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									 scrawl | 6a49ea9b4f | Cleaning out some old bits | 2013-02-13 18:39:36 +01:00 |  | 
				
					
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									 scrawl | de90b911c9 | Near clip plane corrections | 2013-02-12 20:56:00 +01:00 |  | 
				
					
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									 scrawl | 31f760ccce | Fixing issues from last commit: restored input and occlusion queries | 2013-02-05 20:26:13 +01:00 |  | 
				
					
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									 scrawl | 499f3ac0d1 | Slightly better ripple normal blending. Not physically accurate at all, but looks good. | 2013-02-05 16:40:41 +01:00 |  | 
				
					
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									 scrawl | 3772cd9257 | Refraction can be disabled separately now | 2013-02-05 14:29:46 +01:00 |  | 
				
					
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									 scrawl | 5cc8af0f14 | fix map positions | 2013-02-03 20:06:03 +01:00 |  | 
				
					
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									 scrawl | a44dfcd2ac | Now that refraction is separated out, we don't have to worry about rendering order. Should fix transparency blending issues around water (eg waterfalls) for good. | 2013-02-03 19:28:31 +01:00 |  | 
				
					
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									 scrawl | 979a874220 | Fixed the custom near clip planes | 2013-02-03 19:01:59 +01:00 |  | 
				
					
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									 scrawl | 5334934612 | Listen to render window updates and properly activate/deactivate occlusion queries pre/post update. | 2013-02-03 18:03:09 +01:00 |  | 
				
					
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									 scrawl | 15e51b76de | Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth | 2013-02-03 15:46:23 +01:00 |  | 
				
					
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									 scrawl | a461b282c1 | water ripples (experimental) | 2013-02-01 23:43:23 +01:00 |  | 
				
					
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									 scrawl | df602553d1 | Reworked MWRender::Water to be more OOP-ish and possibly allow other reflection types. | 2013-01-16 09:13:36 +01:00 |  | 
				
					
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									 scrawl | e4f140841e | Make OpenMW work with Ogre 1.9 | 2013-01-12 08:23:15 +01:00 |  | 
				
					
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									 scrawl | d3c0851aa7 | Changed light attenuation back to linear in all cases, this seems to be what MW does. | 2013-01-09 22:08:42 +01:00 |  | 
				
					
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									 scrawl | b8c6f6640b | Fixing water <-> waterfall blending issues (Sort of... the second part will follow later) | 2013-01-09 21:56:26 +01:00 |  | 
				
					
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									 greye | 7606ebafd6 | resolving conflicts, minor update | 2012-09-17 11:37:50 +04:00 |  | 
				
					
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									 scrawl | eef750e6b0 | race selection preview | 2012-09-13 19:03:31 +02:00 |  | 
				
					
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									 scrawl | 4f3eb3c34a | character preview WIP | 2012-09-13 00:54:32 +02:00 |  | 
				
					
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									 scrawl | c3966a7c5a | oops, I used a float texture for water reflection. this change should give a little performance boost. | 2012-09-11 22:45:41 +02:00 |  | 
				
					
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									 scrawl | 34f796c38e | removed the far clip distance hack which is not needed anymore | 2012-08-17 15:19:44 +04:00 |  | 
				
					
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									 scrawl | b97b3d7b71 | fix sky position when reflection is enabled, fix delay in sky reflection | 2012-08-17 15:19:44 +04:00 |  | 
				
					
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									 greye | ff62770657 | World::isUnderwater(), World::isSwimming() | 2012-08-03 14:42:09 +04:00 |  | 
				
					
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									 scrawl | a70f93b024 | fix "Crash when running openmw with --start="XYZ", remove HLSL for windows | 2012-07-23 20:12:42 +02:00 |  | 
				
					
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									 scrawl | afe7c41729 | removed some unused code | 2012-07-23 13:47:51 +02:00 |  | 
				
					
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									 scrawl | 014396e80c | remove the plugins.cfg files, do not enforce CG plugin | 2012-07-20 16:44:03 +02:00 |  | 
				
					
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									 scrawl | 21728020f6 | fixed the water on local map | 2012-07-20 14:45:42 +02:00 |  | 
				
					
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									 scrawl | f5ffea4d4b | new button, water timescale | 2012-07-19 23:30:41 +02:00 |  | 
				
					
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									 scrawl | e077814a8c | water | 2012-07-19 22:23:07 +02:00 |  | 
				
					
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									 scrawl | 739455e6f8 | new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc | 2012-07-19 16:23:30 +02:00 |  | 
				
					
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									 scrawl | b803d0e949 | converted shadow caster shader | 2012-07-09 19:46:36 +02:00 |  | 
				
					
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									 scrawl | 81d30ff63a | temp commit | 2012-07-09 19:20:41 +02:00 |  | 
				
					
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									 scrawl | 33c48b9481 | update | 2012-07-06 04:28:08 +02:00 |  | 
				
					
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									 Marc Zinnschlag | c85aaafac2 | more include cleanup (most removing Ogre.h) | 2012-07-03 15:32:38 +02:00 |  | 
				
					
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									 scrawl | 447158e9d6 | shutdown crash fix | 2012-06-09 19:15:11 +02:00 |  | 
				
					
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									 scrawl | 69e6bc6588 | add water settings to settings window | 2012-05-29 06:45:44 +02:00 |  | 
				
					
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									 scrawl | f6a6684685 | when the resolution changes, adjust camera aspect ratio and recreate compositors | 2012-05-27 21:39:18 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 7938566004 | Merge remote branch 'scrawl/graphics' Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp | 2012-05-21 11:24:36 +02:00 |  | 
				
					
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									 scrawl | 789dfe1c88 | fix a bug with water reflection plane height | 2012-05-21 09:50:02 +02:00 |  | 
				
					
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									 scrawl | 11ebae3be2 | toggleCompositors command useful for debugging | 2012-04-29 03:33:10 +02:00 |  | 
				
					
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									 scrawl | 7400b7f313 | fix underwater effect staying active when teleporting from underwater to a cell that doesn't have water | 2012-04-19 23:25:58 +02:00 |  | 
				
					
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									 scrawl | aa4a1b675f | fixed the sky reflection issue | 2012-04-19 01:08:26 +02:00 |  | 
				
					
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									 scrawl | a96ad7fb82 | restored toggleWater | 2012-04-12 16:46:56 +02:00 |  | 
				
					
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									 scrawl | 2a4fcf42a3 | basic shadows | 2012-04-11 18:53:13 +02:00 |  | 
				
					
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									 scrawl | a5c6207fe7 | add setting to disable the underwater effect | 2012-04-08 17:44:00 +02:00 |  | 
				
					
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									 scrawl | 456eb95209 | reversed sun and moon paths (sunrise at east) | 2012-04-06 18:22:37 +02:00 |  | 
				
					
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									 scrawl | c169f9e171 | underwater tweaks | 2012-04-06 16:11:08 +02:00 |  | 
				
					
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									 scrawl | 2976625b00 | better underwater | 2012-04-06 15:51:57 +02:00 |  | 
				
					
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									 scrawl | ec3fe1ef00 | no sun glare in the reflection | 2012-04-06 15:17:54 +02:00 |  | 
				
					
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									 scrawl | 393530e671 | more or less fixed the sky for normal viewing angles, still disappears at a certain height though | 2012-04-06 15:05:17 +02:00 |  | 
				
					
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									 scrawl | 622fb568cf | removed MRT setting and figure it out automatically | 2012-04-05 19:27:54 +02:00 |  | 
				
					
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									 scrawl | b8a470efcd | put transparent objects in a seperate render queue, in order to not mess up the mrt textures | 2012-04-05 19:07:21 +02:00 |  | 
				
					
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									 scrawl | 1b89a9e203 | various fixes | 2012-04-05 15:30:55 +02:00 |  | 
				
					
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									 scrawl | f49131e1b8 | renamed setting, automatically disable MRT when unsupported | 2012-04-05 13:09:59 +02:00 |  | 
				
					
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									 scrawl | ab8b74dcac | forgot adding a file | 2012-04-05 08:58:21 +02:00 |  | 
				
					
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									 scrawl | 3f05aba76d | got MRT working, some minor quirks to solve (black viewport background) | 2012-04-05 01:21:36 +02:00 |  | 
				
					
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									 scrawl | 6442d49e16 | render queue groups, sky fix | 2012-04-04 18:53:40 +02:00 |  | 
				
					
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									 scrawl | cc4076d42a | basic noise | 2012-04-03 21:16:43 +02:00 |  | 
				
					
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									 scrawl | fe63f2b2aa | first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering) | 2012-04-03 19:10:02 +02:00 |  | 
				
					
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									 scrawl | 6481cf87fc | cleanup resources | 2012-04-03 17:07:16 +02:00 |  | 
				
					
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									 scrawl | b3a186e729 | simple water without shaders that uses original MW textures | 2012-04-03 16:37:54 +02:00 |  | 
				
					
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									 scrawl | 8aea311797 | added visibility flags for everything | 2012-04-03 15:13:47 +02:00 |  | 
				
					
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									 scrawl | fd45208196 | re-added code for reflection & refraction rendering | 2012-04-03 14:23:23 +02:00 |  | 
				
					
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									 scrawl | b380e71832 | fixed underwater wireframe mode | 2012-04-02 14:32:21 +02:00 |  | 
				
					
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									 scrawl | 79c2a2e465 | implemented toggleWater (twa); formatting again | 2012-03-29 18:33:08 +02:00 |  | 
				
					
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									 scrawl | f497813043 | formatting, added Water::setHeight | 2012-03-29 15:49:24 +02:00 |  | 
				
					
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									 Jason Hooks | fe9e6a732c | Some cleanup | 2012-03-18 22:32:46 -04:00 |  | 
				
					
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									 Jason Hooks | 3a1d7b7864 | Huge Water | 2012-01-22 19:24:35 -05:00 |  | 
				
					
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									 Jason Hooks | e1aba44da6 | Switching cells in exterior works | 2012-01-22 16:38:10 -05:00 |  | 
				
					
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									 Jason Hooks | ec94ecacaf | Zinis branch merge | 2012-01-22 15:02:38 -05:00 |  | 
				
					
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									 Jason Hooks | a0838369b2 | Very basic exterior water | 2012-01-21 20:05:08 -05:00 |  | 
				
					
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									 Jason Hooks | 84f45b1972 | underwater view | 2012-01-20 17:59:56 -05:00 |  | 
				
					
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									 Jason Hooks | 2aad3a0bd8 | Correct water levels | 2012-01-19 23:29:07 -05:00 |  | 
				
					
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									 Jason Hooks | ff2bbc9fc5 | Transparent water | 2012-01-18 22:42:07 -05:00 |  | 
				
					
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									 Jason Hooks | 8798f7dd40 | Bringing in some of Azathoth's work | 2012-01-14 18:34:14 -05:00 |  |