'openmw.input'  
							
							
							
						 
						
							2021-08-10 19:00:52 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								b0e30e4bb6 
								
							 
						 
						
							
							
								
								Change setting to clamp the local viewing distance to fix value (instead of coeff)  
							
							
							
						 
						
							2021-08-09 19:43:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								cad0b151cb 
								
							 
						 
						
							
							
								
								enable shaders path and dehardcode depth formats  
							
							
							
						 
						
							2021-08-04 17:39:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								3e4c0b775d 
								
							 
						 
						
							
							
								
								Add Lua package 'openmw.settings'  
							
							
							
						 
						
							2021-07-27 20:06:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								8c87defddf 
								
							 
						 
						
							
							
								
								[Local map] Use the distance view in the local map  
							
							
							
						 
						
							2021-07-25 14:17:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								3373afcc83 
								
							 
						 
						
							
							
								
								[Settings] Set values  
							
							
							
						 
						
							2021-07-25 14:17:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								643a64cb2f 
								
							 
						 
						
							
							
								
								Change some settings for async physics:  
							
							... 
							
							
							
							- default to 1 thread
- default to always use defered aabb update, remove option
- always keep a cache of LOS request for at least the current frame.
This decreases number of raycast, especially when a lot of actors are
involved and "NPCs avoid collisions" is on 
							
						 
						
							2021-07-11 17:07:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								85c441ec9a 
								
							 
						 
						
							
							
								
								Refactoring and minor fixes related to active/inactive object state  
							
							
							
						 
						
							2021-07-09 20:48:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								25cc884c17 
								
							 
						 
						
							
							
								
								Integrate Lua doc into sphinx doc (issue  #5931 )  
							
							
							
						 
						
							2021-07-09 20:48:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								4eb5841c60 
								
							 
						 
						
							
							
								
								Update OpenMW Lua documentation  
							
							
							
						 
						
							2021-07-09 20:48:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								403d31313c 
								
							 
						 
						
							
							
								
								New setting "lua num threads". Thread syncronization is changed from std: 🧵 :yield to std::condition_variable.  
							
							
							
						 
						
							2021-07-09 20:48:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								d5cda61855 
								
							 
						 
						
							
							
								
								Console command "reload lua"  
							
							
							
						 
						
							2021-07-09 20:24:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									uramer 
								
							 
						 
						
							
							
							
							
								
							
							
								8facf2952a 
								
							 
						 
						
							
							
								
								Documentation for lua package 'openmw.query'  
							
							
							
						 
						
							2021-07-09 20:24:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								9746800eed 
								
							 
						 
						
							
							
								
								Documentation for Lua scripting  
							
							
							
						 
						
							2021-07-09 20:24:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4259f7f230 
								
							 
						 
						
							
							
								
								Add setting to enable/disabled notification for saved screenshots  
							
							
							
						 
						
							2021-07-08 21:14:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Matjaž Lamut 
								
							 
						 
						
							
							
							
							
								
							
							
								a582013e95 
								
							 
						 
						
							
							
								
								Initial page to document the Template. Mainly deals with how to install it....  
							
							
							
						 
						
							2021-06-19 12:08:57 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								4bc7012104 
								
							 
						 
						
							
							
								
								Merge branch 'pack-default-settings' into 'master'  
							
							... 
							
							
							
							Pack default settings
Closes  #5925 
See merge request OpenMW/openmw!822  
							
						 
						
							2021-05-18 08:11:13 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								fd89582e0c 
								
							 
						 
						
							
							
								
								Merge branch 'navmesh_wait' into 'master'  
							
							... 
							
							
							
							Wait until navmesh is generated within given distance around player (#5500 )
Closes  #5500 
See merge request OpenMW/openmw!819  
							
						 
						
							2021-05-13 16:56:39 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								49a744b65a 
								
							 
						 
						
							
							
								
								Make groundcover to use rendering distance in units instead of cells  
							
							
							
						 
						
							2021-05-12 09:29:25 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								08f30e6f50 
								
							 
						 
						
							
							
								
								Temporary increase default near clip distance, until reverse-z depth buffer is implemented  
							
							
							
						 
						
							2021-05-11 21:41:29 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								92325976e9 
								
							 
						 
						
							
							
								
								Update documentation to refer to defaults.bin  
							
							
							
						 
						
							2021-05-09 21:13:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Joakim Berg 
								
							 
						 
						
							
							
							
							
								
							
							
								60649792ba 
								
							 
						 
						
							
							
								
								Add information about DX format being used in normal maps  
							
							
							
						 
						
							2021-05-07 12:29:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7a51d0db18 
								
							 
						 
						
							
							
								
								Wait until navmesh is generated within given distance around player  
							
							... 
							
							
							
							Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly. 
							
						 
						
							2021-05-05 19:44:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								440a6ff45b 
								
							 
						 
						
							
							
								
								Merge branch 'dehardcoded-settings-docs' into 'master'  
							
							... 
							
							
							
							Document the new settings entries under [Models] section, used for dehardcoded mesh paths.
See merge request OpenMW/openmw!764  
							
						 
						
							2021-05-04 22:49:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ec87b3f8f7 
								
							 
						 
						
							
							
								
								Remove redundant ChunkyTriMesh  
							
							... 
							
							
							
							This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds. 
							
						 
						
							2021-05-04 13:00:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								d95cd985a4 
								
							 
						 
						
							
							
								
								Merge branch 'fix_settings_doc' into 'master'  
							
							... 
							
							
							
							Fix default object paging active grid value in the doc
See merge request OpenMW/openmw!797  
							
						 
						
							2021-05-01 23:36:29 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								43b19c4a46 
								
							 
						 
						
							
							
								
								Fix default object paging active grid value in the doc  
							
							
							
						 
						
							2021-05-01 14:42:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Matjaž Lamut 
								
							 
						 
						
							
							
							
							
								
							
							
								5a238f3c80 
								
							 
						 
						
							
							
								
								Documentation on what the sky system in Morrowind / OpenMW is composed of  
							
							
							
						 
						
							2021-04-30 23:01:11 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lamoot 
								
							 
						 
						
							
							
							
							
								
							
							
								cbfaab51e7 
								
							 
						 
						
							
							
								
								Mention and link settings for dehardcoded models in index page of custom models section.  
							
							
							
						 
						
							2021-04-19 21:21:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lamoot 
								
							 
						 
						
							
							
							
							
								
							
							
								55416a57ef 
								
							 
						 
						
							
							
								
								Document the newly added settings under [Models] section, used for dehardcoded mesh paths.  
							
							
							
						 
						
							2021-04-19 20:11:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								f3354c509e 
								
							 
						 
						
							
							
								
								Merge branch 'stomp' into 'master'  
							
							... 
							
							
							
							Adjustable Stomp
See merge request OpenMW/openmw!575  
							
						 
						
							2021-04-18 21:35:37 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ce3ed28403 
								
							 
						 
						
							
							
								
								Control stomping via settings.  
							
							
							
						 
						
							2021-04-18 21:44:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lamoot 
								
							 
						 
						
							
							
							
							
								
							
							
								4d4fc5ed0b 
								
							 
						 
						
							
							
								
								Finish the section on materials setup.  
							
							
							
						 
						
							2021-04-18 21:28:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Matjaž Lamut 
								
							 
						 
						
							
							
							
							
								
							
							
								8b40128559 
								
							 
						 
						
							
							
								
								Finish the section on how to set up collision shapes in Blender.  
							
							
							
						 
						
							2021-04-18 15:14:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lamoot 
								
							 
						 
						
							
							
							
							
								
							
							
								ee2bcff694 
								
							 
						 
						
							
							
								
								Various improvements to the COLLADA format asset pipeline page. Added images. Added more information on how to define textkeys. Always use all capitals for the COLLADA format name. Barebones subsections for materials and collisions.  
							
							
							
						 
						
							2021-04-18 15:52:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								57b501ad13 
								
							 
						 
						
							
							
								
								Merge pull request  #3067  from akortunov/master  
							
							... 
							
							
							
							Limit pointers cache size to avoid possible bad_alloc errors 
							
						 
						
							2021-04-17 10:31:47 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								d0883f9a0d 
								
							 
						 
						
							
							
								
								Merge branch 'light_settings_tweak' into 'master'  
							
							... 
							
							
							
							Lighting patch
Closes  #5957  and #5959 
See merge request OpenMW/openmw!752  
							
						 
						
							2021-04-16 19:47:26 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								16856d45c5 
								
							 
						 
						
							
							
								
								Lighting Patch  
							
							... 
							
							
							
							Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap. 
							
						 
						
							2021-04-16 11:55:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								5de72c94ab 
								
							 
						 
						
							
							
								
								Limit pointers cache size to avoid possible bad_alloc errors  
							
							
							
						 
						
							2021-04-16 08:10:31 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								33b8233887 
								
							 
						 
						
							
							
								
								Validate GUI scaling and place it to the launcher  
							
							
							
						 
						
							2021-04-15 15:18:32 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								f1cfdafd4d 
								
							 
						 
						
							
							
								
								Merge branch 'why_are_the_christmas_lights_still_up' into 'master'  
							
							... 
							
							
							
							Remove 8 light limit and add configurable lighting enhancements
See merge request OpenMW/openmw!618  
							
						 
						
							2021-04-13 19:15:08 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								531a6e1979 
								
							 
						 
						
							
							
								
								Code review fixes, remove implicit GLSL casts  
							
							
							
						 
						
							2021-04-13 11:09:54 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								582f7b52cf 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up  
							
							
							
						 
						
							2021-04-13 11:09:52 -07:00